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tigercub

Rep: 23.5
votes: 2


PostPosted: Wed Jul 06, 2011 1:13 am Post subject: Tigercubs Data mod Reply with quote

for LSA
mortars less powerfull

mortars support less powerfull

sniper better

rifles and pistols better penatration

All guns have there accuracy and pentration looked at as many are not even close to what they were, in some cases this is ongoing.

some ammo layouts changed ongoing.

this has been updated 14.7.11

later armor thickness type and angle will get a look into.

can be used in an ongoing campaign

back up files and drop into data/dase folder and unzip

updated 12.7.11



tigercubs major update 14.7.11.zip
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 Filename:  tigercubs major update 14.7.11.zip
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The best Target is the one you just Hit!

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Last edited by tigercub on Thu Jul 14, 2011 8:06 am; edited 7 times in total
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Wed Jul 06, 2011 1:56 am Post subject: Re: Tigercubs Data mod Reply with quote

Thank you!
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tigercub

Rep: 23.5
votes: 2


PostPosted: Thu Jul 07, 2011 2:15 pm Post subject: Re: Tigercubs Data mod Reply with quote

now updated.


The best Target is the one you just Hit!

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kweniston

Rep: 57.9
votes: 1


PostPosted: Thu Jul 07, 2011 8:01 pm Post subject: Re: Tigercubs Data mod Reply with quote

Thanks. Can you maybe specify the modifications you made? There may some good input from board members here.
(I admit to buying LSA after I saw the workbook posted on matrix)
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tigercub

Rep: 23.5
votes: 2


PostPosted: Tue Jul 12, 2011 1:33 am Post subject: Re: Tigercubs Data mod Reply with quote

major update coming in a few days.


The best Target is the one you just Hit!

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tigercub

Rep: 23.5
votes: 2


PostPosted: Tue Jul 12, 2011 12:02 pm Post subject: Re: Tigercubs Data mod Reply with quote

major update is here!!

motars major changes...for the better! The round has flight time.

all gun data and armor has been looked at.

half tracks not so tuff.

smoke rounds 5cm mortar

flamers can fire on the move...

snipers are better...

there so many little changes it will take a campaign to find them all.

guns crews have better pertection.....and guns


The best Target is the one you just Hit!

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tigercub

Rep: 23.5
votes: 2


PostPosted: Thu Jul 14, 2011 8:08 am Post subject: Re: Tigercubs Data mod Reply with quote

updated panzer faust can be fired on the move also the Bazooka...plus a number small changes...has the lastest Element file for building cover.


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Manoi

Rep: 89.5
votes: 7


PostPosted: Thu Jul 14, 2011 3:14 pm Post subject: Re: Tigercubs Data mod Reply with quote

tigercub wrote (View Post):
updated panzer faust can be fired on the move also the Bazooka...


strange feature  Question
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Priapus

Rep: 18.6
votes: 1


PostPosted: Thu Jul 14, 2011 3:28 pm Post subject: Re: Tigercubs Data mod Reply with quote

Yeah, I'm not sure about allowing the above tiger. I can almost imagine a panzerfaust being fired whilst moving at a walking pace, but a bazooka?
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buuface

Rep: 56.4
votes: 1


PostPosted: Thu Jul 14, 2011 5:10 pm Post subject: Re: Tigercubs Data mod Reply with quote

If the aim time of the weapon is increased it will still require the solider to pause before firing... i think
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davidssfx

Rep: 16.8
votes: 8


PostPosted: Thu Jul 14, 2011 7:16 pm Post subject: Re: Tigercubs Data mod Reply with quote

edit


Last edited by davidssfx on Fri Jul 15, 2011 3:05 am; edited 1 time in total
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tigercub

Rep: 23.5
votes: 2


PostPosted: Thu Jul 14, 2011 11:01 pm Post subject: Re: Tigercubs Data mod Reply with quote

Priapus wrote (View Post):
Yeah, I'm not sure about allowing the above tiger. I can almost imagine a panzerfaust being fired whilst moving at a walking pace, but a bazooka?


The Bazooka is relatively light weapon and was less than 16 pounds at this time of the war

The idea was to get it to fire quicker it still has a time to fire...its was more flexalble than the 88mm panzerschreck but its not tested to see what the man does at this point!


