Posted: Fri Nov 09, 2007 1:12 pm Post subject: mmm
maybe NOT a TRSM bug, maybe MAP,but coursilles port(third beach assult) i have played some 6 times,and with 3 00:00 crashes!
maybe ,just maybe the units in that BG ,the crab and 20mm AA tank are unique,and maybe causing conflicts?
i need more data/other peoples experience first.
maybe CCV is just shitting me off, i said to PL player the errors.
1 'exe' wait.
2 'n/n' wait
3 the Grand Campaign map, that u can move units to without arrows.
4 the cheat to look at opponent BG.
5 the cheat if opponent hits 'next' first and u can look at his chosen BG
6 00:00 crash.
7 bad saves if hit next.
maybe after seing CCIII to CoI, i hope CCV will get fixes so i can keep playing for years more with LITTLE or NO errors of map coding/engine bugs.
i was playing TRSM and the allies had a Stuart.
I didn't really like the Stuart because when he fired, not one round exploded between my men, but allmost 20 rounds exploded!! real massacre...
But is should fire 1 round and not 20...
And when my teams were in ambush, they were allmost overrun by the allies..they crawled towards my teams but my teams didn't fire!! like the ambush wasn't working...
I didn't really like the Stuart because when he fired, not one round exploded between my men, but allmost 20 rounds exploded!! real massacre...
US 37mm guns had cannister rounds (basically shell with many bullets inside). In TRSM Stu will fire cannister if it engages soft targets at ranges closer than 150m.
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But is should fire 1 round and not 20...
it is 1 round.
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like the ambush wasn't working...maybe you can do something about...
afaik, ambush behavior is hardcoded thing - one can't mod it.
Hello.
I've recently started to play TRSM 0.94 (elite vs. elite) and I like the new features very much, though I have found an issue which is really annoying. Now I'm starting to play fourth battle in the campaign (Allied side) and this is the second time the British don't come from the beach! On both Corseulles-Sur-Mer and Sword Beach the invaders enter the map from the top edge. On one Polish forum I've noticed that some guy experienced the same thing, though he wrote only about Corseulles. When I try a single mission it's OK - invasion comes from the sea.
Whimpy smoke. Why did you change the smoke to such a small amount? You can barely see it and it does not hamper visibility what so ever. I much prefer the standard smoke volume used in most mods.
Mortars - I know this has been discussed before but I think the min range of 230/250 is too much. I understand the arguement of actual minimum ranges but in reality such units wouldn't even be on these small maps. But since we are constrained to map size limits we should have shorter min ranges on the mortars to account for map restrictions. I'm currently reading a book about the Allied Campagin in Italy and a comment was made that during the Anzio fight, Mortar crews were firing almost vertical to hit Germans at a range of 100m. (The Day of Battle - R Atkinson)
Thx for the rapid reply,
penetration figures are I feel somewhat a statisticians dream and a laymans nightmare, however to pick for example a comparison at 500yds for the sake of arguement....the 75/L48 of the MkIV will penetrate approx 106mm, the 88/L56 of the Tiger 120mm. While both the 75/L70 and the 17pdr will achieve 140mm.
Therefore the 17 pdr and 75/L70 can be said to share a similar performance, this will drop off in the case of the 17pdr due to superior German optics at longer ranges.
In Normandy however the engagement ranges were generally short, and the victory usually went to the tank that fired first, demonstrated best by the Wittman episode where in June he destroyed a fly from ambush then went on to shoot up a bunch of Cromwells. This situation was reversed in August when he himself, and his platoon of Tigers were destroyed by an ambushing Fly.
From this it appears, in Normandy, that a well placed tank with a decent gun could take out attacking tanks.
It seems that the fly at present is significantly performing below par in comparison with regular GJS, where you can be reasonably confident of hurting most German tanks up to medium range (700 mtres), and the German MkIV's and below out to long range (3000 metres).
penetration figures are I feel somewhat a statisticians dream and a laymans nightmare, however to pick for example a comparison at 500yds for the sake of arguement....the 75/L48 of the MkIV will penetrate approx 106mm, the 88/L56 of the Tiger 120mm. While both the 75/L70 and the 17pdr will achieve 140mm.
i suggested u to compare AT bars (diagrams) for these tanx/guns in TRSM.
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It seems that the fly at present is significantly performing below par in comparison with regular GJS, where you can be reasonably confident of hurting most German tanks up to medium range (700 mtres),
ever tried to do in TRSM?
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and the German MkIV's and below out to long range (3000 metres).
I visited a few Bars I atempted to get all Good teams so as to compare with previous Fly ones
MkIV first:-
Com Panther:-
Normal Panther:-
Another Panther:-
Just for variety a Stug:- only average this time
A pair of tigers:- Good team first
Average Tiger:-
Yes I've tried to engage at different ranges, even coming in close under 150m, but the result usually is a dead fly, and if lucky a damaged Panther. I can only remember one occasion actually killing a Panther and escaping with the Fly.
3000m sorry my mistake, what I meant was over the 700m medium range bracket, at 3000 I'd be shooting into the next map I guess and I still wouldn't hit rockall
Have a play around with these tanks yourself, and also lets see what other people think........don't think this a complaint about your mod which I find very good, the Infantry action now is excellent, I've been playing this consistantly for some time now and going back the other day to conventional GJS was quite a shock!
I visited a few Bars I atempted to get all Good teams so as to compare with previous Fly ones
i can c that both StuG and PzIV has worse bars than VC .
Panther has better stats as it should have had. While Tiger has pretty same.
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Yes I've tried to engage at different ranges, even coming in close under 150m, but the result usually is a dead fly, and if lucky a damaged Panther.
the best tactics to use VC vs Panther is to ambush it and hit side . As whatever good gun VC had it still had weak Sherman armor.
on monday i managed to win duel with Panther at 432m with VC. tho my VC was behind the hedge with only turret exposed.
btw, try to engage PzIV/StuG at ranges further than 500m . at such range VC penetrates those tanx same good as at 100m but its armor can withstand punishment from KwK40/StuK40 AP shells.
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I can only remember one occasion actually killing a Panther and escaping with the Fly.
ye good words - hit and run before Panther turns it's turret .
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Have a play around with these tanks yourself, and also lets see what other people think........don't think this a complaint about your mod which I find very good,
mate, i like good discussions and always pay attention to the feedback and constructive criticism.
i have 2 private GC running as allies and know that even 1 VC can make yer defence v strong.
thing is that in GJS 17pdr was better than KwK42, same for Fly armor, it was better than regular Sherman's. plus Fly had basic exp/morale 4 which made it core unit. (that is not historical but was done to give more punch to allies).
In TRSM u need to earn exp in battles and apply realistic tactics to win .
I dont consider it a bug but i report. The air attacks... I have use over 15 in a GC and any one have destroyed an AT, using both planes, spitfire and typhon, only several kills. I think it is useless... or i'm doing something wrong.
I've no seen Panther till... i hope no to see them!!!!
And in Courseulles i move my ally bg to another map, the next bg in the beach next day, 8 June, appear inland, while the german should deploy in beach. Bug!
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