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Do incapacitations count as a soldier's kills?

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ANZAC_Lord4war

Rep: 3.5


PostPosted: Tue May 22, 2007 9:10 pm Post subject: DDay Utah Sector Maps Up for D/L Reply with quote

for anyone who wants to get a headstart on the maps download.
http://http://www.closecombatseries.net/Hosted/anzac_lord4war/DDay%20Utah%20Maps/


Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
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Pzt_Mac

Rep: 3.4


PostPosted: Tue May 22, 2007 10:20 pm Post subject: Reply with quote

Hey Lordy, are these new maps for RegXtra or some other mod?

Guess that answers my question Wink


Last edited by Pzt_Mac on Tue May 22, 2007 10:54 pm; edited 1 time in total
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ANZAC_Lord4war

Rep: 3.5


PostPosted: Tue May 22, 2007 10:45 pm Post subject: The ReadMe for it Reply with quote

D-Day Utah Sector is a Close Combat 5 Invasion Normandy mod.
Hit the Utah beaches of Normandy in France on D-Day 6th June 1944 as either the invading American forces or as the defending German Army.
In a grand campaign or an operation or 44 single battles to choose from. Experience the highs and lows of D-Day.
Nearly 250 teams & 100 vehicles to pick from the 54 available fighting BGs.
Fight from inside buildings with LOS only thru windows & doors, or a blown away wall. To being slaughtered in the open,
to making a last stand in a lone trench somewhere.
Hey fellow ugliness. Here follows a credits list for the maps used on DDay Utah Sector:

Map Name.................Author........................Map Replaced
Longueville................SouthernLand........................Auvres
Jucoville....................Southernland..........................LaHayeDuPuit
Columbieres...............Southernland..........................Pont Labbe
Grandcamp................Southernland.........................Quinville
Chemin.....................Southernland..........................StVaastLa Hoogue
Vouilly.......................Southernland..........................Omonville
Formigny...................Southernland..........................St Lodourville
Gefosse Fontenay.......Southernland..........................Cap De La Hague
MarieDuPont..............Southernland/modbyMav303.....Chateau De Pirou
AsnieresEnBessin.........FFLDom.................................Riviere
Isigny........................FFLDom.................................Isigny
Utah Beach................FFLDom.................................Uncle Red
St Honorine...............FFLDom.................................Branville
Englesqueville............FFLDom..................................Lessay
Vierville.....................FFLDom..................................StPierreEglise
Dog Green................FFLDom.................................Tare Green
Cardonville................FFLDom..................................Les Chevres
Collieville sur Mer........FFLDom..................................Periers
Pont Du Hable...........FFLDom..................................Acqueville
Port En Bessin...........FFLDom/Atilla..........................Cherbourg
Deaux Jemeaux..........PT11070...............................Monte Castre
Mederet....................PT11070................................Mederet
Amfreville..................PT11070................................Amfreville
ChefDuPont...............PT11070...............................ChefDuPont
Montebourg...............PT11070...............................Montebourg
StComeDuMont..........PT11070...............................StComeDuMont
St Mare Eglise............PT11070................................St Mare Eglise
Lingreves...................Atilla......................................Raids
Villiers Bocage.............Atilla.....................................Valognes
Capriquet...................Cathartes&Atilla......................Airfield
Colombelles(old one)...GJS Team..............................Le Varmisel
Gavrus.......................Meuse/mod by Mav303...........Azeville
Dinant......................Moloch...................................Briquebec
Rumigny....................Moloch..................................Bois Du Goudray
Montherme...............Tejszd....................................Colomby
D3...........................Dynomite................................LesPieux
Holland.....................Dodam...................................Aurville Sur Le Vey
Cliffs.........................Sean W..................................Hill 140
Ouzona.....................Unknown(plz let me know)......St Jores
Fictional Normandy......Unknown(plz let me know)......Carteret
Pont Aubault.............Unknown(plz let me know)......St Sauveur

Carentan, Vierville & Fort Du Roul and all maps modified by me
Thanks guys these maps r great, keep em coming. The mapmakers r our backbone!
But what about the map coders? Smile
All maps have been modified/decorated and recoded by ANZAC_L4W

The tools I used to make this. Was in no particular order
Strat/Btd edit
resourse shack
XTank
3C
5cc
CC3toCC5 text
Q Clone
Gadgetmunger
CC3 Hack
SFX Pack
rtb tool
cc2 shrink
cc2 sprite
and a few programmes im sure to have forgotten.

