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DarkKnight




PostPosted: Thu Mar 01, 2007 6:04 am Post subject: 1945 Mod; Airplanes and Mortars Reply with quote

Hopefully this is the most appropriate place for this question.

Since I've started playing CC2 again, I downloaded the 1945 mod, which I think is really good even tho it's the same maps and ops.
Anyways, when the German 8cm mortars fire, Soviet planes cross the screen to drop the shell as if it were an airstrike.
I have no idea where to go to fix this myself, so if any of you can point me in the right direction, that'd be cool.
If it's hard to do, it's not the end of the world, it just looks weird.
Thanks
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sample

Rep: 59.6
votes: 4


PostPosted: Thu Mar 01, 2007 7:34 am Post subject: Re: 1945 Mod; Airplanes and Mortars Reply with quote

DarkKnight wrote:
Hopefully this is the most appropriate place for this question.

Since I've started playing CC2 again, I downloaded the 1945 mod, which I think is really good even tho it's the same maps and ops.
Anyways, when the German 8cm mortars fire, Soviet planes cross the screen to drop the shell as if it were an airstrike.
I have no idea where to go to fix this myself, so if any of you can point me in the right direction, that'd be cool.
If it's hard to do, it's not the end of the world, it just looks weird.
Thanks


It was Nembo who converted the cc3 1945 mod in cc2 version; In the mod there are some forward artillery observers who could call for an air strike; Nembo altered the graphics of the original CC2 files (those representing the explosions in game) to simulate the presence of aircrafts; i guess you dindn't replace corectly all the files from mod, so check again the files.

on the other hand, you could check the guides made by Mafi (http://members.fortunecity.de/closecombat2/GuideList.html), in wich he explane how to implement aircrafts in CC2

i hope does it help

regards


www.mihaisurdea.com
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Nembo

Rep: 36.7


PostPosted: Thu Mar 01, 2007 1:48 pm Post subject: Reply with quote

Ok thats a error, only the russian VVS observer should have the airplane. Let me check the files, and I will upload a fix. In the mean time don't worry thou you see a plane its still just has the power of a mortar, not a Il-2.

Just to make sure your using the plugin version in the downloads here? Right.


-Nembo
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Nembo

Rep: 36.7


PostPosted: Thu Mar 01, 2007 3:25 pm Post subject: Reply with quote

Hmm, I just downloaded the files from here CCS and checked them in game, and everything seems fine. Sad


-Nembo
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DarkKnight




PostPosted: Thu Mar 01, 2007 9:34 pm Post subject: Reply with quote

Hey Nembo (and Sample),

Yeah, I'm using the Plugin. It wasn't bad 'cause like you said it was only the visual of the Il-2 with the normal mortar effect. I also had another bug where one of the 75mm armored cars wouldnt show up on the map, just the shadow, and sometimes an enlarged pic of the panther turret (weird).

Since I don't know anything past my newly-acquired skills of editing weapons and teams, I decided to uninstall and then reinstall the mod plugin a few times.
The first time, it didn't work, but I did it 2 more times and it worked! Everything's all fixed up. Razz
I have no idea why it took three reinstalls, but that's the fix, so don't kill yourself trying to figure this one out.

Nice mod/mod-transfer, btw... I enjoy the surrealism of the Red Army in Holland, haha. Now that I've tweaked the weapon/element files and edited the team names and descriptions, I may never want to put the US and Brits back in.

Thanks.
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Nembo

Rep: 36.7


PostPosted: Fri Mar 02, 2007 9:45 pm Post subject: Reply with quote

Glad you like it and got everything working, plugins can be a strange thing at times.

As for the Mod not realy sure were it's going to go in the next version. I have a couple of Ideas, as high lighted on my site (http://bellsouthpwp2.net/n/e/nembo/abtf/1945/index.html), but nothing is for sure. The Idea I'm favoring is a what it Russian/British/American Airborne assault to capture Berlin, while a russian or maybe american army try and punch through to berlin.


-Nembo
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DarkKnight




PostPosted: Sat Mar 03, 2007 1:36 am Post subject: Reply with quote

Hey Nembo,

I kind of lean away from specific historical re-creations with this mod because:
1) You already have the prototype weapons ready to go, and they really wouldn't be used much in the historical fight because many were never produced.
2) The Battle for Berlin would be rather lopsided. The Red Army would just roll over the Germans in the mod version even moreso than they did for real, even including Oder-Niesse. The Germans would likely have no requisition points in comparison to the Soviets.
3) CC3 is there for something more historical.
4) It's too hard to make sure you get it all spot on.

