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Do incapacitations count as a soldier's kills?

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schrecken

Rep: 195
votes: 15


PostPosted: Sun Nov 01, 2009 7:21 pm Post subject: Re: how do i get cc5 mods working with TLD cc5 Reply with quote

ClubSSI mod converted to tLD and changed to use the new engines features is available to download

Also  Battle of the Bulge for tLD is available now.


http://closecombat.matrixgames.com/LongestDay/tLDmods.html
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GS_Schimpf

Rep: 3.3


PostPosted: Sun Nov 01, 2009 8:42 pm Post subject: Re: New TLD Mods Reply with quote

How do you guys mod the stratlayer?


Visit the famous German Soldiers

WW2 Gaming since 1999
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schrecken

Rep: 195
votes: 15


PostPosted: Sun Nov 01, 2009 8:59 pm Post subject: Re: New TLD Mods Reply with quote

Give BED9 from Mafi a try.
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lamurt

Rep: 10


PostPosted: Mon Nov 02, 2009 9:58 am Post subject: Re: how do i get cc5 mods working with TLD cc5 Reply with quote

schrecken wrote (View Post):
ClubSSI mod converted to tLD and changed to use the new engines features is available to download...


so far so good, very very nice mod! mind you, Cool i havent played this mod before when it was avail for cc5 so it's new for me Smile
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Kojusoki

Rep: 22.7


PostPosted: Sun Nov 08, 2009 2:14 am Post subject: Re: New TLD Mods Reply with quote

good job guys! this is what i was looking for!!
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CSO_Talorgan

Rep: 72.5
votes: 1


PostPosted: Wed Nov 18, 2009 11:39 pm Post subject: Re: New TLD Mods Reply with quote

schrecken wrote (View Post):
Give BED9 from Mafi a try.


Will it allow the whole stratmap, or just the BTDs to be rearranged?
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Kojusoki

Rep: 22.7


PostPosted: Fri Nov 20, 2009 6:27 pm Post subject: Re: New TLD Mods Reply with quote

BTW classic mod is not too stable at least in our games...
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schrecken

Rep: 195
votes: 15


PostPosted: Fri Nov 20, 2009 7:26 pm Post subject: Re: New TLD Mods Reply with quote

Have you contacted Gen_jack with details?
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Kojusoki

Rep: 22.7


PostPosted: Thu Nov 26, 2009 9:15 am Post subject: Re: New TLD Mods Reply with quote

i have already contacted him
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Gen_Jack

Rep: 3


PostPosted: Thu Nov 26, 2009 10:17 pm Post subject: Re: New TLD Mods Reply with quote

Thank you for teh feedback Kojusoki Lamurt,, glad you enjoy it.

Responded to your PM, but posting here as well in case others are having problems.

I have not had as much time to play the mod as I would like, but I have not had problems with it crashing.  Can you provide some details on the crashes.  I.e:

- Always on a particular map/maps
- Always when particular unit/team is selected
- etc.

I can use that info to debug it.

Cheers,
Jack
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papa_whisky

Rep: 42.2
votes: 4


PostPosted: Sat Nov 28, 2009 6:31 am Post subject: Re: New TLD Mods Reply with quote

Gen_Jack can't we just complain rather than being specific?
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Gen_Jack

Rep: 3


PostPosted: Sun Nov 29, 2009 1:42 am Post subject: Re: New TLD Mods Reply with quote

papa_whisky wrote (View Post):
Gen_Jack can't we just complain rather than being specific?


Sure, you can complain all you want, but if you don't provide details, then I have no way of fixing it.
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Kojusoki

Rep: 22.7


PostPosted: Sun Nov 29, 2009 3:18 pm Post subject: Re: New TLD Mods Reply with quote

i cant send you a PM
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Gen_Jack

Rep: 3


PostPosted: Sun Nov 29, 2009 5:20 pm Post subject: Re: New TLD Mods Reply with quote

Kojusoki wrote (View Post):
i cant send you a PM


Wierd.  Mooxe, can you help out Kojusoki with sending a PM?

Kojusoki, in the meantime you can just post the info here.
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mooxe

Rep: 221.1
votes: 25


PostPosted: Sun Nov 29, 2009 5:29 pm Post subject: Re: New TLD Mods Reply with quote

Kojusoki click on the PM icon at the bottom of genjacks post, does anything happen?


Join Discord for technical support and online games.
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Kojusoki

Rep: 22.7


PostPosted: Sun Nov 29, 2009 8:59 pm Post subject: Re: New TLD Mods Reply with quote

ha, i founded out the problem!
I was trying to send the answer for you Gen_Jack just after you PMed me, but didnt succeded becouse...
in my answer there was a symbol that blocked sending a message. It is an angle bracket...
Try to send a message with an angle bracket:)
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chopper8ac

Rep: 0.2


PostPosted: Sun Jan 10, 2010 12:54 pm Post subject: Re: New TLD Mods Reply with quote

I have been playing the Bulge mod for TLD h2h and it crashes on the Esch-Sur-Sure map. In both crashes, the US had a morale break. We used the truce to keep the game moving.Also,the arty for the US shows 2 available but have not been able to use them so far-on day2. I looked for a map file but I couldn't find it-only a data file.Other than this, it plays fine. I might add the initial deployment area for the US on this map is terrible-about a inch in the open. The second one was a little better but not by much.
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yuma

Rep: 11.6


PostPosted: Sun Jan 10, 2010 1:17 pm Post subject: Re: New TLD Mods Reply with quote

are you assigning the artillery strikes to a particular map/BG and they are then not becoming available?
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chopper8ac

Rep: 0.2


PostPosted: Sun Jan 10, 2010 3:03 pm Post subject: Re: New TLD Mods Reply with quote

The arty cann't be assigned because no areas are available on the map to drag it too. The air and mortor have areas highlited and can be put in those areas.I guess the arty is available but cann't be used yet?
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yuma

Rep: 11.6


PostPosted: Sun Jan 10, 2010 9:25 pm Post subject: Re: New TLD Mods Reply with quote

ok...gotcha.  would be nice if the arty support was a little more fluid/mobile/moveable in GC's
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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