Posted: Fri Feb 18, 2011 2:04 am Post subject: Close Combat defensive campaing
Hi
I'm looking for a campaing where the AI won't sit there for 15 min and actually attack me...
the thing is that I don't have time to run an online campaing.
Anyone has a proposition? I'm usualy a big fan of West front battle
But never manage to play axis because the AI lacks of offensive.
Play as the attacking force, Allies, in tLD - solved.
Don't listen to schrecken. He speaks only rubbish.
The solution is simple.
Play Battle of Berlin with Salhexe's 3.5 German vetmod and prepare to get destroyed. Have you had a chance to see my current BoB playthrough? I've posted several videos on my youtube channel. You'll see the insanity you can expect to face on them.
Posted: Sun Jun 03, 2012 8:12 pm Post subject: Re: Close Combat defensive campaing
... or play as Finns in either the winter war or Karealea mods... a pity neither of these mods ahs been ported to tLD, the AI seems more aggressive there
Posted: Sat Jun 16, 2012 4:35 pm Post subject: Re: Close Combat defensive campaing
Yes TT's CC4 mod is really top notch if you want a tough fight against AI. Or even the original CC2 game for that matter.
Another...PJ's (despite his narcissism) CC5 mods for Der Kessel / Stalingrad are also excellent. Not sure how he did it. Smaller maps and he did some unique mods to get the AI much more aggressive.
Posted: Sun Jun 17, 2012 10:54 am Post subject: Re: Close Combat defensive campaing
Hi guys, i realy dont understand all this complaining about the AI not being agressive enough
Is it just a problem with CC5
In my experience with CC3, i have found the AI is TOO AGGRESSIVE for its own good!
In operations when the AI is supposed to be on the defensive, it attacks!
This makes it too easy to win offensive operations because you can deploy defensively, then, after the AI has wasted half its strength in attacking the attacking force, i attack a weakened defensive force and take ground.
When playing the AI, i limit battles to 12 minutes, as i find it is too easy to make the AI flee, handing me the map, because the AI cannot cope with the pressure for any longer.
What makes it worse is i can make the AI flee when playing an operation where the AI is supposed to be on the offensive.
What could be more stupid than retreating when you need to advance to win the operation.
If only somebody, would/could offer a way to make CC3's AI unable to flee so it would NEVER flee, then it would make CC3/COI much more challenging for playing the AI
Yes, i have experienced some occaisions where the AI "camps" and does not attack.
Usually, i put this down to VL placements that dont suit the AI
Hi guys, i realy dont understand all this complaining about the AI not being agressive enough
Is it just a problem with CC5
I got only CC3, 4 & 5 and I would say that all these games have crippled AI. And this is much more noticeable when AI is attacking since being offensive side is always much more difficult (both in RL and games).
If only somebody, would/could offer a way to make CC3's AI unable to flee so it would NEVER flee, then it would make CC3/COI much more challenging for playing the AI
I don't know but maybe you could try to raise morale up? Btw, in CC3 AI is supposed to flee in early stage of GC (Operation Barbarossa). Actually I can't recall seeing Soviets fleeing in later operations?
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