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Dima

Rep: 87.3
votes: 16


PostPosted: Sun Jul 26, 2009 6:58 pm Post subject: TRSM v098 is released. Reply with quote

there are 2 files you need, the map pack and the pln:

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&cid=246
 
Installation:

1)Install GJS 4.4
2)Delete old TRSM pln (if u have any)
3)Extract v098 map pack to CC5/Maps folder.
4)Install GJS_4.4_TRSM_v098
5)Extract content of bugfixer(if any available for current version).
6)Play it.

TRSM v098 (26.07.09) by Dima&Stalky

PLD Feuertrupp - 3exp (was 2).
AVRE - accuracy decreased.
PIAT - range 85m (was 100m).
PLD Feuertrupp - PzF added.
3.7cm pak36 (HT mounted) - ROf increased.
AL Command Group- 1 No4 instead of 1 Sten.
SdKfz 251/2 - MG.34 added.
Para AT team  - 3men now.
AVRE - 2min reload (was 1).
AL 6pdr - APDS added, number of HE decreased.
Schiessbecher - penetration decreased.

Fodder stacks - passable for tanx now.
Tall walls - passable for tanx now with high chance of immobilisation.
More maps has been recoded, new elements added and modified.

49ID - Wasps were replaced with 40mm AA.
III./25./12 - added Tiger pic on BG icon.
231/50 - changed FP for 06/06.
II./726./716.ID - removed 3 Marders and 1 pak40.
8/3 Cdn - Pio (5men) -2 Pio (7men) - 6 now (was vice versa).
I/726/716 - fixed patch (was showing SS-sPzABt.101).
22/7,29/11 - 12 6pdr instead of 4.


Lebsiy Woods map from TLD now recoded and replaced 097 LW map.  
Tailleville map from TLD now recoded and eplaced 097 Tailleville map.
Creully map from TLD now recoded and replaced 097 Creully map.



List of changes in previous versions.

Hidden: 
TRSM v097 (095,096 were never released).

Medium mortars have chance to KO guns now.

M10 - 2 less HE shells, 2 more AP.
Humber MkIV - 4" smoke dischargers work now.
Daimler MkI - 4" smoke dischargers work now.
Daimler MkI - got HE and Cannister shells.
Tetrarch I - 4" smoke dischargers work now.
Tetrarch I - got LJ for the 2pdr gun thus no HE but better penetration.
Pathfinder Secion is represented properly now.
Assault Section got FT now.
Mot.Rifle Section is 5men now (to represent availability of HTs).
Mot.Rifle Group is 6men now (to represent availability of HTs).
RMC Support SS - no Sten.
RMC Gun Group -NCO got No4 instead of Thomy.
Pionierstosstrupp - lost FT and received MG.34.
Pioniertrupp - lost MG.34 and got FT.
Para Assault Section - got PIAT before reinf. and FT after reinf.
PLD leMGtrupp - got K98k for 2nd number.
Para SMG Section got Gammon Bomb.
Stuart - lost all HE and cannister shells.
Pznahkampftrupp - got 1 PzF and 1 Faust.
PLD Pionierhalbtrupp(FT) lost 1 PzF.
SS PG Stosstrupp lost PzF and got 1 Faust.
21Pz PzA.Halbgruppe lost PzF and got 1 Faust.
SS PzA Halbgruppe lost PzF and got 1 Faust.
21Pz/PLD PG PzA Halbgruppe has 4men now.
Most of 12.SS-PzD/21.PzD Infantry teams lost PzF.
PG Spahtrupp lost PzWM.
3inch was increased to 35.
8cm ammo was increased to 25.

50ID received 17pdr ATGs.
8/3ID (Cdn) got Sherman VDD.
PLD got RPzB in Gruppe(s).
PLD lost PzAbwehr trupp.
PLD got FlaK38.
PLD got SdKfz 250/9.
12.SS-PzD Panther BG lost SdKfz 250/7.
12.SS-PzD lost Panther D.
III./25./12.SS-PzD got SS-sPzAbt.101 attached.
I./726./716.ID replaced SS-sPzAbt.101.
716.ID got Pak97/40 instead of Pak40.
PzBGs of PzDs lost GrW Gruppe(s), now have only SdKfz 251/2.
43rd ID - got Churchills after reinforment on June 19th.
69/50 got 3 Sherman VC after reinf instead of 6.
153/51 received Assault Sections.
Para units lost all Uni Carriers.