Modified CC5 exe by ANZAC_L4W, and Stalky for Strat layer

The sound & voice sfx is mixed by ANZAC_L4W

All Adb files by ANZAC_L4W

Scrngadg & Gamegadg by ANZAC_L4W

AT_Blackcats Reg rank mod. resized by ANZAC_L4W

Vehicles, wrecks, guns, terrain.azp’s is ANZAC_L4W

pre gc AARs had help from AA_Kidmayhem, PZT_Penguin, ANZAC_Blackstump, AT_Von_Manstein,Boka5

Names Txts are from Andrew Godrokov names pack. Recompiled by ANZAC_L4W

Aeroplanes Graphics (except Ju 87 Stukas) from CSO_Col_Oloron, special thanks for talking me thru some graphics issues,
and camo jobs on the elephant and jagdtiger tanks(I slightly redone).And also for a Grant tank previously.

Pzt Penguin done the stratmap bg icons, uniticons (slightly redone by me).
(looking forward to Op Sealion)

Strat Map Artwork by Mark Turner. Big Thanks Superb Job.
Strat map Deploy colours by ANZAC_L4W

Strat Map Work, Big Tree3(Terrain) & 2 Ju 87 Stukas courtesy of AT_Stalky. Plus testing, paint shop tutorials,
and endless nights bouncing ideas back and forth.

Testing, Special Operations & Campaigns by ANZAC_Blackstump (for always updating for me on 56k), AT_Stalky, Boka_5,
ANZAC_Bolt, ANZAC_Cannonfodder67,Cipressina, ANZAC_Tack, AT_Von_Manstein & Pzt Verboten
Unfortunately previous made battles and ops and gcs could not be added.
Please feel free to submit battles, ops and gc’s in the forum.
Will be added in later versions and d/l-playable for others in the meantime.

And WWW.closecombatseries.net for hosting my mod’s.

I made this for the Close Combat community,
If some one has been denied a credit please let me know and I will say sorry. Sincerely of course and update credits.
Done a lot of shit over a long time so is easy to forget.

Allied BG reinforcement dates, u must try to hold out from reinforcing until nominated date.
Airborne BG’s no longer have 5 days reinforcements. You must link up with ur main beach supply.
Playing on Elite setting will make getting to reinforce points tougher for allies.
8/4th 9th
22/4th 9th
505/82nd 10th
507/82nd 10th
508/82nd 10th
501/101st 11th
502/101st 11th
506/101st 11th
12/4th 12th
359/90th 12th
327/101st 13th
4/VIIcorp 14th
49engineer 14th
325/82nd 16th
357/90th 17th
358/90th 17th
39/9th 18th
47/9th 18th
60/9th 18th
313/79th 21st
314/79th 21st
315/79th 21st
49/VIIcorp 25th
329/83rd 27th
330/83rd 27th
331/83rd 27th

Map VL points
Set out in a way,the allies will need to take more maps for a Minor victory
airfield 21pts
amfreville 20pts
acqueville 19pts
auvers 18pts
auville 12pts
azeville 18pts
bois goud 11pts
branville 21pts
briquebec 17pts
cap hague 17pts
carentan 19pts
carteret 19pts
chat pirou 20pts
chefdupont 19pts
cherbourg 21pts
colomby 20pts
stmereE 16pts
fort roul 18pts
hill 140 19pts
isigny 20pts
lahaye 17pts
leschevres 19pts
lessay 19pts
lespieux 15pts
levarmisil 21pts
mederet 21pts
montbourg 23pts
montecaste 18pts
omonville 23pts
periers 21pts
pontabbe 19pts
quinville 20pts
raids 21pts
riviere 19pts
st come 16pts
st jores 19pts
st piere 15pts
st lourd 19pts
st sauv 19pts
st vaast 20pts
tare green 12pts
uncle red 17pts
valognes 19pts
vierville 10pts
total 797pts

