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Do incapacitations count as a soldier's kills?

Yes
No



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 Author
Message
 
awannabeee

Rep: 4.7


PostPosted: Thu Dec 10, 2009 2:51 am Post subject: MODS Reply with quote

Hello All;
changed machines, the one i have is a socket 478 yes a true dinosuar. as a result can hardly play any CC. painful to play RTB, but for now i have
no choice.

What i am looking for is MODS for the game RTB.

Are there any and if so can someone tell me where and maybe suggest someone with a lot of patience that can mentor an idiot through the process.

unless i should start with mapping?

Please Advise!

             george!
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mooxe

Rep: 221.7
votes: 25


PostPosted: Thu Dec 10, 2009 2:55 am Post subject: Re: MODS Reply with quote

There are not mods here atleast. I don't believe any other place would have any.


Join Discord for technical support and online games.
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Stwa

Rep: 308.9
votes: 16


PostPosted: Thu Dec 10, 2009 4:02 am Post subject: Re: MODS Reply with quote

One thing I found out (I think) about RTB.   Arrow

It will not process a cutdown map. But it will process an original (40x40) CCMT map.   Exclamation

You would have to make sure any CCMT maps are only using RTB elements. I think there are some differences.  Question

But I am doing the opposite. I am exporting RTB maps to CCMT.   Idea
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Stwa

Rep: 308.9
votes: 16


PostPosted: Thu Dec 10, 2009 9:46 am Post subject: Re: MODS Reply with quote

OK,

RTB can process cutdown maps  Exclamation

But its tricky. Here are the rules to include a cutdown map in a mission.  Arrow

First change the X Y Max values in your cutdown map txt file to 120. This will let RTB "see" your map in the Map Selection screen.  Arrow

Next, be sure the map name is included in Index.mpi. Use a hex editor.  Arrow

Next, edit your mission.  Arrow

Then, change the X Y Max values in your cutdown map txt back to their original values.  Arrow

Then, play game  Exclamation

What a pain, eh  Question
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papa_whisky

Rep: 42.2
votes: 4


PostPosted: Thu Dec 10, 2009 11:11 am Post subject: Re: MODS Reply with quote

RtB is a pig to mod, I have a half finnished ww2 one. The problem is that a lot of things are hard coded in the exe file which relate to the data tables such that if you change things the programme crashes unexpectedly.
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Stwa

Rep: 308.9
votes: 16


PostPosted: Thu Dec 10, 2009 1:51 pm Post subject: Re: MODS Reply with quote

Me thinks you are correct.  Exclamation

Its probably the data.  Idea

So, its imperative that you have a good Mod Swap Thingy that is specific to RTB.
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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