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 Author
Message
 
Cathartes

Rep: 101.3
votes: 15


PostPosted: Sat Dec 08, 2012 7:34 am Post subject: Re: GJS for LSA Reply with quote

Quote:
i did testing for Pitf it has its good points but this  baby is the one to play...more than any CC game or mod!.


Thanks, but I hope you're even half right.  

Cranking through the finer details of all the forcepools now.  As some of you know it's extremely tedious, but can make or break a campaign.  Here's an updated work in progress video (no sound and nothing dramatically new):


Link
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sat Dec 08, 2012 4:27 pm Post subject: Re: GJS for LSA Reply with quote

I was just wondering, are LSA maps (the ones that came with the game) the same scale as CC5 or TLD maps?
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sat Dec 08, 2012 4:36 pm Post subject: Re: GJS for LSA Reply with quote

Stwa wrote (View Post):
I was just wondering, are LSA maps (the ones that came with the game) the same scale as CC5 or TLD maps?


I believe so...the new 1:1 scale change was first introduced in PitF...CMIIW.
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southern_land

Rep: 146.6
votes: 14


PostPosted: Sat Dec 08, 2012 8:10 pm Post subject: Re: GJS for LSA Reply with quote

Stwa wrote (View Post):
I was just wondering, are LSA maps (the ones that came with the game) the same scale as CC5 or TLD maps?


yup all the same scale, only difference is a few extra coding elements I think in the later version.
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sat Dec 08, 2012 8:46 pm Post subject: Re: GJS for LSA Reply with quote

Thanks guys,

Me thinks I may pick up LSA, mainly for the maps. And import them back to CCMT.  Idea

Of course, there aren't any Birts in Senior Drills CC5/CCMT mod, so I will have to defend Arnhem with American Airborne.  Confused
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schrecken

Rep: 195
votes: 15


PostPosted: Sat Dec 08, 2012 11:01 pm Post subject: Re: GJS for LSA Reply with quote

Really looking forward to this release cathartes.... xmas break is just about here Smile
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sun Dec 09, 2012 1:15 am Post subject: Re: GJS for LSA Reply with quote

Also eagerly awaiting the release, Cathartes!
Looks like I picked the perfect time to pick up CC again  Very Happy
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Tue Dec 11, 2012 8:01 pm Post subject: Re: GJS for LSA Reply with quote

some new halftracks for 21. Panzer:


spws.jpg
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spws.jpg


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Stwa

Rep: 308.9
votes: 16


PostPosted: Tue Dec 11, 2012 8:38 pm Post subject: Re: GJS for LSA Reply with quote

Hi Cathartes,

Halftracks look cool.

I was thinking about getting LSA. But, I keep hearing there are CTDs when trying to play the GC. Will GJS fix that, or is the CTD thing overstated?

Also, do you know if the original LSA maps have doors and windows coded?
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Andreus

Rep: 16.8


PostPosted: Tue Dec 11, 2012 11:02 pm Post subject: Re: GJS for LSA Reply with quote

Installing LSA again, for this mod. Thanks Cathartes!


You know, I'm just a normal guy like everyone else. Why, my friends say, "Andreus you're just so cool because you're normal just like everyone else." Yep, normal that's me. - Fallout 2
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Tejszd

Rep: 126.4
votes: 19


PostPosted: Wed Dec 12, 2012 3:51 am Post subject: Re: GJS for LSA Reply with quote

Cathartes wrote (View Post):
some new halftracks for 21. Panzer:


They look good Cathartes!
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Wed Dec 12, 2012 10:18 pm Post subject: Re: GJS for LSA Reply with quote

Stwa wrote (View Post):
Hi Cathartes,

Halftracks look cool.

I was thinking about getting LSA. But, I keep hearing there are CTDs when trying to play the GC. Will GJS fix that, or is the CTD thing overstated?

Also, do you know if the original LSA maps have doors and windows coded?


Thanks.  

The only CTDs I've run up against in my own experience are the 00:00 CTD which are not always consistent or predictable. Not to say that GJS may have more inherited from LSA. Like many others, I'm waiting and hoping to hear more about an official patch that is supposedly coming for LSA now that PitF is released.