Centaur AA wreck has been fixed.
Centaur AA pic has been fixed.
MMG Carrier pic has been fixed.
KdoWg 304(f) pic has been fixed.
sPzB.41 pic has been fixed.

SdKfz 250/1, 251/1 - MG fires 360deg now.
17-pdr MkIV RoF was decreased.
sPzB.41 RoF was increased.
KwK37 RoF was increased.
3inch mortar min ranges has been decreased to 200m (same as 8/8.1/8.2cm).

Added Churchill III / IV / V.

other changes.

TRSM Will now also include the GJS elements and GJS maps “adjustments” by AT_Stalky. So far 23 maps have been recoded.

Maps recoded:

Abbey de Ardennes.
Bayeux.
Benouville.
Bretteville.
Buron.
Cristot.
DuPont.
Gold Beach.
Hermanville.
Hillman.
Juno Beach.
Lebesiy Woods.
Lingevres.
Lion-Sur-Mer.
Pegasus Bridge.
Port-en-Bessin.
Ranville.
Rauray.
StPierre.
Sword Beach.
Taileville.
Thaon.



TRSM v094

PzIVC - there was PzWurfMine(kz) in weapons - fixed.
Puma - got KwK39/1 instead of KwK39 - slower ROF.
Mot Gun Group - had K98k instead of BREN - fixed.
3.7/4.5/4.7cm Pak - HEAT ammo reduced to 1 (was 2).
Sherman VDD - got 2" bomb thrower instead of 2 4" smoke dischargers.
Crusader AA - got 2 20mm Polsten instead of 1 20mm Oerlikon.
Allied tank crew got Sten Mk.III instead of Sten Mk.II.
3" mortar min range was reduced to 230m (was 250m).
GC TRSM - any allied BG can land on any beach map from PEB to Ouisterham if its default landing beach is occupied.
GC TRSM - all the beach maps give supply route.

GC TRSM - 5/6Para(at Pegasus from start) can cause CC5 bug to - if it moves at first turn and captures Benouville, 9/3 Brit will enter Ouiserham from Benouville instead of sea.
I can c only 2 solutions for now:
1)don't move 5/3Para at turn 1.
2)german player should intercept 5/3Para with 192/21pz at turn 1.



TRSM v092 (21.09.07)

-new GC.
-GJS 4.3 Basly map replaced GJS 4.4 Lebisey Woods map.
-new soundmod.
-all the data was revisited.
-some new weapon icons.
-most of maps have VLs replaced and new ones added.
-virtually all the inf teams were revisited to be more historical.
-inf teams were organized as close to their historical training manuals and tactical employment as possible in CC5.
-many new teams.
-most of the team names were chnged to be more historical.
-all the vehicles and guns were revisited.
-many new vehicles and guns added.
-some vehciles and guns were removed.
-all the FPs were revisited and reorganized.
-7 BGs were changed for Germans.
-3 BGs were changed for allies.
-all the open-tops are much less vulnerable to mortars.
-alot of new weapons added.
-3th Cdn ID has it's own diferences from british IDs.
-various surprises.
-much more.

Features:

-Hvy ACs/Open top TDs/AA tanx r invulnerable to small arms.
-Hvy guns/Field Guns don't fit houses/bunkers.
-Guns in open don't dig gun-pit (useless thing in CC).
-8cm/8.1cm/8.2cm/3-inch mortars are grouped in pairs.
-Inf-held AT weapons r not that effective vs tanx frontal armor, try to get flank/rear shots.
-RPzB/PIAT is able to engage any target (inf/area/vehicles)
-PzF/Faust is able to engage vehicles only.
-Crocodile is virtually invulnerable from frontal projection.
-Tiger/Panther is virtually invulnerable from frontal projection.
-Tiger/Panther/Firefly have v slow ROF (like 2 times slower than SHerman/Cromwell/PzIV).
-AT guns have faster ROF than tanx - think twice when u r to engage ATG with tank Smile.
-Cdn and Para Bgs dont have APDS (SP) for their 6-pdr.
-CDn units don't have 17-pdr.
-german Armored BGs r v hvy on tanx - they really need it Wink.
-german and UK Armd BGs have v few large inf teams (6+men) so use them wisely.
-AL Bg gets Cromwells instead of Tetrarchs if u reinforce on 20th June onwards.
-Para Bgs get some armd support if u reinforce on 7-8th onwards.
-Para Bgs have diferent composition before and after reinforcement.
-some Para and Commandos teams have squad integrated 2" mortar - works like SB but with min range of 50m.
-all brit built tanx/conversions as well as unis have 2" bomb throwers that fires smoke bombs.
-ask, ask.

