Tejszd
Rep: 133.6 votes: 19
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Posted: Fri Jun 14, 2013 6:21 pm Post subject: Last Stand Arnhem v5.60.53 Patch + Bug Reports |
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*** Matrix today released Last Stand Arnhem v5.60.53 Patch: http://www.matrixgames.com/forums/tm.asp?m=3347775&mpage=1&key=� ***
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We announce the release of the new v5.60.53 update for the WWII tactical wargame Close Combat - Last Stand Arnhem.
As part of the continuing post-release support for the Close Combat series ,the v5.60.53 update fixes bugs with Multi-player campaigns, with supply propagation across maps with blown bridges, and crashes at the conclusion of a battle possibly resulting in the loss of the saved game file.
Check below for the full change list:
V5.60.53 – June 14, 2013
• Bug Fixes
o Fixed several issues that could cause a crash at the end of a battle, possibly resulting in the loss of the saved game file.
o Fixed several bugs with supply propagation across maps with blown bridges. This corrects multiple issues where supply could sometimes flow across a blown bridge, allowing incorrect bridge repair and reinforcements.
o Fixed an issue with moving between two maps with multiple connections. When maps are linked by two connections, and the use of one link would require a river crossing while the other would not, a battle group moving via both links will get a normal entry zone on the near side of the river and a smaller entry zone across the river, with deployment on the far side limited to infantry teams.
o Fixed a multi-player bug where host and client could get out of sync if two opposing battle groups both rest for at least one turn (avoiding a battle) and then only one player cancels his rest order without moving the battle group off the map.
o Fixed bug where supply could propagate incorrectly.
o Fixed bug with repair of a blown bridge could cause an error when you reloaded the saved game.
o Fixed bug where using the Relieve order in multi-player game could cause the host and client to be out of sync.
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Four of the above are new and were not in the Last Stand Arnhem v5.60.53b Beta Patch released 3/14/2012. |
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Jun 14, 2013 7:49 pm Post subject: Re: Last Stand Arnhem v5.60.53 Patch + Bug Reports |
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Can the GJS beta inherit these updates automatically? |
Join Discord for technical support and online games. |
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Tejszd
Rep: 133.6 votes: 19
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Posted: Sat Jun 15, 2013 5:40 am Post subject: Re: Last Stand Arnhem v5.60.53 Patch + Bug Reports |
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Yes!
LSA GJS does not have its own exe and just uses the /D switch so applying the LSA patch will allow GJS to get the fixes too. |
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Amgot
Rep: 46.8
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Posted: Sun Jun 16, 2013 9:33 am Post subject: Re: Last Stand Arnhem v5.60.53 Patch + Bug Reports |
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Is it possible to install the patch in the middle of a H2H GC or will it make it impossible to load the savegame? |
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Kojusoki
Rep: 22.7
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Posted: Sun Jun 16, 2013 9:48 am Post subject: Re: Last Stand Arnhem v5.60.53 Patch + Bug Reports |
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it works here |
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salhexe
Rep: 70.1 votes: 6
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Posted: Mon Jun 17, 2013 9:34 am Post subject: Re: Last Stand Arnhem v5.60.53 Patch + Bug Reports |
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Thanks, it work also for lsa war, now I can go ahead with GC, game no more freeze at last battle of every day. |
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stiener
Rep: 46.4 votes: 3
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Posted: Fri Jun 21, 2013 11:34 pm Post subject: Re: Last Stand Arnhem v5.60.53 Patch + Bug Reports |
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matrix says the new patch will not affect a GC thats already ongoing. thank god. |
WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND ! |
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salhexe
Rep: 70.1 votes: 6
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Posted: Mon Jun 24, 2013 9:35 am Post subject: Re: Last Stand Arnhem v5.60.53 Patch + Bug Reports |
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I noticed that when both ask truce, this does not stop the game but continues until the end, I do not know if it was present in previous versions. |
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MarkM
Rep: 43.9
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Posted: Mon Jun 24, 2013 1:19 pm Post subject: Re: Last Stand Arnhem v5.60.53 Patch + Bug Reports |
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salhexe wrote (View Post):
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I noticed that when both ask truce, this does not stop the game but continues until the end, I do not know if it was present in previous versions.
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I believe it was, if my old and fading memory serves me right. |
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mooxe
Rep: 221.7 votes: 25
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