davidssfx
Rep: 16.8 votes: 8
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Posted: Fri Jul 20, 2012 7:15 am Post subject: edit |
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edit
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Last edited by davidssfx on Tue Jul 24, 2012 11:41 pm; edited 3 times in total |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Fri Jul 20, 2012 7:37 am Post subject: Re: operation perch |
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Yes!send me your email via pm.i have the stratmap gjs complet working in tld
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heia Safari!! |
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Fri Jul 20, 2012 10:22 am Post subject: Re: Operation Perch mod strat concept question |
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Hi David
1)As Legion already has GJS into TLD the work would be time limited. If you would do without the extra added map Breville, then the work is done in less time. The only thing you need to do is deny access to the restricted aria via edit the exits/entrys via VLs. Actually, as I think of it, you can do this in the editor that is build into CC5 Normandy without even edit the exit/entry VLs. Thats an even faster work. The “Normandy” strat map can be repainted with the area gray as u have here, and that is done probable v fast to.
2)If I understood you right:
Some notes on the idea, perhaps to be considered. The initsial stage you set is the actual outcome of what operation Perch is trying to achieve. Implicitly you have set the initial stage to what a success operation Perch would accomplish. That is denying Germans to use Caen as a Hub and through there move trops/supplyes/fuel and counter assault through the denied area and Caen ->Lebs -> Bennoville & Buron -> Perrier etc etc, and Caen -> Abbaye -> Brette & Herman -> etc etc… and Caen -> Carp-> etc -> etc ->...
Now in yer idea the Germans are already from start denied to use the area / lines that the operation is aiming to deny them. And the allied must have seen the area & lines in the GJS inland region as important as they tried to deny the Germans from using the the area in question…
Just my thoughts.
/S
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davidssfx
Rep: 16.8 votes: 8
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Posted: Fri Jul 20, 2012 12:59 pm Post subject: Re: operation perch |
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edit
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Last edited by davidssfx on Tue Jul 24, 2012 1:35 pm; edited 2 times in total |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Fri Jul 20, 2012 3:17 pm Post subject: Re: Operation Perch mod strat concept question |
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All data send to via E-mail!
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heia Safari!! |
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davidssfx
Rep: 16.8 votes: 8
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Posted: Fri Jul 20, 2012 3:20 pm Post subject: Re: Operation Perch mod strat concept question |
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edit
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Last edited by davidssfx on Tue Jul 24, 2012 1:33 pm; edited 2 times in total |
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davidssfx
Rep: 16.8 votes: 8
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Posted: Fri Jul 20, 2012 3:53 pm Post subject: Re: Operation Perch mod strat concept question |
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edit
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Last edited by davidssfx on Tue Jul 24, 2012 1:35 pm; edited 1 time in total |
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southern_land
Rep: 155.2 votes: 14
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Posted: Fri Jul 20, 2012 8:50 pm Post subject: Re: Operation Perch mod strat concept question |
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Hi david. Are you planning a 8 map mini mod or is that just the area you're fighting over?
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davidssfx
Rep: 16.8 votes: 8
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Posted: Fri Jul 20, 2012 9:50 pm Post subject: Re: Operation Perch mod strat concept question |
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edit
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Last edited by davidssfx on Tue Jul 24, 2012 1:33 pm; edited 1 time in total |
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davidssfx
Rep: 16.8 votes: 8
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Posted: Fri Jul 20, 2012 9:51 pm Post subject: Re: Operation Perch mod strat concept question |
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edit
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Last edited by davidssfx on Tue Jul 24, 2012 1:34 pm; edited 1 time in total |
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southern_land
Rep: 155.2 votes: 14
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Posted: Sat Jul 21, 2012 12:10 am Post subject: Re: Operation Perch mod strat concept question |
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yeah ensmallen it a little to fit 4800x4800 px. I'd get rid of some of the houses, they have the disnct feel of post WW2 and a couple of the smaller roads... as attached
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davidssfx
Rep: 16.8 votes: 8
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Posted: Sat Jul 21, 2012 4:07 am Post subject: Re: Operation Perch mod strat concept question |
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edit
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Last edited by davidssfx on Tue Jul 24, 2012 1:33 pm; edited 1 time in total |
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davidssfx
Rep: 16.8 votes: 8
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Posted: Tue Jul 24, 2012 6:00 am Post subject: Re: Operation Perch mod strat concept question |
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edit
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mooxe
Rep: 221.7 votes: 25
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Posted: Tue Jul 24, 2012 7:16 pm Post subject: Re: delete |
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I cannot delete these posts. if you wish to speak privatley with people on the forum use a private forum, PM or personal email.
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Join Discord for technical support and online games. |
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davidssfx
Rep: 16.8 votes: 8
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Posted: Tue Jul 24, 2012 11:42 pm Post subject: Re: edit |
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sorry for messing up your forum mooxe ... something came up and I've done what I thought I needed to do.
Thanks
david
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