Posted: Sun Jan 31, 2010 11:38 pm Post subject: Re: Players Debate - Map Sizes
One problem I have with small maps is that when you are move onto a new map and the enemy is defending, often your space allowed to deploy is simply too small and confined. What ends up happening is your armor/guns/vehicles are way too easily destroyed by enemy guns or hidden tanks. Larger maps tend to insure much more movement.
Disadvantage to a really large map is if you have no armor, the game can move very slowly. I have had maps where my forces were weakened to the point I could not really move much. As the enemy just sat there as well the game was never ending.
However on a smaller map this is less often the case as you have a more defined area where the enemy may be located.
Personally I can tolerate a small map so long as I do not deploy in a space that easily allows the enemy to pick off half my team within 30 seconds. On a certain CC5 mod I am currently playing, this happens to be the case and it is very frustrating to say the least.
I think it comes down to small maps = good for infantry, large maps = good for armor. Armor on a small map is just pointless some as there is no place to move.
I like some maps of every size, but I think the medium ones are the best, example, CC3 maps and some CC4 maps. The perfect map size for me, and one of my favorites was the Kursk one in the Demo of CC3, other I like a lot is Foy in CC4 but my all time favorite is Schijndel Road from CC2.
Huge CCM and CCMT maps are not good for AI but they are impressive nevertheless. They must be great to play in multiplayer 3v3.
I wish I would have finished the CC5 battle of Betio. Scale-wise, Betio could fit on 1 giant CCM sized map, but I outlined breaking it down to 44 maps for the CC5 strat...I think the biggest map was about 1440X1440. I would have liked to have duked it out on that baby
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