In LSA door and windows are coded.  In GJS, there are doors at large and obvious entrances, but no windows. Some will see the benefit of this, some will not agree.
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Sapa

Rep: 66.7
votes: 8


PostPosted: Thu Dec 13, 2012 7:28 am Post subject: Re: GJS for LSA Reply with quote

Thankyou wery much for this!  Very Happy

Looking forward to it!

Mats
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sat Dec 15, 2012 12:57 am Post subject: Re: GJS for LSA Reply with quote

Thanks for the reply Cathartes.

And thanks for the new GJS mod. I am sure it is a lot of work, especially when working alone.

And dont worry, if I get LSA, I am gonna play GJS. I wouldn't let a detail like door and window coding, stand in the way of that.
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tigercub

Rep: 23.5
votes: 2


PostPosted: Sat Dec 15, 2012 8:41 am Post subject: Re: GJS for LSA Reply with quote

can i drive the halftrack next weekend dad? Shocked


The best Target is the one you just Hit!

Started with CC1 Demo
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nikin

Rep: 15.7
votes: 8


PostPosted: Sat Dec 15, 2012 3:14 pm Post subject: Re: GJS for LSA Reply with quote

There are mistakes in halftracks pictures. But overall not bad.
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KilovskimkIII

Rep: 31.1


PostPosted: Tue Dec 18, 2012 11:17 pm Post subject: Re: GJS for LSA Reply with quote

A  ny news? Will it be out before christmas? Smile
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Sun Dec 23, 2012 2:17 am Post subject: Re: GJS for LSA Reply with quote

...not before xmas, so sorry.

Here's a look at forcepools.  Someone outnumbered?

German Battlegroups

KG Meyer / 352 Div
II./901 / Lehr
III./26 / 12 SS Div
II./130 / Lehr
I./3 / 2 Div
II./ 192 / 21 Div
I./901 / Lehr
I./902 / Lehr
1./6 / Lehr
I./25 / 12 SS Div
II./902 / Lehr
857 / 346 Div
858 / 346 Div
II./ 125 / 21 Div
KG Luck 125 / 21 Div
KG Rauch 192 / 21 Div
KG Oppeln I./22 / 21 Div
II./22 / 21 Div
25 / 12 SS Div
s.SS-Pz.Abt. 101
I./12 / 12 SS Div
26 / 12 SS Div
II./12 / 12 SS Div
SS-Pz.Aufkl.Abt 12 / 12 SS
Pz.Aufkl.Abt 130 / Lehr
Pz.Aufkl.Abt 21 / 21 Div
KG 716. Infanterie

Allied Battlegroups

8th Bde / 3rd Br Div
9th Bde / 3rd Br Div
185th Bde / 3rd Br Div
7th Bde / 3rd Cdn Div
8th Bde / 3rd Cdn Div
9th Bde / 3rd Cdn Div
69th Bde / 50th Div
151st Bde / 50th Div
231st Bde / 50th Div
3rd Para / 6th AB
5th Para / 6th AB
6th AirLndg/ 6th AB
70th Bde / 49th Div
22nd Bgde / 7th Div
131st Bde / 7th Div
129th Bde / 43rd Div
44th Bde / 15th Div
46th Bde / 15th Div
227th Bde / 15th Div
146th Bde / 49th Div
147th Bde / 49th Div
130th Bde / 43rd Div
214th Bde / 43rd Div
5th Bde / Guards AD
159th Bde / 11th Div
29th Bde / 11th Div
153rd Bde / 51st Div
1st Special Service Brigade
56th Inf Bde / 50th Div
154th Bde / 51st Div
152nd Bde / 51st Div
8 Armoured Brigade
31 Army Tank Brigade
4 Armoured Brigade
33 Armoured Brigade
2 Cdn Armoured Brigade
27 Armoured Brigade



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tigercub

Rep: 23.5
votes: 2


PostPosted: Sun Dec 23, 2012 5:15 am Post subject: Re: GJS for LSA Reply with quote

before new year?


The best Target is the one you just Hit!

Started with CC1 Demo
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Granfali

Rep: 17.8


PostPosted: Wed Dec 26, 2012 11:27 am Post subject: Re: GJS for LSA Reply with quote

tigercub wrote (View Post):
before new year?

Yes pleaseeeee...  Razz
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