Brief interpretation of the lingo I use for some weapons and soldiers

Karabiner 98k/Gewehr 41
Country of Origin: Germany
Role: Rifle
Number Produced: 4722925
Operation: Mauser Turn-Bolt
Feed: 5 round magazine
Muzzle Velocity: 755 meters per second
Practical Rate of Fire: 15 rounds per minute/game performance 15 rounds per minute

Game Weapon Data-4 versions
Karabiner 98k: Basic German Rifleman
98k Marksmen: German rifleman with above average accuracy
K98K Sniper Sniper Version: With Scope and no fire animation. Most accurate version.
Mauser-Grenade Grenade firing version

Game Soldier Data-9 versions
Description & Hand Grenade Amounts
G41(w)Sniper: Sniper Version with Scope and no fire animation,1he & 1sm
G41(w) Marksmen: German rifleman with above average accuracy,1he
Mauser G41(w): Basic German Rifleman,1he
AsL G41 Mauser: AsL stands for Assistant Leader, not age, sex & location Smile, 2he
G41(w)/Pzwurfmine: equipped with Panzerwurfmine,1he
G41(w)/PzF30: equipped with Panzerfaust30,1he
G41(w)/Molotov: equipped with Molotov Cocktail,
Mauser/Grenade: equipped with Grenade launching device,1he
Gun Crew G41(w)

Karabiner 43k/Gewehr 43
Country of Origin: Germany
Role: Rifle
Number Produced: 402713
Operation: Gas Operated Semi-Automatic
Feed: 10 round magazine
Muzzle Velocity: 745 meters per second
Practical Rate of Fire: 30 rounds per minute/game performance 26/27 rounds per minute

Game Weapon Data-2 versions
Gewehr K43: Basic German Rifleman
K43ZF Sniper: Sniper Version with Scope and no fire animation. Most accurate version.

Game Soldier Data-4 versions
Description & Hand Grenade Amounts
Sniper K43: Sniper Version with Scope and no fire animation,1he & 2sm
Gewehr K43: Basic German Rifleman,1he
AsL Gewehr K43: AsL stands for Assistant Leader,2he & 1sm
K43/Fpatrone: equipped with Faustpatrone,


Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
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Troger

Rep: 17.5
votes: 2


PostPosted: Tue May 22, 2007 11:08 pm Post subject: hmmm..... Reply with quote

I have a few questions. First let me say you have a nice summary of the mod info and credits but where is the past history of changes throughout the versions?

Example:

Test version .997 fixed the following;

1. Changed smoke round number on DD M4A1 Sherman from 4 to 8 (weapons.adb)
2. Changed Pont Aubault map VL's; 'none' to 'FPD' (PontAubault.btd)
3. Changed DD M4A1 Sherman graphic to a more 'historically accurate' and kewler one. (vehicles.adb)
4. Changed armour penetration ratings of 7.5cm Kw.K.40 L/48 (not to be confused with 7.5cm Kw.K.40 L/43). Preliminary tests showed this gun was overpowered so I went out and bought a Panzerkampfwagen IV Ausf. H and set up armour plates at approximately 100m. Tests showed a consistent 99mm penetration rating using (PzGr.39) (Not PzGr.40 as Sweden was not providing enough Tungsten to Germans at the time).

Don't you find these things to be utterly crucial in terms of documenting? I'm just not sure I can play your mod without you first providing proper documentation to us unsuspecting and helpless players.

