Or perhaps you get a selection from both force pools
I hope this is the case and not just a new graphic for BG's with elements from other units, something similar to CC4's VetBoB only that the joined unit graphics where on the BG screen and not in the strat map.
if you can join BG's what happens when you separate them? where do the units go?
Anyway, that doesn't worry me much I would like to know more about if they made changes to the scenario editor, I'm hoping that you can make custom single battles and assign Victory Locations, Deployment for both sides, custom force pool for both sides and requisition points! I would be happy with that but probably is just the boring CC5 scenario editor.
I like the sound of some of those options:
"Many new game features including troop point buying system, destructible bridges, ferry and assault river crossings, night-time battles, flare effects, and more!
. . .
Improved Battlegroup management – ability to stack battle groups, ability to merge battle groups, ability for one battlegroup to lend teams to another, ability for battlegroups to move through each other on the strat map."
Posted: Tue Jun 29, 2010 4:53 am Post subject: Re: Last stand Arnhem
Must send Gratulations to the maker! it looks fantastic!! and all my "negative" opinions about just using US images as the sideselect images is fixed!! even used the flags from both US and UK on the Command screen! Great Work!!
Sure hope that uniform colours is corrected and that the Poles are not jusing the "broken english" voicefile from CC2 ;-)
Looks wery promising from the first look!! ) Thankyou for this!!!
Posted: Tue Jun 29, 2010 6:49 am Post subject: Re: Last stand Arnhem
Battlegroup stacking! Wow, now that really shows you folks were really listening. This seems to be the first re-release that is really going somewhere, bg stacking alone adds a whole new tactical dimension to the entire game. It seems as though it's use is limited but it's a step in the right direction.
If I am reading this article correctly, the author points out that you have incorporated a scenario editor which allows you to create battles/ops/gcs just like you can in CC5 (fixed bg's/forcepools, no points, strat-map, etc) AND create battles/ops like you can in CC3 (choosing maps, points, support, etc), is that the case? If this is not the case, it should be a option you guys look into incorporating into future releases, it makes everyone happy.
And are the "night time effects" really worth it? Can it be disabled? I don't have TLD loaded to check.
"Improved AI
Further improvements have been made to the AI from to reduce some of the more inadequate performance issues, in particular with respect to vehicle pathing, the 'crawl of death', and Team and Unit morale and response in general. " Should I start to roll eyes?
Posted: Tue Jun 29, 2010 10:59 am Post subject: Re: Last stand Arnhem
Well, i am out of CC world but see this make me feel again the CC itch, even they do "new" maps i expect see the original CC2 maps isnt bad, form were and are great maps but the law of minimal effort used in CC releases...
And cant add more, if the game is under or in 30 euros i buy it but if it is in the "new" 80 euros matrix rule i can say bye bye
I had not seen that before, good find. This is an interesting idea they are implementing:
" a company-sized battle group will only have 6 unit slots available to it as compared to the lead element of a regiment-sized battle group which will have 15 units available to it. If these two battle groups are brought together on one map, the resulting number of units fielded by the combined force will be larger than the size if either one of the companies were on that same map by itself."
"Matrix Games, Slitherine Strategies (www.slitherine.com) and Strategy 3 Tactics are thrilled to announce that Close Combat – Last Stand Arnhem will be releasing in early July, 2010!"
Posted: Wed Jun 30, 2010 12:00 pm Post subject: Re: Last stand Arnhem
I own them all and why they have their faults, I find them to be worth the cost. I've already had great fun with a COI GC.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity
Posted: Thu Jul 01, 2010 8:07 am Post subject: Re: Last stand Arnhem
it seems that all the "old" foxes is coming out of their pots when CC 2 (the best game of them all) is almost back on track! just waiting that Trond (TT) will post soon and give me a heartattack!
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!