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Message
 
tigercub

Rep: 23.5
votes: 2


PostPosted: Wed May 02, 2012 8:21 am Post subject: Re: GJS for LSA Reply with quote

hope its going smooth....any crashes?...if your doing this must be close now! a month?

Tiger


The best Target is the one you just Hit!

Started with CC1 Demo
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Wed May 09, 2012 10:53 pm Post subject: Re: GJS for LSA Reply with quote

A highly unusual battle against the AI where I took a drubbing against a Panther BG.  This is one or two battles near the end of June 8 in a test GC:


endJune8.jpg
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 Filesize:  338.37 KB
 Viewed:  13488 Time(s)

endJune8.jpg


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Pzt_Kami

Rep: 44.2


PostPosted: Fri May 25, 2012 9:44 am Post subject: Re: GJS for LSA Reply with quote

GJS for LSA would be awesome. Hopefully more mods come to LSA


Women are like flowers, I appreciate their beauty and fragrance without picking them off the branch, then I continue on to the next flower
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chessmaster

Rep: 33.1


PostPosted: Wed Jun 06, 2012 12:21 am Post subject: Re: GJS for LSA Reply with quote

Very nice work Cathartes !

I like what you did with

- the predetermined entry points for the paratroopers
- extra maps in the northwest

If you need some help, or beta testing let me know
Keep it up !


Part of being a commander is knowing when to smile, make the troops happy
even if it is the last thing in the world you want to do
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Wittmann81

Rep: 11.2
votes: 1


PostPosted: Sun Jun 10, 2012 4:18 pm Post subject: Re: GJS for LSA Reply with quote

Can´t you use the original pics from CCV GJS? I would like this game to feel WWII. So I am no fan of the new NATO-meets-Disney picutres.

I could help gather picutres if more and better ones are needed.

I prefere the game to look more like in the seconed picutre :)

Otherwise great work with the mod. I am really looking forward to it. Can´t wait!



total-german-victory.jpg
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total-german-victory.jpg



firefly1.jpg
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 Filesize:  6.64 KB
 Viewed:  13308 Time(s)

firefly1.jpg


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Cathartes

Rep: 101.3
votes: 15


PostPosted: Sun Jun 10, 2012 5:26 pm Post subject: Re: GJS for LSA Reply with quote

Quote:
I prefere the game to look more like in the seconed picutre Smile


Well, maybe after I finally get the mod released we can go back and provide an alternate look for those that wish it.

I'm looking forward to having more time in a week or so to get back to final polishing.
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tigercub

Rep: 23.5
votes: 2


PostPosted: Fri Jun 15, 2012 5:39 am Post subject: Re: GJS for LSA Reply with quote

Wittmann81 wrote (View Post):
Can´t you use the original pics from CCV GJS? I would like this game to feel WWII. So I am no fan of the new NATO-meets-Disney picutres.

I could help gather picutres if more and better ones are needed.

I prefere the game to look more like in the seconed picutre :)

Otherwise great work with the mod. I am really looking forward to it. Can´t wait!

+2 i am happy its getting close now ...


The best Target is the one you just Hit!

Started with CC1 Demo
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chessmaster

Rep: 33.1


PostPosted: Wed Jun 20, 2012 1:08 am Post subject: Re: GJS for LSA Reply with quote

since it's gjs in LSA, would it be possible to play in a window also.. cause in LSA this is possible

why do i need this or do this:

- because time is running on, when something boring is going on or i am just waiting in a fight I can do something else on pc and time ticks on


Part of being a commander is knowing when to smile, make the troops happy
even if it is the last thing in the world you want to do
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bexx76

Rep: 38.5


PostPosted: Sat Jun 30, 2012 2:59 pm Post subject: Re: GJS for LSA Reply with quote

Wittmann81 wrote (View Post):
Can´t you use the original pics from CCV GJS? I would like this game to feel WWII. So I am no fan of the new NATO-meets-Disney picutres.

I could help gather picutres if more and better ones are needed.

I prefere the game to look more like in the seconed picutre :)

Otherwise great work with the mod. I am really looking forward to it. Can´t wait!



hi wittman, if u interested in pictures of wwII here u can find some.

http://www.inilossum.com/2gue_HTML/2guerra1944-20.html
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CC_CO

Rep: 32.1
votes: 3


PostPosted: Sat Jun 30, 2012 7:19 pm Post subject: Re: GJS for LSA Reply with quote

Awesome stuff. Thanks for doing this Cathartes.
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Tejszd

Rep: 130.8
votes: 19


PostPosted: Sat Jun 30, 2012 8:26 pm Post subject: Re: GJS for LSA Reply with quote

Yers GJS on the LSA will be playable in a window as that is a Matrix re-release feature in WAR, TLD and LSA....
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stiener

Rep: 37.7
votes: 3


PostPosted: Thu Aug 02, 2012 12:45 am Post subject: Re: GJS for LSA Reply with quote

cant wait cathartes.......dont worry about original pics right now  Very Happy  what you have is just great. were all looking forward to the mod with great anticipation.
GJS rules!  Very Happy


WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND !
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Slyguy3129

Rep: 12.3


PostPosted: Fri Aug 03, 2012 3:55 am Post subject: Re: GJS for LSA Reply with quote

Wow, I remember the good old days of GJS on CCV. I believe it was 3 or something? Was in a clan called AA then under the handle "Ranger". Goodtimes. Looking forward to seeing this mod again! Good luck guys!


"Why So Serious?!"
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tigercub

Rep: 23.5
votes: 2


PostPosted: Fri Aug 03, 2012 7:24 am Post subject: Re: GJS for LSA Reply with quote

i hope its a good sign that Cathartes has not been here for 3 weeks ...


The best Target is the one you just Hit!

Started with CC1 Demo
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papa_whisky

Rep: 42.2
votes: 4


PostPosted: Fri Aug 03, 2012 2:42 pm Post subject: Re: GJS for LSA Reply with quote

I can't wait
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buuface

Rep: 56.4
votes: 1


PostPosted: Sun Aug 05, 2012 12:07 pm Post subject: Re: GJS for LSA Reply with quote

Cathartes speak to us !!!
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Fri Aug 17, 2012 9:16 pm Post subject: Re: GJS for LSA Reply with quote

My best intentions to release and need to polish are always at odds.  Time estimates are rarely realistic.

The project endures thanks to everyone's interest. Even if it never advances to my satisfaction, will release in whatever current state before end of year.
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Tue Aug 28, 2012 7:46 pm Post subject: Re: GJS for LSA Reply with quote

tedious map coding, part of why project goes on so long:


Link
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CC_CO

Rep: 32.1
votes: 3


PostPosted: Tue Aug 28, 2012 7:59 pm Post subject: Re: GJS for LSA Reply with quote

Very cool and useful feature Cool  Once again thank you Cathartes.
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kweniston

Rep: 57.9
votes: 1


PostPosted: Tue Aug 28, 2012 9:42 pm Post subject: Re: GJS for LSA Reply with quote

Nice Cathartes, waiting patiently, but very much looking forward to playing!
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