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Do incapacitations count as a soldier's kills?

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romppane

Rep: 8.2
votes: 1


PostPosted: Wed Feb 01, 2012 2:41 pm Post subject: Long mortar flight time Reply with quote

Hi.

Would it be possible to make the mortar flight time something like 20 seconds, but  not have the mortar wait for the round to land before firing another one? By setting the rounds in a burst higher than one you get multiple impacts, but they all land in the exact same spot. Is there any way around this?
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Dima

Rep: 87.3
votes: 16


PostPosted: Wed Feb 01, 2012 3:12 pm Post subject: Re: Long mortar flight time Reply with quote

Hi Romppane,

CC doesn't low that.
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sample

Rep: 59.6
votes: 4


PostPosted: Thu Feb 02, 2012 7:33 am Post subject: Re: Long mortar flight time Reply with quote

romppane wrote (View Post):
... than one you get multiple impacts, but they all land in the exact same spot. Is there any way around this?


Hi

you could add/edit the mortar team to have two or more tubes; something like a heavy section with two or three mortars per team perhaps might get your desired effect

it's just a thought

regards


www.mihaisurdea.com
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jockthesock

Rep: 48.4


PostPosted: Thu Nov 20, 2014 7:46 pm Post subject: Re: Long mortar flight time Reply with quote

That works.
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