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Do incapacitations count as a soldier's kills?

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Digs

Rep: 56.7
votes: 5


PostPosted: Sat Mar 07, 2009 5:24 pm Post subject: Why should I use this?. Reply with quote

Give me reasons why should I use this over GJS v4.4?. I like to play against the A.I., as well as Humans. Thanks.
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sat Mar 07, 2009 5:44 pm Post subject: Reply with quote

Hmm...it's like the difference between Vanilla CC5 and Utah (also by Dima).
There are still some minor bugs/glitches in GJS TRSM...but Dima's done an amazing job with this detailed and more historic version of GJS.
Dima also promised us a VAI mod for playing the AI...hopefully soon! Smile
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Digs

Rep: 56.7
votes: 5


PostPosted: Sat Mar 07, 2009 8:00 pm Post subject: Reply with quote

He told me he had no interest in making a vetmod.

The sound mods for GJS v4.4, do they work with TRSM v0.97?. I'm thinking they don't, but I'm not sure. I don't want to compare the two "Weapons.adb" files just to find out, anybody know?.
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sat Mar 07, 2009 8:09 pm Post subject: Reply with quote

Here's the proposal and discussion on GJS TRSM:VAI Wink
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=6391

As for the weapons files...can't really remember for sure...but AFAIK Dima added plenty of new weapons slots...and the weapons indexes are probably slightly different.
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Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Total Realism Sub Mod


 
   
 


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