Posted: Wed Oct 05, 2011 4:30 pm Post subject: Help with column wrecks in vehicle.adb
Hello!!
Now i´m working in a mod for a midle east conflict: Yom Kippur Sinai. With the help of dak_legion, i have advanced so long, but now i have a problem.
While i´m testing the new mod, i notice that the wreck was wrong: i see the new images that i developed for the mod but the shadows are wrong. I saw that the problem is that the names of the wreck in the column of vehicle.adb, has not the apropiatte order, so i begin to manipulate and edit this columns... but in some vehicles, i can´t put the apropiatte wreck cause the game don´t work for the "File campaing has too many weapons defined".
So, what can i do? Any idea will be wellcome.
PD: perhaps must be the troubles caused for any speciel rules for adb files?? something like "the column xx must to summ 1.204 to not crash the game" ??¿¿
Please to all the great modders!!! HELPPPPPPPPPPPPPPP
Posted: Wed Oct 05, 2011 11:48 pm Post subject: Re: Help with column wrecks in vehicle.adb
I think there is a limit on the number of wrecks that can be used. I don't know how many wrecks the original game had but I would guess that is the limit. You will have to make one wreck for a number of different vehicles if you have many vehicles.
I think there is a limit on the number of wrecks that can be used. I don't know how many wrecks the original game had but I would guess that is the limit. You will have to make one wreck for a number of different vehicles if you have many vehicles.
thanks (gracias) for the answer
but i only have 32 wreck images, and they have the "original" names, like am4a175mm or g251_1 .... and i have one vehicles.azp files that works, but the order in the columns wrecks is incorrect (and only appears 11 or 12 wrecks, repeated in many vehicles)
when i edit some vehicles in the column wrecks, the game crashes with the error "File campaing has too many weapons defined"
i think that it´s a problem editing with oclone (i have the same problem when i give icons for the weapons, in weapons adb: i resolved it with duplicated icons with other numbers that works in the column, but this not the solution in this case, because if i duplicate the wrecks, with the limits of 34, the real number of wreck will be 17 or less )
For example: i have my wreck.azp file, with the AM3HT.19.23, that in my mod is a wreck of a type T-55/54 tank. I go to the vehicle.adb file and edit: i put AM3HT for the T54, and works; i put it for the T55A, and works; i put it for the Tyran-5, and works...
But when i put it for T55 or TO55, when i tested, the game crashes and appears the f***ng message: "File campaing has too many weapons defined"
:evil:
More ideas, please!!!! ... perhaps someone resolves it
Posted: Thu Oct 06, 2011 11:34 pm Post subject: Re: Help with column wrecks in vehicle.adb
I am afraid I can't remember the reason for the message 'File campaing has too many weapons defined' using the change you made does the game play if you don't use the T55 or TO55? If it does the error is specific to those vehicles. It is very unlikely that it is the wreck that is causing the problem if it works for others, as far as I understand the wreck should only indicate the graphic to be used.
I suggest that you recheck all the adb files associated with those two tanks. If you copy all the values of another tank and insert them all into the ones giving you trouble and the game works then you know that the source of the trouble is limited to your original values.
I know it is very frustrating to spot the error, and sometimes simple mistakes are hard to spot.
I am afraid I can't remember the reason for the message 'File campaing has too many weapons defined' using the change you made does the game play if you don't use the T55 or TO55? If it does the error is specific to those vehicles. It is very unlikely that it is the wreck that is causing the problem if it works for others, as far as I understand the wreck should only indicate the graphic to be used.
I suggest that you recheck all the adb files associated with those two tanks. If you copy all the values of another tank and insert them all into the ones giving you trouble and the game works then you know that the source of the trouble is limited to your original values.
I know it is very frustrating to spot the error, and sometimes simple mistakes are hard to spot.
without the change, the games works, ever, if you use T55 or TO55, or if you don´t use it
with the change the games crashes, althought you don´t use T55 or TO55
...
i wanted to resolve this problems before i "park" the mod for three months, causes by my studies
but i spend one more week in the mod that the time that i wanted to spend in it, and the wreck problem still there, ....
So, thanks for all, i´ll come back like modder at February 2012!!
Now i´m again only a CC5 player... (when i´ll found some time for it, xD)
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