Posted: Tue Dec 02, 2008 11:27 am Post subject: Superb & agressive AI hats off to the developers!
i have to express the utmost praise to the developers for this mod, the AI engine that you guys have used is brutally agressive, after nearly 10 years of playing CC, I have finally found a mod that offers a genuine challenge and is a joy to play!! for so long i have despaired at the poor quality AI found in other mods, so often i have to switch the monitor off and wait for a battle to end because the AI doesnt do anything, lets face it realism and historical accuracy are the most meaningful determinants of a mods quality, not how many tanks you can smash against each other.. along with Der Kessel mod this is truly a worthwhile mod and I absolutely reccomend that all CC fans dedicate this mod some serious time!!
point taken colonel schreckel, suppose it was a little naive of me to forget that thers ppl like yourself who have ample time on their hands to browse cc forums at 2 in the morning and read every post thats made..
sorry mate, maybe i ll ask you next time before i make a post
point taken colonel schreckel, suppose it was a little naive of me to forget that thers ppl like yourself who have ample time on their hands to browse cc forums at 2 in the morning and read every post thats made..
sorry mate, maybe i ll ask you next time before i make a post
Don't let it bother you Dazzler. The coding in pzjager's mods is amazing, I wish some other mods (Battle of Berlin, Normandy, etc) could get some of the same kind of AI aggressiveness. I enjoy playing defensive battles the most and many times I've just waited for the timer to run out, because the
AI's units just sit in the same spot the entire 15 minutes .
I get my challenges where and when I want them.... some people
don't have the time or inclination to play H2H for their own reasons.
What is the problem with liking the way this mod AI was done, besides
the personal issues that is???
? Not sure to follow you. Does i was agressif when i replyed?
As u said you v got your challenge where and when u want,
U would say, "and how i want."
There is no problemo to play the game than u prefer.
I said, whatever the mod is, A CC human veteran will always beat an IA.
I never saw an IA agressive as veteran player.
Tout est possible ... il faut juste connaitre quand.
Well, a lot of people who play only IA
are playing it because many other things than
the only way than they prefer for time issue ir so.
A lot of them dont get a good connection,
or at least things they dont get.
Or they dont know where to play.
They dont know how to play.
They have firewall problm.
And many other things
Tout est possible ... il faut juste connaitre quand.
i agree time constraints are a problem, but after weighing up the arguments for and against ive installed gameranger so i ll get the chance to play some real ppl and give you guys my verdict..
The agressivity of your opponent ( the IA) was on the table.
I said to myself, well, maybe this guy dont get th etime to play H2H
and then maybe he dont know How a human can be agressive ...
Then i feel myself obligated to reoply to tell him...
If i was out of subject, i dont guess.
If i'm not welcome to your post, yes i guess.
That's 2 different things
Anyways, sorry, Dgfred ... Dont hit, dont hit
Tout est possible ... il faut juste connaitre quand.
The agressivity of your opponent ( the IA) was on the table.
I said to myself, well, maybe this guy dont get th etime to play H2H
and then maybe he dont know How a human can be agressive ...
Then i feel myself obligated to reoply to tell him...
If i was out of subject, i dont guess.
If i'm not welcome to your post, yes i guess.
That's 2 different things
Anyways, sorry, Dgfred ... Dont hit, dont hit
No problems pal : . You are welcome to my post anytime .
I've played CC2 online since it came out, and played CC5 a few times
online too. I like campaigns, but my time and my opponent's time is
usually limited.
Thanks anyway for trying to help.
you guys make very valid points, everyone knows that going against a real human opponent will always present the greatest challenge to a player, buy for someone like myself who likes a quick couple games when i come in from work, i am deeply impressed with the AI in these mods, theyre very challenging and as close to showing the tactical initiative of online opponents i have played, again i thank the developers for all their efforts on creating this AI..
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!