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Do incapacitations count as a soldier's kills?

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fruitbar

Rep: 53.2


PostPosted: Sun Jun 13, 2010 9:44 am Post subject: mod for vehicle crew cc3 and above (cc4, cc5) Reply with quote

is there a mod out there for vehicle crews to use their primary weapons when they bail out of their vehicle/tank? from cc3 and above it always seems that vehicle crews primary weapons do not exist anymore for use when they bail. i tried qclone but never got it to work. i think it might have to do with the executable itself.


untitled_110.jpg
 Description:
notice the grease gun the tank team has? this submachine gun is supposed to be equipped when the vehicle crew bails out
 Filesize:  122.25 KB
 Viewed:  3911 Time(s)

untitled_110.jpg



untitled2_370.jpg
 Description:
the vehicle crew bailed out BUT where the hell are the submachine guns they are supposed to be equipped with?
 Filesize:  269.19 KB
 Viewed:  3911 Time(s)

untitled2_370.jpg


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southern_land

Rep: 155.2
votes: 14


PostPosted: Sun Jun 13, 2010 6:29 pm Post subject: Re: mod for vehicle crew cc3 and above (cc4, cc5) Reply with quote

You need to edit armour and vehicle troops so they're command troops, then you can control them and order them to fight
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fruitbar

Rep: 53.2


PostPosted: Sun Jun 13, 2010 8:30 pm Post subject: Re: mod for vehicle crew cc3 and above (cc4, cc5) Reply with quote

i asked for the vehicle crews primary weapons to be functional rather than lost once they bail the tank. i did not ask about to control them and order them to fight.

i think i tried editing them to be command troops. didnt work. i recall it completely messed up the teams like the tank would not exist or the whole team disappears.

now fixing that so you can control the crew once they bail is a separate related issue that would be in such a mod as well.
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fruitbar

Rep: 53.2


PostPosted: Sun Oct 03, 2010 10:09 am Post subject: Re: mod for vehicle crew cc3 and above (cc4, cc5) Reply with quote

no one knows anything about this??
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