I favor the historically-based "what-if" scenario. I don't know how into it you want to get. You can simply re-do 'Market Garden' (OMG) to have Soviets if you want. I kind of like a scenario very similar to Market Garden but where the Germans can actually be on the offensive against the Soviets, since they had no capacity for it in real life in 1944/45:

Soviets take the place of the OMG Germans. The Fallschirmjagers parachute in behind the lines, like the US/UK in OMG. The Soviets are not ready and thinly-deployed with weak units, but are capable of pulling together quickly and annihilating the German airborne unless the Panzer Armee on the frontline can get to them first and link them together. ...It's pretty much OMG all over again, but the real appeal is all the cool new units, and I think it'd be cool to see the Germans in the position of the Allied airborne and XXX Corps.
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Nembo

Rep: 36.7


PostPosted: Sat Mar 03, 2007 3:37 am Post subject: Reply with quote

DarkKnight wrote:
The Battle for Berlin would be rather lopsided...The Germans would likely have no requisition points in comparison to the Soviets.


But thats the whole fun of the idea, can you survive? Can you guide your few King Tigers across a land scape crawling with IS-2s to the west and freedom?

But in truth, sort of like your idea with a little modification, one could change Arnhem to say Budapest, Warsaw, Vienna, or Frankfurt even. Could change the 1st Airborne to say a german army trapped in the city. Then have the FJ, laying down a carpet in the middle and a SS army corp acting as XXX corp.

Or course I realy like the idea of Russian (and maybe US and British) paratroopers blasting it out in the rubble of Berlin with Hitler Youth, Volkstrum, SS, FJ, and Heer troops. While a Russian army tries to slog its way across the Oder and Spree Rivers.

Ah time will tell.


-Nembo
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DarkKnight




PostPosted: Sat Mar 03, 2007 5:35 am Post subject: Reply with quote

Yeah it is fun to see if you can survive... I suppose I've been burned too much by the brainless AI (haven't we all) and hate it when my last Tiger COULD and SHOULD have fired, but no, some random jerk with a Molotov cocktail just stood in front of it while it spun round and round and took it out with practically his bare hands. Rolling Eyes
Hahaha.

And yeah, you got the idea with a OMG knock-off in some random eastern Front town like Budapest or Frankfurt. Course if you'd rather do berlin, go for it, it's just an idea.

If you really want the "what if", you could do a Battle of Berlin reversal and make it the Battle for Moscow in 1945... that'd be pretty cool. UberPanzers and IS-3's in the streets... the SS avoiding carpets of snipers en route to Red Square... Fallschirmjagers dropping on the supply depots/factories... etc.


Also, FYI... maybe its the plugin again, but the AT rifles are all capable of taking out Konigstigers or IS-3's in one shot, cause I tested it. I'm gonna fix it up on my system, but you might wanna check that out sometime.

Later.
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Nembo

Rep: 36.7


PostPosted: Sat Mar 03, 2007 3:56 pm Post subject: Reply with quote

Quote:
If you really want the "what if", you could do a Battle of Berlin reversal and make it the Battle for Moscow in 1945... that'd be pretty cool. UberPanzers and IS-3's in the streets... the SS avoiding carpets of snipers en route to Red Square... Fallschirmjagers dropping on the supply depots/factories... etc.


Now this sounds awesome. Vorwarts! to the Kremlin! Twisted Evil

Darn why didn't I ever think of this?

And uh the Anti Tank Rifles. Ops Embarassed


-Nembo
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DarkKnight




PostPosted: Mon Mar 05, 2007 3:05 am Post subject: Reply with quote

Hahah! Twisted Evil Glad to oblige, now on to the Kremlin!!

I dunno if you just copied them from 1945 in CC3 or if you created them yourself, but I edited the "teams" and "team descriptions" to something I felt was the best combination of accuracy and ease of understanding/organization. I also edited "weapons" and "elements" for what I think is more realistic combat. So if you want any of them sometime, lemme know.

You think the Germans should have artillery and air power too, if they'll be invading Russia?
Also, I havent the slightest idea how to add units, but I thought the absence of the JagdTiger was strange.

Later

Razz
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Nembo

Rep: 36.7


PostPosted: Mon Mar 05, 2007 3:19 pm Post subject: Reply with quote

DarkKnight wrote:
I dunno if you just copied them from 1945 in CC3 or if you created them yourself, but I edited the "teams" and "team descriptions" to something I felt was the best combination of accuracy and ease of understanding/organization.


