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Do incapacitations count as a soldier's kills?

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Mafi

Rep: 2.7
votes: 17


PostPosted: Sun Jun 23, 2013 4:11 pm Post subject: Son Bridge - Map311 - Modding the turning bridge Reply with quote

Hi to all here,

in the meantime more and more historical pictures are available on Dutch sites. Example: the turning bridge at Son (in Dutch: "Draaibrug"). So if you are going to "google" using Dutch terms, you will find things like this:
http://nl.wikipedia.org/wiki/Draaibrug_(brugtype)
http://www.bhic.nl/data/docs/Water/bruggen,%20sonse%20draaibrug%203a.jpg
http://www.thuisinbrabant.nl/zoeken?q=Bruggen%3B+Kanalen&c=ccBrabantPictura&p=2
http://nl.wikipedia.org/wiki/Sonse_brug
... is telling: "De middenpijler van de brug bleef echter intact en een provisorische reparatie kon snel geschieden. De volgende morgen had de Britse genie een baileybrug gereed."
= "However, the central pillar of the bridge remained intact and a temporary repair could proceed rapidly. The next morning, the British engineers had a bailey bridge ready."

So I do not know why Atomic made the blow in the center of the bridge. Perhaps for gaming reasons? I made a test with blowing using different image: in this case it is possible that GE soldiers coming from the left side of the map might crawl over the "water". But a crossing from the right side of the map is impossible due to the explosion effect (which position is determined by the victory location "Bridge").

Currently I have no testing done regarding the Bailey bridge placed in historical correct position: it was built over the ruins of the Draaibrug and it central pillar. See these pictures:
http://www.gearboxsoftware.com/community/articles/261/gearbox-market-garden-week
http://www.battledetective.com/casefiles4.html
http://www.filmenfotobank-nb.nl/photo/thumbs/UVT_DAT_4651/70480.jpg?default=http://www.thuisinbrabant.nl/grafiek/iconen/_200/x.png
http://www.filmenfotobank-nb.nl/photo/thumbs/UVT_DAT_4651/70481.jpg


So here is my graphical suggestion:

Cheers
Mafi



modding311-2013.jpg
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tripwire

Rep: 37.5
votes: 2


PostPosted: Sun Jun 23, 2013 6:09 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

Thorough research and very good graphical representation of the 'blown' bridge.  Good work, Mafi.
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Mafi

Rep: 2.7
votes: 17


PostPosted: Mon Jun 24, 2013 9:57 am Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

Again a fault of mine. Have to change some of the graphics after reading this Dutch article and looking at these photos:
http://www.oisterwijk-marketgarden.com/de_brug_bij%20son_fotos.html

... more to come.
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Pete

Rep: 118.1
votes: 12


PostPosted: Mon Jun 24, 2013 10:34 am Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

That last article says that the bridge was blown on the Son side because the enemy was expected to come from the direction of Eindhoven. Interestingly they blew only half of the bridge because they supposed it would make it more difficult to repair the bridge.
The emergency repair was not solid enough to allow tanks across it.


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
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Mafi

Rep: 2.7
votes: 17


PostPosted: Wed Jun 26, 2013 1:18 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

...okay, here the next suggestion by me:


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Mafi

Rep: 2.7
votes: 17


PostPosted: Wed Jun 26, 2013 5:25 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

...and in game. This shows that the 88-gun pit south of the Kanaal is historically incorrect but from the point of the gaming direction a good option.


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Pete

Rep: 118.1
votes: 12


PostPosted: Wed Jun 26, 2013 9:29 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

I think you nailed it with your last suggestion.
What is your fascination with this bridge?

Next thing you might want to consider adjusting is the direction the canal flows  Wink


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
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Mafi

Rep: 2.7
votes: 17


PostPosted: Thu Jun 27, 2013 5:54 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

Hello Pete,

you think the water should flow to the North Sea? I couldn't find any Dutch infos concerning the streaming direction in a canal.

Cheers
Mafi
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Pete

Rep: 118.1
votes: 12


PostPosted: Thu Jun 27, 2013 6:31 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

Hey Mafi,

Yes , the water would be fllowing west into the direction of the sea. Although I suspect it will be hardly visible due to the waterlevel being controlled by sluices.


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
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Mafi

Rep: 2.7
votes: 17


PostPosted: Fri Jun 28, 2013 7:23 am Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

Hello Pete,
yes, I think you are correct with the sluices, but to stay a little bit close to Atomic, I solely flipped the graphics and will keep the gun pit for playing reasons.

Cheers
Mafi

EDIT: added in-game result: BaileyBridge in Ops-play
I have added these artworks to my CC2-SonSouth-MiniMod, which is now republished at  http://closecombat2.jimdo.com/cc2-sonsouth-minimod/.



Map311-Bild16-AI_is_taking_BaileyBridge.jpg
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Pete

Rep: 118.1
votes: 12


PostPosted: Fri Jun 28, 2013 1:12 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

Perfect .


Dulce Bellum Inexpertis
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tripwire

Rep: 37.5
votes: 2


PostPosted: Fri Jun 28, 2013 3:07 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

Mafi, thank you for your continued research!  The bridge update (and water flow) look great.
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Fri Jun 28, 2013 3:41 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

Thanks Mafi!
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tripwire

Rep: 37.5
votes: 2


PostPosted: Fri Jun 28, 2013 5:54 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

Mafi will your updated map files (both data and graphics with the 2013 date on them) work with the Hell's Highway mini-mod?

I can't seem to get it to work that way.... but if I go back to your Son Bridge South mini-mod, it works.

Very Happy
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Mafi

Rep: 2.7
votes: 17


PostPosted: Fri Jun 28, 2013 7:34 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

tripwire wrote (View Post):
Mafi will your updated map files (both data and graphics with the 2013 date on them) work with the Hell's Highway mini-mod?


Hello Tripwire,
no, not out of the box. You must adjust the filenames, the Scenario files (different map sizes, other VL-psoitions, and so on). The idea behind SonBridgeSouth-MiniMod is older than HH.

Quote:
I can't seem to get it to work that way.... but if I go back to your Son Bridge South mini-mod, it works.


These two mods are "rivals". There is no easy way to have them both in one installation. And it does not make sense from my point of view:
- SonBridgeSouth is for those who like the the original CC2-ABTF but wanted to get a little bit extension. Can be used in SingleBattle, Ops and Campaign play.
- HH is a mod with different painting style. And it is nearer to historical correctness than anything else (except for the Bailey bridge, I must confess...). For SingleBattle and Ops play.

Cheers
Mafi
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Ivan_Zaitzev

Rep: 56.1
votes: 3


PostPosted: Thu Jul 18, 2013 11:02 pm Post subject: Re: Son Bridge - Map311 - Modding the turning bridge Reply with quote

Amazing Mafi. At first I thought the Bailey bridge was built next to the destroyed bridge, but my pictures and the ones you posted say otherwise.


The real Close Combat starts when you are out of ammo.
Have you hugged your AT Gun today?
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