Posted: Fri Sep 16, 2011 1:02 am Post subject: Re: Recoding LSA maps
No re-coding of the terrain on LSA maps would be necessary. Instead you need to rewrite the CC5 /Data/Base/Elements.adb file to match, as closely as possible, the LSA /Data/Base/Elements.txt file. You wont have bridge detonations or under-bridge movement using LSA maps in CC5.
Use Qclone to unpack the CC5 Elements.adb file to Elements.txt, edit the CC5 Elements.txt to match the LSA Elements.txt. Repack the modified Elements.txt to Elemenst.adb with Qclone
Use CCshrink to crop any LSA maps that are larger than 3900x3900 pixels down to that size.
Use BED9 to create new mapname.BTD files for the LSA maps. .BTD files define VLs including exit/entry VLs
Rename all the LSA map files to be used (x out of 64 maps total) to match the 44 CC5 map names, or, edit the Maps/Index.mpi file
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