Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1179
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
Kojusoki

Rep: 22.7


PostPosted: Wed May 06, 2009 8:38 pm Post subject: Forcepool question Reply with quote

Hello

I wonder have you ever ecountered a missing tank in your BG?
Here is the situation:
we play modded .txt files (forcpools, squads, weapons, vehicles etc) and after one battle we saw that instead of 3 shermans, my friend has only 1. One sherman was destroyed, but other wasnt even touched (we are sure, becouse this round was a "fast one" - we had a 0000 crash before and deicided just to take land and kill the tank which was killed in a "real" game).
So there are 2 questions:
-have you had similar problem before
-is it possible that modding .txt files can couse game crashing at 0000 or do the same strange things like the one described in the topic

in the attachment there is zipped Base folder.



Base.rar
 Description:
Base folder with changed .txt files

Download
 Filename:  Base.rar
 Filesize:  596.35 KB
 Downloaded:  369 Time(s)

Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Sun May 10, 2009 9:55 pm Post subject: Reply with quote

Having a look at this... Looking at FP each day if the vehicle is no longer available through being re-assigned or with drawn etc it will no longer appear in the ForcePool.... this is as designed for depleting ForcePools but we are checking.
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
Kojusoki

Rep: 22.7


PostPosted: Sun May 10, 2009 10:45 pm Post subject: Reply with quote

that is what i thought - that editable forcepools are ONLY for creating forcpools for the first turn. Then, when "war" goes on, game first hardocdes it and later simply substract casualties from those, hardcoded values.
Otherwords - fpools.txt is only used ONCE when game starts. That is how i thought.

I am saying only about the elite level which was altered.

BTW
I have similar issue with TLD...with missing PaKs 5cm... Below, the describtion is for TLD, but games are so similar that maybe it will help somehow...

I have a savegame, but when i replay this "fast" (deploying only 1 enemy unit, when playing H2H) everything is fine and PaK stays. Of course there is a chance it was scratched (that i am blind;) but it happened 3 times on 3 different maps.
Also, I do remembered those guys, as they had 1-2 irion crosses. Full health, eager to fight etc. And next round, they are gone.

2 possibilities:
1). We hit next after game instead fo command->ready->next (how we used in regular CC)
2). The only guns that were missing, were out of ammo. Maybe its just a coincidence, but...


Conclusion
Question if I am the only person who has such problems. I cannot also see bloody flashes from muzzles when I am guest at H2H and everybody else seems to see them...
Back to top
View user's profile Send private message
 
ChrisC

Rep: 0.2


PostPosted: Mon May 11, 2009 6:54 pm Post subject: Reply with quote

Kojusoki wrote:

Conclusion
Question if I am the only person who has such problems. I cannot also see bloody flashes from muzzles when I am guest at H2H and everybody else seems to see them...


No, you are not the only person. It has been recognized by schrecken. It is under investigation Smile I think this is the only real bug in tLD. It is strange that since CC3 was released this bug has never been addressed. Is it so difficult to iron out or was it just an oversight. Confused Or is it because these games are "just" rereleases and can't be modified to this extent? Id love to see this bug gone Razz
Back to top
View user's profile Send private message
 
Kojusoki

Rep: 22.7


PostPosted: Mon May 11, 2009 7:03 pm Post subject: Reply with quote

well this bug is well known actually....at least on gamespy Wink
Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Mon May 11, 2009 9:30 pm Post subject: Reply with quote

I don't use game spy... you should post in the forums more often.

We have fixed muzzle blasts, but we have noticed that the muzzle flash and mortar 'pop" is missing.

We are looking at it for a patch.
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
platoon_michael

Rep: 47.6
votes: 25


PostPosted: Mon Sep 07, 2009 2:46 pm Post subject: Re: Forcepool question Reply with quote

I wasnt sure where to ask this but since the thread is titled Force Pool question I figured here is as good as any.

Not having any experiance with the new FP option for WAR can someone please explain to me how it is that by selecting then discarding then reselecting units from the FP changes the moral/experiance of the team?

I.E.
You select a MGTeam and it's yellow remove select over over again and you might get one thats red then Green.
Where does this change come from and if you keep selecting the Green troops do you eventualy end up with Poor troops later on in your GC?


thanks.
Back to top
View user's profile Send private message GameRanger Account
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Mon Sep 07, 2009 3:50 pm Post subject: Re: Forcepool question Reply with quote

Hey platoon_michael,

The issue or variance you are seeing is in CC4/CC5 too. In the forcepool you specify the teams available which is linked to the team data which includes experience and morale but the game applies some variation (I do not know how much variation there can be) to these teams so they are all not identical when brought into the active roster. Thus by dropping and re-selecting a team the experience and morale will change. I believe the names are random each time too so you are not getting the EXACT team back each time....

I doubt the game tracks the variance applied, so I doubt you are left with poorer teams later. That is my guess on how it works....
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat Wacht am Rhein


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!