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Do incapacitations count as a soldier's kills?

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 Author
Message
 
Stwa

Rep: 308.9
votes: 16


PostPosted: Wed Feb 20, 2013 7:36 pm Post subject: Re: GJS for LSA Reply with quote

Hi Cathartes,

I just wanted to add my 2 cents here.

In your case, it might be a good idea to just release the mod. If this issue is a lurker or even intermittent, then the community can find it out as they play.

Think of it as a public beta like matrix does. But here, its justified because you are a lone modder.
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papa_whisky

Rep: 42.2
votes: 4


PostPosted: Thu Feb 21, 2013 12:40 am Post subject: Re: GJS for LSA Reply with quote

Alternatively we could just be patient and enjoy it when Cathartes feels its ready to go
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Stwa

Rep: 308.9
votes: 16


PostPosted: Thu Feb 21, 2013 9:28 am Post subject: Re: GJS for LSA Reply with quote

Of course... I am in no hurry.

But if it is something that might take a long time to repeat itself. It might be a long time before it is figured out.
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ErwinSp

Rep: 23.7
votes: 2


PostPosted: Thu Feb 21, 2013 5:17 pm Post subject: Re: GJS for LSA Reply with quote

What's that? PLEASE RELEASE IT!!!!!!!!!! WTF


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MarkM

Rep: 43.9


PostPosted: Sat Feb 23, 2013 10:24 am Post subject: Re: GJS for LSA Reply with quote

Howdy,

I also vote for a release......if there is an error, we can help find it.
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tigercub

Rep: 23.5
votes: 2


PostPosted: Sat Feb 23, 2013 11:30 am Post subject: Re: GJS for LSA Reply with quote

i am for release...but Cathartes will make it worth the wait!

Tigercub


The best Target is the one you just Hit!

Started with CC1 Demo
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MG422

Rep: 6.8


PostPosted: Tue Feb 26, 2013 3:44 pm Post subject: Re: GJS for LSA Reply with quote

I say launch it as well.  Then you will have additional "unofficial' testers to help you sort out the issues. Thanks for all your hard work!!!
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tigercub

Rep: 23.5
votes: 2


PostPosted: Thu Mar 07, 2013 4:35 am Post subject: Re: GJS for LSA Reply with quote

no aar noting since 19 feb....more problems?


The best Target is the one you just Hit!

Started with CC1 Demo
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KilovskimkIII

Rep: 31.1


PostPosted: Thu Apr 11, 2013 12:39 pm Post subject: Re: GJS for LSA Reply with quote

Whats happening with this folks? Just curious, has it died a death?.....Hope not Confused
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Thu Apr 11, 2013 3:33 pm Post subject: Re: GJS for LSA Reply with quote

Quote:
Whats happening with this folks? Just curious, has it died a death?.....Hope not


No.  Still alive.  Beta soon!
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KilovskimkIII

Rep: 31.1


PostPosted: Thu Apr 11, 2013 3:34 pm Post subject: Re: GJS for LSA Reply with quote

Brilliant! keep up the great work  Very Happy
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Gunnar

Rep: 6.7


PostPosted: Sun May 12, 2013 7:58 pm Post subject: Re: GJS for LSA Reply with quote

Can you update the status of this mod?
A lot of people including me are waiting to get our hands on this mod!

Thanks for your efforts!
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DoktorPaj

Rep: 28.4


PostPosted: Tue May 14, 2013 9:04 am Post subject: Re: GJS for LSA Reply with quote

So how's it going?
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Wed May 15, 2013 12:27 am Post subject: Re: GJS for LSA Reply with quote

Hi Gang,
It's going.  I've been pretty busy with some other things these days, but the beta will be coming soon.  Re-coding all the maps just took most of last year, but the countless errors that have been passed on from GJS have been corrected, and maps have been streamlined to work with the new and subtle changes in game engine that come with LSA.  This one plays a bit different from tLD.  Strategic map possibilities are overwhelming and fun.

A few more screenies for kicks:



01_luck.jpg
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01_luck.jpg



01_gage.jpg
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01_gage.jpg



01_56BDE.jpg
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01_56BDE.jpg


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Tejszd

Rep: 133.6
votes: 19


PostPosted: Wed May 15, 2013 5:18 am Post subject: Re: GJS for LSA Reply with quote

Thanks for the update Cathartes!
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DoktorPaj

Rep: 28.4


PostPosted: Wed May 15, 2013 8:24 am Post subject: Re: GJS for LSA Reply with quote

Thank You Cathartes, it looks great!
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Pzt_Crackwise

Rep: 64.9
votes: 1


PostPosted: Wed May 15, 2013 10:40 am Post subject: Re: GJS for LSA Reply with quote

Thanks a lot for the great work Cathartes! One question: Are you considering using real photos for the troops as it was on the GJS for CC5? I liked them a lot and they made me somehow feel more connected to my troops : )
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DoktorPaj

Rep: 28.4


PostPosted: Wed May 15, 2013 11:12 am Post subject: Re: GJS for LSA Reply with quote

[quote="Pzt_Crackwise";p="69593"]Thanks a lot for the great work Cathartes! One question: Are you considering using real photos for the troops as it was on the GJS for CC5? I liked them a lot and they made me somehow feel more connected to my troops : )[/quote]



In case you do add photos, can you save the current icons in another folder? I think they're easier to work with than photos.
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Pzt_Kami

Rep: 44.2


PostPosted: Thu May 16, 2013 1:54 pm Post subject: Re: GJS for LSA Reply with quote

Pzt_Crackwise wrote (View Post):
Thanks a lot for the great work Cathartes! One question: Are you considering using real photos for the troops as it was on the GJS for CC5? I liked them a lot and they made me somehow feel more connected to my troops : )
Just as Crackwise said ,I prefer photos over icons as well ! Maybe it can be added as a sub-mod later (?)


Women are like flowers, I appreciate their beauty and fragrance without picking them off the branch, then I continue on to the next flower
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tigercub

Rep: 23.5
votes: 2


PostPosted: Thu May 16, 2013 1:58 pm Post subject: Re: GJS for LSA Reply with quote

Cathartes said before he would look at putting in photos later...


The best Target is the one you just Hit!

Started with CC1 Demo
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