To Tack: why you no undastand? Austlaria Engrish no good?
To RK2's question: --- each mod has its own dynamic with regard to range and strength of weapons. Since the vehicles will be larger in general, I don't if that will make them change anything -- if you look around in CC3 files on CSO (www.closecombat.org) you may find some MS XL files with information as to armor thickness and weapons strength (they used to be floating around) -- in general most of the mods are quite accurate -- some wacky mods like my Eastern Legions mod for cc3 are just whimsical.
Posted: Wed Aug 17, 2005 6:21 am Post subject: now u askin for it!
wne im on da piss next (soon) ill give ya's a good engrish lesson hay!
yes i now understand what the question is, why do panthers flame when a stuart shoots them point blank and smoke, cause the games, no matter how well coded, is just dam assy, was explained to me like this:
its a rounds to kill ratio, a t34 orb 39 can fire 10 shots to kill a mk4H.
yes muzzle velocity and armour plays most of the part, but pure numbers and 'luck' do also play a major part, and shits me to tears and near fits of rage.
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!