How did you guess? Yes the team descriptions are a total mess, actually most nearly all the mod is a total mess.

DarkKnight wrote:
I also edited "weapons" and "elements" for what I think is more realistic combat. So if you want any of them sometime, lemme know.


Sure I'll send you my email.

DarkKnight wrote:
You think the Germans should have artillery and air power too, if they'll be invading Russia?
Also, I havent the slightest idea how to add units, but I thought the absence of the JagdTiger was strange.


Hmm airstrikes and arty, might be best just to remove it totaly from both sides. Will see later when it comes to game play.

As for the Jagdtiger, it along with the Elephant were not included as most of the Jagdtigers spent thier last days on the western front, while the Elephants were mostly in Italy by 1944/45.

But they could be added back.


-Nembo
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Nembo

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PostPosted: Mon Mar 05, 2007 8:55 pm Post subject: Reply with quote

Check it out.


-Nembo
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DarkKnight




PostPosted: Wed Mar 07, 2007 4:48 am Post subject: Reply with quote

That's AWESOME! Razz Twisted Evil Razz
I can't wait for this thing to start taking shape, too bad I don't know how to mod, haha.

I emailed you my edited files and an explanation of what I could remember I did to them.

I agree that although it's an important part in real battle, it may be best to not include off-screen artillery or air support, unless it works great. And I figured that the germans would probably have at least Jagdtigers if they'd be in a position to invade Moscow. Elephant/Maus/etc. aren't as big a deal... the Germans had lots o' crazy armor ideas.

I'm guessing that this mod's context will be as if either 1) D-Day failed and the Allies hadn't created a Western Front yet or 2) as a 'what-if' it just doesn't even think about the Western Front and pretends the war with the USSR is the only thing going on.
I didn't think that it would make sense if the reason there's a battle for Moscow is because the Russians lost Stalingrad, etc etc... the Germans were just too stretched to ever make it back to Moscow once the Allies landed in France.
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DarkKnight




PostPosted: Wed Mar 07, 2007 5:21 am Post subject: Reply with quote

Nembo:

I think I just discovered that the "SS Wanze" rocket tank doesn't work. I think it uses the nebelwerfer in the weapons file, and from what I see the nebelwerfer doesn't have any real data in it. According to "Actung! Panzer!" it could get thru 200mm of armor 200 yards away and there were alot of em thrown together in 1945.

I emailed you an update, since I think I fixed it.
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Nembo

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PostPosted: Thu Mar 08, 2007 2:43 am Post subject: Reply with quote

Got your email, most all seems good.

As for how the Germans would find themselves at the gates of Moscow in 1945...maybe Hitler died in an auto accident and a more logical thinking person took charge of Gemany. Realy I havn't any idea. Laughing


-Nembo
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sample

Rep: 59.6
votes: 4


PostPosted: Mon Mar 23, 2009 1:29 pm Post subject: Reply with quote

DarkKnight wrote:
Hey Nembo,

I kind of lean away from specific historical re-creations with this mod because:
1) You already have the prototype weapons ready to go, and they really wouldn't be used much in the historical fight because many were never produced.
2) The Battle for Berlin would be rather lopsided. The Red Army would just roll over the Germans in the mod version even moreso than they did for real, even including Oder-Niesse. The Germans would likely have no requisition points in comparison to the Soviets.
3) CC3 is there for something more historical.
4) It's too hard to make sure you get it all spot on.

I favor the historically-based "what-if" scenario. I don't know how into it you want to get. You can simply re-do 'Market Garden' (OMG) to have Soviets if you want. I kind of like a scenario very similar to Market Garden but where the Germans can actually be on the offensive against the Soviets, since they had no capacity for it in real life in 1944/45:

Soviets take the place of the OMG Germans. The Fallschirmjagers parachute in behind the lines, like the US/UK in OMG. The Soviets are not ready and thinly-deployed with weak units, but are capable of pulling together quickly and annihilating the German airborne unless the Panzer Armee on the frontline can get to them first and link them together. ...It's pretty much OMG all over again, but the real appeal is all the cool new units, and I think it'd be cool to see the Germans in the position of the Allied airborne and XXX Corps.


@ Nembo and DarkKnight - something similar to OMG happened on russian front, the so called "race to dnieper" in 1943 with russian airborne units (some 7000 soldiers) attempting to capture the city of Burkin across the dnieper; only 2300 survived the german counter-attack

i think it would be nice to play it Very Happy


www.mihaisurdea.com
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