Ranges:

-Med mortars - min range - 200-250m depending on type of mortar and shell.
-2" mortar - min range -50m, max range - 460m.
-5cm mortar -min range - 50m, max range - 800m.
-PzF30 - min range -5m, max range - 35m.
-Faust - min range -5m, max range 30m.
-GzB39 - max range - 100m (HEAT), 280m (HE).
-SB - max range - 30m(HEAT), 250 (HE).
-EY - max range -200m.
-RPzB.43/54 - min range -25m, max range - 160m.
-PIAT - max range - 100m.
-4"/9.1cm smoke dischargers - max range - 30m.
-2" bomb throwers - min range -20m, max - 137m.
-FlW.41 - max range 30m.
-1.4cm FlW - max range -40m.
-Lifebouy Mk2 - max range 30m
-Wasp - max range - 50m.
-Crocodile - max range - 75m.
-290mm Spigot - min range - 40m, max range - 120m.
-US 37mm guns fire cannister shells at up to 150m.
-3.7cm/4.5cm/4.7cm pak fire HEAT mine at up to 200m.
-ask if i forgot to mention any.

Known issues:

-SdKfz 222 has misplaced turret.
-SdKfz 221 has wrong and misplaced turret.
-Staghound AA has wrong turret.
-many new teams have 'old' pics.
-most of new vehicles have shared wrecks with 'old' vehicles.
-report on CCS other


Thanks go to:

Atilla
Cathares
Final_drive
AT_stalky  
AT_Action_Jackson
Pzt_Serk
Pzt_Ronson
Vlasman
StuG_Polemarchos
TT
Luer/Moloch
Manoi
Tejszd
All who made CC moding tools
mooxe and CCS team
All of u who was waiting, supporting and pushing on me Very Happy(w/o u i wouldn't release it publicly for much longer time).


Last edited by Dima on Wed Nov 25, 2009 8:58 am; edited 2 times in total
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Ost_KinsK

Rep: 11.6


PostPosted: Sun Jul 26, 2009 10:44 pm Post subject: Re: TRSM v098 is released. Reply with quote

great news!!!

Dima&Stalky my heros, hey you can fixe BO tracers? or fire guns to all players?
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schrecken

Rep: 195
votes: 15


PostPosted: Sun Jul 26, 2009 11:26 pm Post subject: Re: TRSM v098 is released. Reply with quote

Nice job


Have you fixed muzzle flash for client side during H2H?

Have you fixed crushed walls/hedges viewable to client side during H2H?
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Dima

Rep: 87.3
votes: 16


PostPosted: Mon Jul 27, 2009 10:44 am Post subject: Re: TRSM v098 is released. Reply with quote

Quote:
Have you fixed muzzle flash for client side during H2H?
Have you fixed crushed walls/hedges viewable to client side during H2H?

what you have mentioned are really minor issues that do not affect gameplay, especially compared to the bad data and ugly map coding - those are gameplay killers Smile.
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AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Mon Jul 27, 2009 11:13 am Post subject: Re: TRSM v098 is released. Reply with quote

schrecken wrote (View Post):



Nice job


Have you fixed muzzle flash for client side during H2H?

Have you fixed crushed walls/hedges viewable to client side during H2H?

Not fixed

And one more thing, I also still prefer CC5 as Im not that found of Girly Soldiers etc etc etc..
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schrecken

Rep: 195
votes: 15


PostPosted: Mon Jul 27, 2009 10:06 pm Post subject: Re: TRSM v098 is released. Reply with quote

I DO like girls... but to each his own




Just thought you might have done some work along the lines of the tracer fix you pioneered.
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dehm

Rep: 28.3


PostPosted: Tue Jul 28, 2009 8:50 am Post subject: Re: TRSM v098 is released. Reply with quote

Thks for the work!!!

dehm
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Pzt_Serk

Rep: 8.7


PostPosted: Thu Aug 20, 2009 3:40 am Post subject: Re: TRSM v098 is released. Reply with quote

Dima,  You forgot to get rid of the PaK 40 and the extra Marders in the II/726 from the 716 ID (Starting in Hillmann batt.)
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Dima