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stiener

Rep: 46.4
votes: 3


PostPosted: Tue Jul 26, 2011 7:30 am Post subject: Re: Tigercubs Data mod Reply with quote

instead of getting the bazooka to fire on the run, which just didnt happen...it being a two man job to load and fire it....get it to fire at buildings etc, which is what the yanks did with it.  Smile


WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND !
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tigercub

Rep: 23.5
votes: 2


PostPosted: Tue Jul 26, 2011 9:06 am Post subject: Re: Tigercubs Data mod Reply with quote

its not to get it fire when moving  but to get to fire more usefully...but firing at buildings will be added.


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Priapus

Rep: 18.6
votes: 1


PostPosted: Tue Jul 26, 2011 2:29 pm Post subject: Re: Tigercubs Data mod Reply with quote

Was the panzershrek used as an anti-personnel weapon too?
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tigercub

Rep: 23.5
votes: 2


PostPosted: Tue Jul 26, 2011 11:40 pm Post subject: Re: Tigercubs Data mod Reply with quote

yes being a 88mm HT rocket it was quite useful in this way not sure how much they did use them attacking buildings but i would have.

Country of Origin : Germany                      
Role : Anti-Tank Weapon
In-Service Date : October 1943
Manufacturer : Enzinger Union
Gebrüder Scheffler
HASAG
Jäckel
Fa. Kronprinz
Fa. Schricker
Number Produced : 289151
Operation : Electrically Ignited Rocket
Feed : Single Shot Manual Reload
Cartridge Name : RPzB.Gr.4992
Cartridge Size : 88mm
Cartridge Total Weight : 3.25 kg
Bullet Weight : 0.66 kg
Weapon Length : 164 cm
Barrel Length : 107 cm
Empty Weight : 9.3 kg
Combat Weight : 11 kg
Muzzle Velocity : 110 meters per second
Practical Rate of Fire : 4 rounds per minute
Cyclic Rate of Fire : 4 rounds per minute
Effective Range : 180 meters
Scope Types : None
Penetration Data for the Panzerschreck 54
RPzB.Gr.4992 ( High Explosive Anti-Tank Rocket )
Weight Velocity
3.25 kg
round speed 110 m/s
penatration 230m

Country of Origin : United States the later model bazooka
Role : Anti-Tank Weapon
In-Service Date : February 1944  
Operation : Rocket Launcher
Feed : Manual Rocket Reload
Cartridge Name : M6A3C Rocket
Cartridge Size : 60mm x 55mm
Cartridge Total Weight : 2800 grams
Bullet Weight : 1590 grams
Weapon Length : 155 cm
Barrel Length : 155 cm
Empty Weight : 6.5 kg
Combat Weight : 9.6 kg
Muzzle Velocity : 105 meters per second
Practical Rate of Fire : 2 rounds per minute
Cyclic Rate of Fire : 2 rounds per minute
Effective Range : 110 meters

As u can see big differance between them the german was a larger copy and far more powerful,  but the germans slow to bring the numbers into action even after they had made them.
many sat in stores and were never used mainly because of the panzerfaust was in large numbers towards(8,000,000) the end of the war.

Tiger


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stiener

Rep: 46.4
votes: 3


PostPosted: Tue Aug 02, 2011 7:37 pm Post subject: Re: Tigercubs Data mod Reply with quote

as tigercub suggests the panzershreak could be used as an anti personell weapon as well but information on it being used as such is rather sketchy...where as the panzerfaust WAS used alot as an anti personell weapon..ie against buildings and the bazooka as well....both the zook and faust have lots of 1st hand accounts as being used in that manner.
for game purposes tho we would rather have the faust and shreak shoot at tanks as the default....you can see why. the zook if the data is correct and historically accurate...wasnt much good against german armour.....it just wasnt powerful enough to penatrate.
if we get the zook to shoot at buildings and people it will waste its rds on what ever presents itself unless micro managed, but IMHO this isnt as much of an issue for game purposes because the allies have lots of tanks and a/t guns. the germans dont.


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stiener

Rep: 46.4
votes: 3


PostPosted: Mon Oct 24, 2011 7:27 am Post subject: Re: Tigercubs Data mod Reply with quote

hey tiger cub....how is the data mod coming? finished yet?


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papa_whisky

Rep: 42.2
votes: 4


PostPosted: Mon Oct 24, 2011 11:30 am Post subject: Re: Tigercubs Data mod Reply with quote

The bazooka works well in LSA if it is placed in a building shooting down on the armour, which makes sense with top armour being thin. The US, if I am not mistaken, did not up-grade until the Korean War.
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stiener

Rep: 46.4
votes: 3


PostPosted: Sun Nov 06, 2011 11:52 pm Post subject: Re: Tigercubs Data mod Reply with quote

tigercub??? you still active? hows the data mod coming and where could i find it?  Smile


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