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Do incapacitations count as a soldier's kills?

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 Author
Message
 
Sapa

Rep: 76.3
votes: 8


PostPosted: Sun Jun 26, 2011 3:48 pm Post subject: Replacing a map in CCLSA Reply with quote

Im so tired of the gameplay on the startmap Valkensward (nothing happens!)

Trying to replace it with another (smaller) of Southern_Lands great maps to get some action in the game...

I am no mapexpert, what must i do to use a CC5 map (coded for CC5) to work in CCLSA?  Changed the Btd;s and they looks ok but i suppose i must recode the map? with what??

Any ideas? Thanks!
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Jun 26, 2011 4:05 pm Post subject: Re: Replacing a map in CCLSA Reply with quote

Hey Sapa,

The element file used in the re-releases is based on CC5 with additional elements so maps coded for stock CC5 can be used....
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Sapa

Rep: 76.3
votes: 8


PostPosted: Sun Jun 26, 2011 4:09 pm Post subject: Re: Replacing a map in CCLSA Reply with quote

Thanks i thought so too, but the OVM map is not shown and the map doesent load hmmm...

I thought it had something to do with the elements file...i love the game but i think it needs a smaller Valkensward map...

Thanks again will try on :)
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DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Sun Jun 26, 2011 4:09 pm Post subject: Re: Replacing a map in CCLSA Reply with quote

Hi Sapa!

neither I am no mapexpert but for newS CC I use this package.....


http://closecombat.matrixgames.com/CCMT/ccmt_mapedit.html


is basic 3CC but with the encoding function maps to CCMT

I hope will be helpful Wink


heia Safari!!
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Sapa

Rep: 76.3
votes: 8


PostPosted: Sun Jun 26, 2011 4:23 pm Post subject: Re: Replacing a map in CCLSA Reply with quote

Thankyou! :) will test it :D
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Sapa

Rep: 76.3
votes: 8


PostPosted: Sun Jun 26, 2011 5:13 pm Post subject: Re: Replacing a map in CCLSA Reply with quote

Thankyouu! :))


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Sapa

Rep: 76.3
votes: 8


PostPosted: Sun Jun 26, 2011 5:22 pm Post subject: Re: Replacing a map in CCLSA Reply with quote

After about 2 minutes the AI is attacking with full force ;)


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schrecken

Rep: 195
votes: 15


PostPosted: Sun Jun 26, 2011 9:20 pm Post subject: Re: Replacing a map in CCLSA Reply with quote

You could try just chopping oiff the southern 1/3 of Valkensward and adjusting the BTD


i m ight try that today... thanks Sapa
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platoon_michael

Rep: 47.6
votes: 25


PostPosted: Mon Jun 27, 2011 10:39 am Post subject: Re: Replacing a map in CCLSA Reply with quote

So how did you do this?
I've tried to replace a map in WAR and didn't have any luck.
Everything was all messed up.
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Sapa

Rep: 76.3
votes: 8


PostPosted: Mon Jun 27, 2011 11:26 am Post subject: Re: Replacing a map in CCLSA Reply with quote

Used the PS1 map from Berlin mod and replaced the filenames with the the Valknwrd files. Made a new BTD with excellent Mafi Tool BTD edit with Victory locations, mapconnections and Allied Entry point.

I would like to have a small new Walkensvaard map please! ;)
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platoon_michael

Rep: 47.6
votes: 25


PostPosted: Mon Jun 27, 2011 11:48 am Post subject: Re: Replacing a map in CCLSA Reply with quote

What about the Elements?
My attempt at changing a map in WAR screwed up the coding/elements so bad I had Palm trees instead of Pine trees.
And trust me that was the best it had going for it.
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Sapa

Rep: 76.3
votes: 8


PostPosted: Mon Jun 27, 2011 2:25 pm Post subject: Re: Replacing a map in CCLSA Reply with quote

If you read the posts above..maps coded with CC5 elements should work, what kind of map did you use?
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schrecken

Rep: 195
votes: 15


PostPosted: Mon Jun 27, 2011 11:09 pm Post subject: Re: Replacing a map in CCLSA Reply with quote

try this... I'm getting mixed results

Small valkenswaard



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Sapa

Rep: 76.3
votes: 8


PostPosted: Tue Jun 28, 2011 4:11 am Post subject: Re: Replacing a map in CCLSA Reply with quote

ahh! thankyou! :D

will try it..
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Sapa

Rep: 76.3
votes: 8


PostPosted: Tue Jun 28, 2011 9:08 am Post subject: Re: Replacing a map in CCLSA Reply with quote

Thanks again! Will test tonight and make som changes to the BTD;s and maybe fool the Ai ;)


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schrecken

Rep: 195
votes: 15


PostPosted: Wed Jun 29, 2011 8:28 am Post subject: Re: Replacing a map in CCLSA Reply with quote

I changed Church  to 200 and added Rectory @ 200 to try and pull the AI north.

But your suggestions look good.
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