Posted: Wed Jun 04, 2008 11:34 pm Post subject: Changing Force Pool Limits and/or Composition in CC5
Hi folks,
I am new here, but a long-time CC-series player who has done some limited mods in the past with CC3-CC5. I stress the word "limited."
I recently downloaded the "Stalingrad, der Kessel" mod and I really like it. In fact, I like it so much that I will no doubt play it several times.
My question relates to the topic -- how do I go about altering the force pool composition and/or unit limits in this mod? I am thinking about making some "what if?" scenarios for myself based on this mod.
Is this feasible, or is this in the "too hard to do box" for a relative novice.
Thanks. I'll download that, but I think that what I am after is more like adding vehicle types and numbers of vehicles available. So, I think that means the actual FPools.adb files. I am not interested in changing vehicle characteristics or performance, or the composition, for example, of a particular vehicle or squad, just want to add or subtract unit types to the force pools for the individual BGs.
I did this for CC4 using QClone back in what seems like the dawn of time, but have no idea what this would be like for a Mod in CC5.
Thanks. I'll download that, but I think that what I am after is more like adding vehicle types and numbers of vehicles available. So, I think that means the actual FPools.adb files. I am not interested in changing vehicle characteristics or performance, or the composition, for example, of a particular vehicle or squad, just want to add or subtract unit types to the force pools for the individual BGs.
I did this for CC4 using QClone back in what seems like the dawn of time, but have no idea what this would be like for a Mod in CC5.
Edge
Exactly! BGEdit is the tool you're looking for.
BGEdit is the editor for FPools.adb and BGroups.adb.
It's a lot harder to edit them using QClone.
To edit individual vehicles/squads/teams...you need to use Qclone to edit Alsteam, GETeams, Soldiers.adb.
Posted: Thu Jun 05, 2008 2:54 pm Post subject: Re: Changing Force Pool Limits and/or Composition in CC5
Buffalo_6 wrote:
Hi folks,
I am new here, but a long-time CC-series player who has done some limited mods in the past with CC3-CC5. I stress the word "limited."
I recently downloaded the "Stalingrad, der Kessel" mod and I really like it. In fact, I like it so much that I will no doubt play it several times.
My question relates to the topic -- how do I go about altering the force pool composition and/or unit limits in this mod? I am thinking about making some "what if?" scenarios for myself based on this mod.
Is this feasible, or is this in the "too hard to do box" for a relative novice.
Thanks for the help.
Regards,
Edge Gibbons
COL, Infantry
US Army
Hi,
Squadleader is right, even if -personaly- I prefer to use QClone.
Be just careful that ifg you change anything either in BGroups or FPools, you will be obliged to begin a new campaign to "see" your changes.
Happy to see that you like SDK. THe v2.0 version, VERY MUCH IMPROVED, will be available in 3 or 4 weeks.
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