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Cathartes

Rep: 101.3
votes: 15


PostPosted: Tue Oct 30, 2012 4:31 pm Post subject: Re: GJS for LSA Reply with quote

Been working on polishing voice files.  Considering killing (silencing) the sound cue for "enemy spotted" in all voice files for better FOW.  Thoughts?
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tigercub

Rep: 23.5
votes: 2


PostPosted: Tue Oct 30, 2012 5:08 pm Post subject: Re: GJS for LSA Reply with quote

i think that is fine..myself i check mini map most of the time! so no big deal but i am sure there will be players who like it keep in.


The best Target is the one you just Hit!

Started with CC1 Demo
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Manoi

Rep: 89.5
votes: 7


PostPosted: Tue Oct 30, 2012 6:40 pm Post subject: Re: GJS for LSA Reply with quote

tigercub wrote (View Post):
i think that is fine..myself i check mini map most of the time! so no big deal but i am sure there will be players who like it keep in.


me as sample... Wink I find it an interesting feature and consider it as a little hulp to know who see who.
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chessmaster

Rep: 33.1


PostPosted: Wed Oct 31, 2012 12:52 am Post subject: Re: GJS for LSA Reply with quote

this shit is taking way too long :p


Part of being a commander is knowing when to smile, make the troops happy
even if it is the last thing in the world you want to do
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KilovskimkIII

Rep: 31.1


PostPosted: Tue Nov 20, 2012 6:48 pm Post subject: Re: GJS for LSA Reply with quote

Any news, will it be a christmas release? Wink
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Thu Nov 22, 2012 3:35 pm Post subject: Re: GJS for LSA Reply with quote

It will be done in what I consider beta form by xmas, but available to all.  More updates and info coming in near future.
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southern_land

Rep: 155.2
votes: 14


PostPosted: Fri Nov 23, 2012 4:17 am Post subject: Re: GJS for LSA Reply with quote

very cool
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Fri Nov 23, 2012 5:22 am Post subject: Re: GJS for LSA Reply with quote

Great news Cathartes!
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Manoi

Rep: 89.5
votes: 7


PostPosted: Fri Nov 23, 2012 8:46 am Post subject: Re: GJS for LSA Reply with quote

Thanks!
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KilovskimkIII

Rep: 31.1


PostPosted: Fri Nov 23, 2012 11:38 am Post subject: Re: GJS for LSA Reply with quote

Great news for Chrimbo. Thanks Cathartes  Very Happy
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Bordic

Rep: 20.8


PostPosted: Fri Nov 23, 2012 4:41 pm Post subject: Re: GJS for LSA Reply with quote

Good!!!


Et agere et pati fortiter romanus est
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kweniston

Rep: 57.9
votes: 1


PostPosted: Fri Nov 23, 2012 5:56 pm Post subject: Re: GJS for LSA Reply with quote

I'm very discontent with the removal of the static troop feature from PitF.

Really, WTF are they thinking.
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Wed Nov 28, 2012 3:07 am Post subject: Re: GJS for LSA Reply with quote

consider this readme a "work in progress" but here's an excerpt:

MAPS
1. The GJS strategic map has always been an abstract consideration of the Normandy landscape. Considering the large area covered and the detailed landscape that must be embraced, there are a number of geographical generalizations and untruths which must be tolerated in the context of only 46 maps.
2. The strategic map and connections from GJS 4.4 were largely preserved. A few map names were changed to better represent geographical reality. A handful of connections were realigned.
3. New maps were added in several locations, a few maps were retired.
4. Every map was exhaustively recoded to eliminate errors (many errors were perpetuated and carried through other modded version of GJS), and also recoded for consistency. GJS 4.4 maps were coded by numerous individuals with varying interpretations of how maps should be represented. This resulted in wildly inconsistent results between certain maps along with some glaring errors. We all worked for free so what did you expect?  No claim of perfection now, just something very consistent.
5. Map .btds checked for location and VL spelling, etc. VLs added to many maps.
6. VLs moved to the extent possible, to minimize a player’s ability to take VLs with tanks or other AFVs. Boots on the ground matter.
7. Deleted hidden connection b/n Rauray and Lingevres where a player could hop over Tilly-sur-Seulles map. To my knowledge, this was never intended in original GJS.
8. All new and historically accurate Lebisey Woods map and le Hamel map.
9.     Two additional maps added to the strategic map.



strat_maps.jpg
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strat_maps.jpg


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Dima

Rep: 87.3
votes: 16


PostPosted: Wed Nov 28, 2012 6:40 am Post subject: Re: GJS for LSA Reply with quote

Cathartes,

Looks great!

Quote:
7. Deleted hidden connection b/n Rauray and Lingevres where a player could hop over Tilly-sur-Seulles map. To my knowledge, this was never intended in original GJS.

although Atilla has mentioned that these connections were meant line that.
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Pzt_Kami

Rep: 44.2


PostPosted: Thu Nov 29, 2012 1:57 pm Post subject: Re: GJS for LSA Reply with quote

Wow nice job guys. Can't waite to play GJS on LSA Smile Good luck


Women are like flowers, I appreciate their beauty and fragrance without picking them off the branch, then I continue on to the next flower
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kweniston

Rep: 57.9
votes: 1


PostPosted: Thu Nov 29, 2012 7:28 pm Post subject: Re: GJS for LSA Reply with quote

This project has excited me more than the whole of PitF I must admit.
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Bordic

Rep: 20.8


PostPosted: Fri Nov 30, 2012 1:34 pm Post subject: Re: GJS for LSA Reply with quote

kweniston wrote (View Post):
This project has excited me more than the whole of PitF I must admit.

...and how!  Very Happy


Et agere et pati fortiter romanus est
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Fri Nov 30, 2012 10:13 pm Post subject: Re: GJS for LSA Reply with quote

Quote:
although Atilla has mentioned that these connections were meant line that.


It may be that he changed this for v4.4, but was not intended for v4.3.  Either way, it will cause headaches with up to 2 BGs stacked per side, per stratmap area.
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Dima

Rep: 87.3
votes: 16


PostPosted: Sat Dec 01, 2012 8:54 am Post subject: Re: GJS for LSA Reply with quote

Ok, np Smile
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tigercub

Rep: 23.5
votes: 2


PostPosted: Sat Dec 08, 2012 6:32 am Post subject: Re: GJS for LSA Reply with quote

kweniston wrote (View Post):
This project has excited me more than the whole of PitF I must admit.


+1
i did testing for Pitf it has its good points but this  baby is the one to play...more than any CC game or mod!

soon we will have a few new mods stalingrad,trsm,GJS...

Cathartes for crissy please.


The best Target is the one you just Hit!

Started with CC1 Demo
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