Sincerely,
Rolling Eyes
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ANZAC_Lord4war

Rep: 3.5


PostPosted: Tue May 22, 2007 11:38 pm Post subject: mmm Reply with quote

why its taking so F-----g long.


Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
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Bombardier




PostPosted: Wed May 23, 2007 9:43 am Post subject: Reply with quote

This all sounds superb. Bloody well done chaps.

When will this mod be available to us oiks?

Bombardier Smile
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Mistmatz

Rep: 0.1


PostPosted: Wed May 23, 2007 9:50 am Post subject: Reply with quote

Is it a new Utah mod or a submod for the existing one or something different?
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Searry

Rep: 3.2
votes: 1


PostPosted: Wed May 23, 2007 11:29 am Post subject: Reply with quote

Where's the new plugin?
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Troger

Rep: 17.5
votes: 2


PostPosted: Wed May 23, 2007 7:17 pm Post subject: Reply with quote

It is a new mod. Not associated with Utah mod or RegXtra mod.

I'm sure he'll have the plugin up in a few days to weeks. He probably just wanted people to have time to download the map pack while he makes the finishing touches.
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platoon_michael

Rep: 47.6
votes: 25


PostPosted: Wed May 23, 2007 10:30 pm Post subject: Reply with quote

Can we see a pic of the strat map?
Or is already in the CC Camera?

Sounds like a killer mod.
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ANZAC_Lord4war

Rep: 3.5


PostPosted: Wed May 23, 2007 11:15 pm Post subject: mmm Reply with quote

http://http://www.closecombatseries.net/Hosted/anzac_lord4war/DDay%20Utah%20Maps/

plugin is uploaded as well.


Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
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Troger

Rep: 17.5
votes: 2


PostPosted: Wed May 23, 2007 11:43 pm Post subject: Reply with quote

platoon_michael wrote:
Can we see a pic of the strat map?
Or is already in the CC Camera?

Sounds like a killer mod.


Look down below the thread where they list similar threads. Choose the one called 'DDay in Utah' in the AAR section, there you can see some screens of the strat map.
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Searry

Rep: 3.2
votes: 1


PostPosted: Sun May 27, 2007 1:22 pm Post subject: Reply with quote

It seems you haven't beta tested the maps. There are hundreds of los bugs in houses and bunkers. It's unplayable. I'll wait for a fixed map pack.
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Mistmatz

Rep: 0.1


PostPosted: Sun May 27, 2007 3:31 pm Post subject: Reply with quote

Searry wrote:
It seems you haven't beta tested the maps. There are hundreds of los bugs in houses and bunkers. It's unplayable. I'll wait for a fixed map pack.


Searry, if you mean the fact that you dont have good LOS/LOF inside a building I think this is intentional in this mod.

It's really a difference to the other mods. If to the better or worse, I'm undecided yet. Need to play that in h2h.
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Searry

Rep: 3.2
votes: 1


PostPosted: Sun May 27, 2007 10:16 pm Post subject: Reply with quote

Have you played the maps? You can't shoot from amy bunker around the beach maps. And some buildings bug too.
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ANZAC_Lord4war

Rep: 3.5


PostPosted: Sun May 27, 2007 10:33 pm Post subject: mmm Reply with quote

yer its something new to CC windows in building Smile

it will be painful for some players to learn the style

as we have been playing from the top of the building (roof) in previous versions of CC since it came out.
now u r inside the building not only graphically,but also codewise.
in a GC if u knock a wall out u will get los thru it in following games.
anyhow ur old tactics dont mean so much anymore.
u must develop new ones or play the old style mods instead in the way ur have always known


Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
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ANZAC_Lord4war

Rep: 3.5


PostPosted: Mon May 28, 2007 7:08 am Post subject: For those not prepared to wait for the map fix :) Reply with quote

basically coz it aint coming!

