Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1179
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
ssa2204

Rep: 10.5


PostPosted: Sat Sep 19, 2009 7:52 am Post subject: Edit CC5 forcepool...where to start? Reply with quote

I would like to change the availability of weapons CC5 and some of it's mods. I have currently VetBoB loaded up, and I want to make available some weapons that have 0 availability , so essentially I want to edit the number of certain weapons available in the force pool. I did some looking around and found QClone, but I do not know where to start.

For example, in VetBoB grand campaign I have limited to no Sherman 105s in several of my teams, yet they are listed though. I would like to change it so when I start a campaign I have 5-6 available for requisition.
Back to top
View user's profile Send private message
 
yuma

Rep: 11.6


PostPosted: Sat Sep 19, 2009 2:32 pm Post subject: Re: Edit CC5 forcepool...where to start? Reply with quote

for starters...use BGEdit instead of Qclone...much easier
Back to top
View user's profile Send private message
 
ssa2204

Rep: 10.5


PostPosted: Sun Sep 20, 2009 10:43 am Post subject: Re: Edit CC5 forcepool...where to start? Reply with quote

This is EXACTLY what I needed! Thanks!

Funny thing is though I opened it up to edit, and spent off and on about 3 hours plus adding, removing, modifying etc..Then I jumped up to do a quick vacuum of the floor before came over, forget to save, and managed to blow the circuit when I turned on the vacuum. So of course 3+ hours of unsaved work all gone. There is a lesson there about saving or something, but damn if I can figure out what that lesson is :)

Now if only we had a map editor as simplistic as the one Heroes of Might and Magic 2-4 had, or even Blitzkrieg.
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat 5: Invasion Normandy


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!