Great looking tanks, SL, why shrink in increments and why eps?
Apparently when you enlarge images you should set up an automation to do it in increments (photoshop 7 anyway) so I thought maybe the same when shrinking. probably should have tested to see if it was so.
Eps was an attempt to use something I could scale without loosing too much info. Realistically probably could have used jpeg format for all the good it seemed to do.
I figure you've got to try these things to see what you get.
Posted: Thu Jun 17, 2010 1:24 pm Post subject: Re: Sharing tips for creating new vehicles.
Thanks SL for so clearly demonstrating using existing net images, can be used so effectively to produce vehicles. You have inspired me to get off my a*se and do some more stuff, well at least when I can find some time
I find the orginal vehicle in close combat a bit to small! I Usually increase them 4pixels higher over that they will be to big.
Normal_turrets i usuall increas 2pixels.
Posted: Wed Jun 30, 2010 2:03 pm Post subject: Re: Sharing tips for creating new vehicles.
I try to find something/anything to use as a template.
Be it from the web or other games I own.I'm just not that artistic to do it from scratch.
I do agree that a larger Vehicle along the lines of what TT did with VetBoB adds a lot more in terms of detail than what comes with CC.
Currently trying my luck with screen shots from Company of Hero's.
There is a means to edit the MAX zoom out on the game I just don't have the time to find what works best yet.
Could also be useful for creating isometric houses.
Posted: Thu Jul 01, 2010 6:57 pm Post subject: Re: Sharing tips for creating new vehicles.
Maybe screenshots taken from Theater of War 2 and Achtung Panzer's editors could work?
They have many vehicles and you can zoom quite close and rotate at will, for max details and tilted graphics...
Mark VI tilted.JPG
Description:
Top-side view
Filesize:
165.17 KB
Viewed:
18122 Time(s)
Mark VI 1.JPG
Description:
Top view
Filesize:
168.72 KB
Viewed:
18122 Time(s)
You know, I'm just a normal guy like everyone else. Why, my friends say, "Andreus you're just so cool because you're normal just like everyone else." Yep, normal that's me. - Fallout 2
Posted: Wed Apr 06, 2011 8:15 pm Post subject: Re: Sharing tips for creating new vehicles.
Abdreus:
Is that game worth buying?
Does it play any good?
If not you willing to take requests?
I could use a good image for an Mobelwagon,Wirbelwind,Wesp,Hummel and Nashorn.
I also could use any and all British Tanks and vehicles
Posted: Wed Apr 06, 2011 10:49 pm Post subject: Re: Sharing tips for creating new vehicles.
Honestly, the game is fun the first hour, then i just came to hate it. I believe the pathfinding is even worse than CC's, at least armoured units.
On the graphic side, it's really beautiful and you can see the impacts on the vehicles/destroy buildings or fences with the tanks.
I don't have it installed anymore and don't plan to, but you can always get the demo see if you can use it for the main vehicles, and try it yourself...
You know, I'm just a normal guy like everyone else. Why, my friends say, "Andreus you're just so cool because you're normal just like everyone else." Yep, normal that's me. - Fallout 2
Click on the Image of the vehicle/Tank you want,Some but not all have top down images of the tanks/Vehicles.
You can also click the links in RED on the upper left hand side to get to more pages.
Posted: Thu Aug 09, 2012 5:58 pm Post subject: Re: Sharing tips for creating new vehicles.
Hello!
I'm also a fan of the Close Combat games, especially CC3 and COI. I also love to make top-down sprites of armored vehicles! I'm 100% amateur and self-taught.
The CC community has been around for quite awhile, and I was hoping to find some more experienced artists to share some techniques on creating tank sprites pixel-by-pixel, rather than reducing a larger screenshot or drawing. I cannot seem to create decent sprites simply by reducing image sizes.
I've made lots of sprites for the free game Armored Brigade, and the sprites in Armored Brigade are around the same scale as CC: In AB they are slightly smaller at 6.4 pixels/meter and CC I think around 7 pixels/meter. In the upcoming "Panthers in the Fog," it looks like around 10 pixels/meter. This is very exciting because at 10 pixels/meter, sprite artists will have more pixels to make very good-looking sprites! Hopefully the new game will be easily modded for Cold War or modern mods with larger/better sprites!
I'm far from a professional artists, but I do make my sprites from the ground up, pixel-by-pixel.
I have posted an example of 10 pixels/meter T-72 tanks and some that look like metal miniatures. Anything less than 10 pixel/meter this doesn't look right. Also, I'm posting an example of some of my sprites at 6.4 meters/pixel: (at different zoom levels, so they are not all at the same scale.)
I think there is probably already a tank graphic available right now for about every single vehicle (modern or WW2) already created for CC and ready to be added to any mod, so there's really not much use in making a bunch of new sprites, but what about 10 pixels/meter??
I would love to share ideas and different approaches for creating sprites with some CC artists!
Posted: Sat Aug 11, 2012 3:52 am Post subject: Re: Sharing tips for creating new vehicles.
Strange--They were here earlier. Here is a re-post:
Basically, I'm hitting a wall in my sprite development. I figure CC has been around so long there must be a few top-down sprite experts to get some ideas from.
Examples.jpg
Description:
6.4 pixel/meter sprites at various zoom levels
Filesize:
36.38 KB
Viewed:
407 Time(s)
SST72C.jpg
Description:
10 Meter/pixel T-72
Filesize:
15.17 KB
Viewed:
386 Time(s)
Metalsprites.jpg
Description:
T72 and T72 with ERA. 10 pixels/meter. The metallic effect is a bit overdone, but with some refinement, it should be quite nice at this scale.
Posted: Sat Aug 11, 2012 4:01 am Post subject: Re: Sharing tips for creating new vehicles.
Also, I found this free sprite online and re-painted it. I cannot find the original sprite artist, but I would love to ask him how he made the sprite look so metallic!
Anyone here have an idea how it was done? I would love to make a set of sprites that look like metal miniatures!
I get a pic of a Panther, use edge-detect and invert colors in GIMP, then I reduce size to 200% in-game for a guide.
Then I paint grayscale layers over the blueprint, make a bumpmap, then reduce to in-game size and add small details,and then I paint a camo overlay layer.
This is just how I'm currently doing images. Just wanted to share and I wonder if someone has a better way?
Posted: Sun Aug 12, 2012 9:05 pm Post subject: Re: Sharing tips for creating new vehicles.
This didn't turn out as well as I hoped, but took me about 45 mins...The roof area is too small and the gradients are too rough, but I'm needing some more practice at the larger scale images for when the new CC comes out . . .
You're right, I can always touch it up. But in this case I used the wrong grayscale values in my sloping gradients, so that when I made the bumpmap, it came out too rough. I suppose I could pretend it is zimmerit paste, but I really didn't mean for it to look that way. It should be smooth slopes.
This one will have to be re-done. But I really love doing the camo. Not sure if others here already know this, but here's a great set of colors for painting German vehicles.
For me, I would love to waste money on 1/72 miniatures, but I'm too cheap for that. In a sense, making little sprites and painting them is a lot of fun for me. I actually get my pixel colors from websites that sell paint for models! It is so much fun for me. I was hoping to find a few metal miniature collectors that also make sprites!
Also, someone at this GIMP forums suggested I use the curves dialog to make the vehicles look more metallic. I'm experimenting with some of that strange German camo patterns and I've increased the curves to look more metallic, but really, this sprite must be redone eventually. Still, it is lots of fun to paint it!
When the new CC comes out, we will see if there are 32 bit vehicle sprites. If so, then we can expect extremely high quality vehicles!
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!