Rep: 87.3
votes: 16


PostPosted: Thu Aug 20, 2009 6:00 am Post subject: Re: TRSM v098 is released. Reply with quote

Quote:
You forgot to get rid of the PaK 40 and the extra Marders in the II/726 from the 716 ID (Starting in Hillmann batt.)

thnx for reporting.
hmm, just checked and somehow there are there on Elite but they are not there on other difficulties.. Don't play on Elite Smile.
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Pzt_Serk

Rep: 8.7


PostPosted: Thu Aug 27, 2009 3:38 am Post subject: Re: TRSM v098 is released. Reply with quote

Some minor glithes here, all Churchills (except for crocodile) in the 43ID have wrong picture in BG screen as well as in battle, and the new lebesy map has avl wrongly named «2 story manoir» while its a hedge in the the middle of the map.

Cheers.
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Dima

Rep: 87.3
votes: 16


PostPosted: Thu Aug 27, 2009 7:35 am Post subject: Re: TRSM v098 is released. Reply with quote

Thanx Serk!
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Pzt_Serk

Rep: 8.7


PostPosted: Thu Aug 27, 2009 10:26 pm Post subject: Re: TRSM v098 is released. Reply with quote

Regarding Churchills, so far in TRSM, I've found Churchill V and VI in the 43th ID, both using 6 pdrs.  Are there any others in different BGs?  

I made a quick search and the info I've found says it's the Churchill III that had a 6 pdrs. (Did they use APDS too or was it only issued to ATG? I don't know)  Churchill IV had either a 6 pdrs or 75mm gun (looks like 75mm Churchill IV were only used in North Africa and Italy)

Churchill V had a 95mm howitzer and the Churchill VI and VII had a 75mm gun.

Here is an interesting discussion on the Churchill issued in Normandy with great info on armor upgrade and gun used.

Maybe our expert on British army (AKA Ronson) could add more info on this :)


EDIT - Ok looks like the 6 pdrs were issued with APDS but many Churchill were re-armed with 75mm for better HE shells.  It appears the ratio was two 75mm Churchills for every Churchill equiped with a 6dprs.

Cheers,
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Dima

Rep: 87.3
votes: 16


PostPosted: Fri Aug 28, 2009 6:20 am Post subject: Re: TRSM v098 is released. Reply with quote

Quote:
Regarding Churchills, so far in TRSM, I've found Churchill V and VI in the 43th ID, both using 6 pdrs.  Are there any others in different BGs?
 
there are Churchill III, V, VI in TRSM. Should have 6pdr(III),95mm(V),75mm(VI) but somehow noone reported that all of them used 6pdr in v097 so the same mistake is in v098.
Will upload bugfixer tonite.
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Pzt_Serk

Rep: 8.7


PostPosted: Fri Aug 28, 2009 1:28 pm Post subject: Re: TRSM v098 is released. Reply with quote

Allright!

It hasn't been reported as it takes a while to reach june 21rst in a gc ;)


And where are the Churchill III?  I can't find them so far.
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ronson

Rep: 36.7
votes: 5


PostPosted: Fri Aug 28, 2009 4:56 pm Post subject: Re: TRSM v098 is released. Reply with quote

Churchills in Normandy, I think there is another thread to this somewhere, but what you have found is basically correct....

The 31st Tank Bde landed at the end of June (21st) and had under it 7th &9th RTR Battalions, all of which were equipped with Churchills, a mixture of MkIII, MkIV, MkV and MkVI.

Prior to the invasion around 800 MkIV's were 'upgunned' to 75mm, known as the MkIVB to differentiate them from the Sherman gun modified MkIV produced in North Africa, MkIV (NA75). These tanks were almost identical to the MkVI, there were slight differences but nothing dramatic.

A number of MkIII were also converted to 75mm, known afterwards as the MkIII* (75), not sure how many this would be, possibly around 200, or where they were used. However as you point out with the improvement of the 6pdr ammunition, this seems a little uncalled for, unless it was an attempt to standardise munitions supply.

