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Do incapacitations count as a soldier's kills?

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Pzt_Wruff

Rep: 17.4
votes: 1


PostPosted: Fri Oct 26, 2012 11:27 pm Post subject: "APOCALYPSE 2012" - GJS 4.4 Campaign Reply with quote


This is a custom campaign for GJS 4.4 (10 day campaign). Played in a recent team war (2012).
The event was hosted by Pzt CC Gruppe. File created by Pzt_Wruff.

This campaign is unique in that it has several fighting sectors, so begins as a 3 front war (North, West, and South sectors). Success in this campaign depends upon great strat and tactical consideration from the German and Allied commanders.

Details:
Sectors and day 1 BG's...

Day 2 reinforcements..

Day 3 reinforcements...

Day 5 reinforcements...




File:
Apocalypse2012 v5
Setting: RECRUIT/RECRUIT



Apocalypse2012v5.rar
 Description:
Apocalypse 2012. Custom 10 day scenario for GJS 4.4. Created by Pzt_Wruff. --Setting: Recruit/Recruit--

Download
 Filename:  Apocalypse2012v5.rar
 Filesize:  532 Bytes
 Downloaded:  651 Time(s)

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dgfred

Rep: 63.1


PostPosted: Thu Nov 08, 2012 4:31 pm Post subject: Re: "APOCALYPSE 2012" - GJS 4.4 Campaign Reply with quote

Yes. A fun War. Thanks for posting it. Now we just need to see your pre-battle plans and initial movements  Wink  .


Sports Freak/ CC Commander/ Panzerblitz Commander
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Pzt_Wruff

Rep: 17.4
votes: 1


PostPosted: Fri Nov 09, 2012 8:09 am Post subject: Re: "APOCALYPSE 2012" - GJS 4.4 Campaign Reply with quote

dgfred wrote (View Post):
Yes. A fun War. Thanks for posting it. Now we just need to see your pre-battle plans and initial movements  Wink  .


Actually, I don't mind sharing that.

This is from our war room in preparation for this campaign, and the strategy we went with in the contest...

"This would move our heavy armor (Panthers) away from enemy coastal Naval, and away from the enemies heavy armor BG's and towards their softer underbelly in the West where the big cats can really do some damage and make good progress.
Will also serve towards eventually linking up sectors 1 and 2 and putting the squeeze on the allies between those sectors.
If we can connect sectors 1 and 2 then I think it would be advantageous towards achieving our end objectives.

Sweeping our heavy armor to the West..."

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dgfred

Rep: 63.1


PostPosted: Fri Nov 09, 2012 2:25 pm Post subject: Re: "APOCALYPSE 2012" - GJS 4.4 Campaign Reply with quote

Perfect!  Cool

Keep 'em coming. I can leave a few comments from the other side's view too.


Sports Freak/ CC Commander/ Panzerblitz Commander
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