Sapa
Rep: 76.3 votes: 8
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Posted: Sun Jun 26, 2011 3:48 pm Post subject: Replacing a map in CCLSA |
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Im so tired of the gameplay on the startmap Valkensward (nothing happens!)
Trying to replace it with another (smaller) of Southern_Lands great maps to get some action in the game...
I am no mapexpert, what must i do to use a CC5 map (coded for CC5) to work in CCLSA? Changed the Btd;s and they looks ok but i suppose i must recode the map? with what??
Any ideas? Thanks!
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Tejszd
Rep: 133.6 votes: 19
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Posted: Sun Jun 26, 2011 4:05 pm Post subject: Re: Replacing a map in CCLSA |
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Hey Sapa,
The element file used in the re-releases is based on CC5 with additional elements so maps coded for stock CC5 can be used....
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Sapa
Rep: 76.3 votes: 8
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Posted: Sun Jun 26, 2011 4:09 pm Post subject: Re: Replacing a map in CCLSA |
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Thanks i thought so too, but the OVM map is not shown and the map doesent load hmmm...
I thought it had something to do with the elements file...i love the game but i think it needs a smaller Valkensward map...
Thanks again will try on :)
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Sun Jun 26, 2011 4:09 pm Post subject: Re: Replacing a map in CCLSA |
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Hi Sapa!
neither I am no mapexpert but for newS CC I use this package.....
http://closecombat.matrixgames.com/CCMT/ccmt_mapedit.html
is basic 3CC but with the encoding function maps to CCMT
I hope will be helpful
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heia Safari!! |
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Sapa
Rep: 76.3 votes: 8
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Posted: Sun Jun 26, 2011 4:23 pm Post subject: Re: Replacing a map in CCLSA |
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Thankyou! :) will test it :D
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Sapa
Rep: 76.3 votes: 8
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Posted: Sun Jun 26, 2011 5:13 pm Post subject: Re: Replacing a map in CCLSA |
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Thankyouu! :))
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Sapa
Rep: 76.3 votes: 8
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Posted: Sun Jun 26, 2011 5:22 pm Post subject: Re: Replacing a map in CCLSA |
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After about 2 minutes the AI is attacking with full force ;)
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schrecken
Rep: 195 votes: 15
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Posted: Sun Jun 26, 2011 9:20 pm Post subject: Re: Replacing a map in CCLSA |
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You could try just chopping oiff the southern 1/3 of Valkensward and adjusting the BTD
i m ight try that today... thanks Sapa
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platoon_michael
Rep: 47.6 votes: 25
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Posted: Mon Jun 27, 2011 10:39 am Post subject: Re: Replacing a map in CCLSA |
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So how did you do this?
I've tried to replace a map in WAR and didn't have any luck.
Everything was all messed up.
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Sapa
Rep: 76.3 votes: 8
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Posted: Mon Jun 27, 2011 11:26 am Post subject: Re: Replacing a map in CCLSA |
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Used the PS1 map from Berlin mod and replaced the filenames with the the Valknwrd files. Made a new BTD with excellent Mafi Tool BTD edit with Victory locations, mapconnections and Allied Entry point.
I would like to have a small new Walkensvaard map please! ;)
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platoon_michael
Rep: 47.6 votes: 25
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Posted: Mon Jun 27, 2011 11:48 am Post subject: Re: Replacing a map in CCLSA |
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What about the Elements?
My attempt at changing a map in WAR screwed up the coding/elements so bad I had Palm trees instead of Pine trees.
And trust me that was the best it had going for it.
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Sapa
Rep: 76.3 votes: 8
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Posted: Mon Jun 27, 2011 2:25 pm Post subject: Re: Replacing a map in CCLSA |
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If you read the posts above..maps coded with CC5 elements should work, what kind of map did you use?
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schrecken
Rep: 195 votes: 15
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Posted: Mon Jun 27, 2011 11:09 pm Post subject: Re: Replacing a map in CCLSA |
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try this... I'm getting mixed results
Small valkenswaard
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Sapa
Rep: 76.3 votes: 8
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Posted: Tue Jun 28, 2011 4:11 am Post subject: Re: Replacing a map in CCLSA |
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ahh! thankyou! :D
will try it..
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Sapa
Rep: 76.3 votes: 8
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Posted: Tue Jun 28, 2011 9:08 am Post subject: Re: Replacing a map in CCLSA |
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Thanks again! Will test tonight and make som changes to the BTD;s and maybe fool the Ai ;)
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schrecken
Rep: 195 votes: 15
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Posted: Wed Jun 29, 2011 8:28 am Post subject: Re: Replacing a map in CCLSA |
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I changed Church to 200 and added Rectory @ 200 to try and pull the AI north.
But your suggestions look good.
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