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Do incapacitations count as a soldier's kills?

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AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Mon Aug 04, 2008 4:40 pm Post subject: Reply with quote

Tacloban,

We are thinking, As nothing has been done to some of the units and some of the maps you mentioned to have trubble with (Caen, Vicker and the AI, elements). We thought it sound like a file mix up??
To be able to help you to restore your files, can u plz Up load the folowing files and zip em down, attach em in yer next post plz, we need thease files to best help you:
1) Game/save/ "your save of yer GC file"
2) Data/base/ "all adb files".

Thanx
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Tacloban




PostPosted: Wed Aug 06, 2008 8:53 pm Post subject: Reply with quote

AT_Stalky wrote:
can u plz Up load the folowing files and zip em down, attach em in yer next post plz, we need thease files to best help you:
1) Game/save/ "your save of yer GC file"
2) Data/base/ "all adb files".

Attached are the files you requested, bundled together with the save. some observations:
1. I wasn't playing on Elite v Elite as recommended in the readme.
2. This was a singleplayer campaign, for which this mod was not intended.
3. I played through several maps that didn't have the problem (Vimont, Ranville, Troan) before this one (Lebisey Woods) where the problem reappeared.

Thanks,

Tacloban



Tacloban TRSM Data & Save.rar
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 Filename:  Tacloban TRSM Data & Save.rar
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AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Wed Aug 06, 2008 9:27 pm Post subject: Reply with quote

Thanx Tacloban

Hm, prelimenary: The files are a year old and dont belong to TRSM 097.

We get back to you.

Thanx again.
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Tacloban




PostPosted: Wed Aug 06, 2008 10:06 pm Post subject: Reply with quote

Odd, My main screen has the TRSM v09 on the upper left. I definely have differnt forcepools than GJS 4.4. I have the GJS 4.4 and TRSM v091 installed on top of it. Hmm, this thread says v097...the wheels are beginning to turn.

Dima,
you aksed, so in the attached save. The British "Mot Rifle Goup (vet)" are four-man teams. The forum won't let me attach s save file at teh moment.
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Dima

Rep: 87.3
votes: 16


PostPosted: Thu Aug 07, 2008 6:28 am Post subject: Reply with quote

Quote:
Dima, you aksed, so in the attached save. The British "Mot Rifle Goup (vet)" are four-man teams. The forum won't let me attach s save file at teh moment.

yes it was like that early versions.
From the readme for v097 in this forum:
Mot.Rifle Section is 5men now (to represent availability of HTs).
Mot.Rifle Group is 6men now (to represent availability of HTs).


next time, plz check if u have correct version before posting in appropriate forum thread Smile.
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Tacloban




PostPosted: Thu Aug 07, 2008 8:37 pm Post subject: Reply with quote

My bad. Sorry for wasting your time.
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mookid




PostPosted: Sun Aug 31, 2008 2:25 pm Post subject: Reply with quote

the thumbnail for the Cusader 20mm AA tank seems to be inverted.
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7A_Woulf

Rep: 22.1
votes: 2


PostPosted: Fri Feb 20, 2009 5:24 pm Post subject: Reply with quote

Quote:
III./25./12.SS-PzD got SS-sPzAbt.101 attached.
I./726./716.ID replaced SS-sPzAbt.101.


Is it just me, or has someone else noticed this small error? Confused
I./726. is nothing but I./726. and they are called that on the Strategic map, but on my Battle Group Screen and Scenario Editor they are still called SS-sPzAbt.101.


"When the tough gets going, I run to live to run another day..."

"Is this trip really necessary?"
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Dima

Rep: 87.3
votes: 16


PostPosted: Fri Feb 20, 2009 5:30 pm Post subject: Reply with quote

Quote:
I./726. is nothing but I./726. and they are called that on the Strategic map, but on my Battle Group Screen and Scenario Editor they are still called SS-sPzAbt.101.

yes, graphics is wrong. will be fixed in ver1.
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7A_Woulf

Rep: 22.1
votes: 2


PostPosted: Mon Feb 23, 2009 1:59 pm Post subject: Reply with quote

Hi guys!
Great mod, I just love it, even against the AI...

Don't want to start my time here by complaining a lot, but oddly, NONE of my units digs-in when they are supposed to do that...
I tried it out on the Ranville map and when I didn't used TRSM they dug-in, but I have the same prob on all of my maps. Confused


"When the tough gets going, I run to live to run another day..."

"Is this trip really necessary?"
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Dima

Rep: 87.3
votes: 16


PostPosted: Mon Feb 23, 2009 2:02 pm Post subject: Reply with quote

Hi woulf,

yes, due to wishes of H2H players "diging in" was disabled in TRSM - as it showed position of yer entrenched units so enemy could just open fire at trenches (ie with tanx) killing yer men w/o spotting them.

for pretty same reason, mortar shot smoke and sniper tracer was disabled as well.
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