ill simplify it a lil with pictures,coz sometimes pictures speak a thousand words :p

in the above picture the top picture there is no window coded it is a bunker wall
in the middle pic aiming to their left thru a window they get clear los
in the bottom pic the ground raises in front of the bunker window.


top pic no window is a wall
middle and bottom pic getting los thru same window


this is the only bunker on the beach on Uncle Red.

moving onto Tare Green



Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
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Searry

Rep: 3.2
votes: 1


PostPosted: Mon May 28, 2007 11:07 am Post subject: Reply with quote

So we just gotta guess. I'd rather use my eyes to see where i can shoot.
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ANZAC_Lord4war

Rep: 3.5


PostPosted: Mon May 28, 2007 1:01 pm Post subject: mmm Reply with quote

Searry
Quote:
So we just gotta guess. I'd rather use my eyes to see where i can shoot.


and some quotes from the CC5 manual
Quote:
THE BATTLEFIELD
In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands.
Right-click and hold the button down with the cursor over a terrain feature to get information about it.
Details are displayed in the lower-left corner of the screen.


Buildings
The key to understanding how to use and deal with buildings is that
buildings are incredibly useful to units inside them, particularly infantry.
Building roofs provide cover from mortar fire, building walls provide
good concealment and hard cover from enemy fire, and tall buildings
allow clear fields of fire over low level obstructions. This makes them
extremely valuable for infantry and AT gun units, and a menace to tanks.
A tank on its own generally cannot detect infantry in a building until it is
within Ambush range. A wise commander will go to great lengths to avoid putting a tank anywhere near a building that has not been checked out by friendly infantry first.
When approaching a building, it is often useful to deploy Smoke to allow units to advance without fear of detection. It is also good practice to Fire machine guns at buildings as your infantry units approach to suppress any enemy units that might be in the building.
Because AT guns have only limited mobility and are vulnerable to mortar fire, buildings are generally a good choice for placement. Unfortunately, placing an AT gun in a building also tends to limit its field of fire. Only light AT guns may be placed in buildings.

Forests
Forests provide something of a mixed blessing. Troops moving through forests have a great deal of cover. Tree trunks block fire, and the foliage of the trees prevents units from being specifically targeted. This cover works both ways, so units have a hard time firing out of forests. This unusual feature makes forests a natural place for flamethrowers, which can use the cover to approach the enemy. The ability of infantry to hide in forests makes them a dangerous place for tanks, and tanks should avoid forests unless absolutely necessary. Mortar fire into forests creates airbursts. This
enhances the effect of these weapons on infantry. Remember that the Ctrl+T command can be used to hide the foliage of forests. The foliage is still there and affects the game,but you can see the units much more easily.


Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
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pvt_Grunt

Rep: 98.5
votes: 5


PostPosted: Mon May 28, 2007 7:59 pm Post subject: Re: hmmm..... Reply with quote

Troger wrote:
I have a few questions. First let me say you have a nice summary of the mod info and credits but where is the past history of changes throughout the versions?

Example:

Test version .997 fixed the following;

1. Changed smoke round number on DD M4A1 Sherman from 4 to 8 (weapons.adb)
2. Changed Pont Aubault map VL's; 'none' to 'FPD' (PontAubault.btd)
3. Changed DD M4A1 Sherman graphic to a more 'historically accurate' and kewler one. (vehicles.adb)
4. Changed armour penetration ratings of 7.5cm Kw.K.40 L/48 (not to be confused with 7.5cm Kw.K.40 L/43). Preliminary tests showed this gun was overpowered so I went out and bought a Panzerkampfwagen IV Ausf. H and set up armour plates at approximately 100m. Tests showed a consistent 99mm penetration rating using (PzGr.39) (Not PzGr.40 as Sweden was not providing enough Tungsten to Germans at the time).

Don't you find these things to be utterly crucial in terms of documenting? I'm just not sure I can play your mod without you first providing proper documentation to us unsuspecting and helpless players.

Sincerely,
Rolling Eyes


LOL You are a trouble maker Very Happy
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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