Organisationaly the 7th and 9th Btns used the vehicles in this way:-
The MkVI's were used as command tanks in both Btn. & Squadron HQ's supported by the MkV CS Tanks.
The fighting tanks of the 3 Sqns. were the Mk III and Mk IV organised in troops of 3.
There is some dispute on how these were actually organised with some accounts giving A sqn 1 troop of MkIV's and 4 troops of MkIII, while B&C sqns are given as 3 troops of MkIV and 1 troop of MkIII.
Others give the numbers as each Sqn having 4 troops one of which was equipped with MkIII's the rest being MkIV's.
Bearing in mind this was a period in which new vehicles were being introduced and some Btns were converting to a 4 troop organisation, plus the formations are taking losses, maybe either could be correct on a particular date.

Hope this is of help to you Smile

http://freespace.virgin.net/chris.shillito/a22new/articles/a22dev.htm

Cheers
Ronson


GR member Ronson1  ac 4247033
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7A_Woulf

Rep: 22.1
votes: 2


PostPosted: Sat Aug 29, 2009 6:14 pm Post subject: Re: TRSM v098 is released. Reply with quote

Dima wrote (View Post):
thnx for reporting.
hmm, just checked and somehow there are there on Elite but they are not there on other difficulties.. Don't play on Elite Smile.


Erhm...  Maybe another stupid question from me, but; -not Elite? Confused

Is this thread incorrect nowadays?
British BG bugs of features


"When the tough gets going, I run to live to run another day..."

"Is this trip really necessary?"
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Dima

Rep: 87.3
votes: 16


PostPosted: Sun Aug 30, 2009 8:00 am Post subject: Re: TRSM v098 is released. Reply with quote

Quote:
Erhm...  Maybe another stupid question from me, but; -not Elite?

no,Woulf, that was just a joke.

anyway, didn't have much time last 2 days but hope i will upload bugfixer today.
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Pzt_Serk

Rep: 8.7


PostPosted: Sun Aug 30, 2009 3:37 pm Post subject: Re: TRSM v098 is released. Reply with quote

Dima!

What info did you base yourself on for the RoF of tanks?

In Tiger vs Firefly, the technical datas state Tiger (15 rpm, same for Panther and Tiger II) had a faster RoF than Firefly (10 rpm and reg sherman would be 20 rpm).  Theses numbers seem very high and must be different in combat situation but I'd be suprised the ratio would change that much.

Here is the link to the book, look at pages 22 (Tiger) and 23(Firefly) for techinical datas.

I'm trying to find more infos and the book Panzers at war looks promising but I can't acces the full copy.  At the page 121, the books indicates the Tiger II normal RoF would be 5 to 8 rounds a minute, but the sections on the tiger I/ Panthers are not available unfortunately.

Cheers,

Serk
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Dima

Rep: 87.3
votes: 16


PostPosted: Sun Aug 30, 2009 6:11 pm Post subject: Re: TRSM v098 is released. Reply with quote

Quote:
What info did you base yourself on for the RoF of tanks?

WW2 documents Smile.

Quote:
In Tiger vs Firefly, the technical datas state Tiger (15 rpm, same for Panther and Tiger II) had a faster RoF than Firefly (10 rpm and reg sherman would be 20 rpm).  Theses numbers seem very high and must be different in combat situation but I'd be suprised the ratio would change that much.

they are definetly too high as they show theoretical RoF.

Tiger I practical RoF was around 3-4 shots per min. Panther/Tiger II practical RoF was higher due to "work on mistakes".
Sherman VC practical RoF was pretty same as Panthers RoF - 4-7 shots/min.
Sherman 75mm practical RoF was around 7-10 shots/min that was higher than PzIV/KwK40 but lesser than PzIV/KwK37.

edit: forgot to ask what you found wrong in TRSM?
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Pzt_Serk

Rep: 8.7


PostPosted: Sun Aug 30, 2009 8:45 pm Post subject: Re: TRSM v098 is released. Reply with quote

Quote:
edit: forgot to ask what you found wrong in TRSM?


I just wanted to verify out of curiosity.

I thought Tiger and Firefly had same Rof in TRSM and just discovered it was slower.  Then I got curious on how a tank with similar shell type (not two part ammo) would fire slower than a tank «known for its reduced RoF with cramped modified turret to fit in a gun with a rotated loading breach».  Wink   , as I had heard about the reduced RoF for the Firefly but never about a slow RoF for the Tiger tank before TRSM.  So I just made a quick search by myself and found those unexpectedly high numbers that contradicted TRSM.

What was flawed with the Tiger turret that got corrected in Panther/Tiger II? That ammo rack disposition?

Cheers,

Serk
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