Schmal_Turm
Rep: 60.4 votes: 1
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Posted: Sat Jun 22, 2013 10:01 pm Post subject: Re: TLD Battle for Caen v0.93 Release |
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Nikin, am loving Caen. Unfortunately, before you released the full version I had installed the version v0.91 and I can't get it to uninstall. I have tried to reinstall TLD and the modswap and nothing seems to work. Do you have any ideas? |
"No plan ever survives first contact with the enemy." Moltke |
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nikin
Rep: 15.7 votes: 8
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Posted: Sun Jun 23, 2013 4:29 am Post subject: Re: TLD Battle for Caen v0.93 Release |
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2Schmal_Turm
Find and delete all Modswap files (namely:: instmods.ini). Uninstall TLD, delete TLD folder. Install all - do not forget patch.
Modswap with one mod work fine.
Cheers, nikin |
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Drizzt
Rep: 121 votes: 9
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Posted: Fri Aug 30, 2013 11:40 pm Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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Hello, here some things I have noticed:
"mot gun group" (LMG team) it’s without the soldier with Bren MK II.
Brigadier Lovat is to correct in: or Brigadier Lord Lovat, or Brigadier Simon Christopher Joseph Fraser (he is Lord Lovat).
4th armored Brigade: Brigadier John Cecil Currie
8th armored Brigade: Brigadier Hugh John Bernard Cracroft
Starting (15) teams need some work (not only a balance work: some of them need to be set in the right way)
Excellent mod. I hope in more single player support (battles, ops and campaigns). I don’t love Normandy too much but this is a very well done mod: I think to play it in the near future (in single player). Thanks for your work.
Drizzt |
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Dima
Rep: 87.3 votes: 16
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Posted: Sat Aug 31, 2013 6:50 am Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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Drizzt wrote (View Post):
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Hello, here some things I have noticed:
"mot gun group" (LMG team) it’s without the soldier with Bren MK II.
Brigadier Lovat is to correct in: or Brigadier Lord Lovat, or Brigadier Simon Christopher Joseph Fraser (he is Lord Lovat).
4th armored Brigade: Brigadier John Cecil Currie
8th armored Brigade: Brigadier Hugh John Bernard Cracroft
Starting (15) teams need some work (not only a balance work: some of them need to be set in the right way)
Excellent mod. I hope in more single player support (battles, ops and campaigns). I don’t love Normandy too much but this is a very well done mod: I think to play it in the near future (in single player). Thanks for your work.
Drizzt
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Thanks for feedback Drizzt.
New version will be available soon with many fixes.
Never thought about SP, but maybe you are right, we'll think about it |
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nikin
Rep: 15.7 votes: 8
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Posted: Thu Sep 05, 2013 7:44 am Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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Dima tactful. But do not count on the support of single-player game.
Singleplayer - the curse of CC series. Therefore fundamentally removed from this mod
The maximum that will be done in this direction - added 2-3 operations. |
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Tue Sep 24, 2013 11:25 pm Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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Why paratroopers can't move on first turn? |
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Dima
Rep: 87.3 votes: 16
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Posted: Wed Sep 25, 2013 7:03 am Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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Quote:
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Why paratroopers can't move on first turn?
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because they are spread after landing and are gathering together and trying to set a defencive perimeter against upcoming German counterattacks. |
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Thu Sep 26, 2013 6:45 pm Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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As said to nikin, the recce vet teams seem to use SS camo and ranks. |
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Dima
Rep: 87.3 votes: 16
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Posted: Thu Sep 26, 2013 6:54 pm Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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Quote:
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As said to nikin, the recce vet teams seem to use SS camo and ranks.
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fixed in 095 - will be available on weekend.
You are welcome to report more mistakes so they could be adressed in next couple of days. |
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mooxe
Rep: 221.1 votes: 25
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Posted: Sat Oct 19, 2013 4:20 pm Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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The 81mm mortar sound as it hits water has some music attached to the end of it. |
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mooxe
Rep: 221.1 votes: 25
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Posted: Tue Oct 22, 2013 2:07 am Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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Incorrectly coded two story house in Maltot. Building is far right, below the Caen VL. It is coded as 1 meter elevation. |
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tigercub
Rep: 23.5 votes: 2
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Posted: Tue Oct 22, 2013 11:25 am Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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would like your update Dima like to start Campaign!
talk to me on Skype!
Tigercub |
The best Target is the one you just Hit!
Started with CC1 Demo |
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nikin
Rep: 15.7 votes: 8
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Posted: Tue Oct 22, 2013 12:42 pm Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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mooxe wrote (View Post):
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Incorrectly coded two story house in Maltot. Building is far right, below the Caen VL. It is coded as 1 meter elevation.
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This one-storey house (small shadow). There are many errors on maps - to clarify the floor, use the right mouse button.
Maps will be fixed in v0.95. Wait a long time.
Cheers, nikin |
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Tejszd
Rep: 133.6 votes: 19
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Posted: Mon Nov 04, 2013 8:29 am Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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Couple things on the elements file;
1) In the elements file there is a blank/empty row after the number of lines in the file. Not sure if it is causing any issues but all the original data files do not have a blank/empty row....
2) the column AG (crush-able Y/N) and AW (crush to) are not always in sync
Leaves & Brush 1 -1
Leaves & Dirt 1 -1
Leaves & Mud 1 -1
Large Hedgerow 1 -1
Bare Branches & Brush 1 -1
Bare Branches & Dirt 1 -1
Bare Branches & Mud 1 -1
Door in Tall Wall 1 -1
Window in Tall Wall 1 -1
Hangar Wall 0 12
Hangar Door 0 12
Hangar Window 0 12
Seawall 1 -1
Shadowd Grass 0 28 |
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nikin
Rep: 15.7 votes: 8
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Posted: Mon Nov 04, 2013 7:55 pm Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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1 - Not problem.
2 - Cant cause crash in game. But... Elements need to be processed. I do not have enough information to edit them.
Requires detailed information about columns (calculating cover, protection, hindrance, etc) and / or assistance.
Cheers, nikin |
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crewman
Rep: 17.8 votes: 1
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Posted: Tue Nov 05, 2013 2:07 am Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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Last edited by crewman on Tue Nov 05, 2013 4:29 am; edited 8 times in total |
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Dima
Rep: 87.3 votes: 16
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Posted: Tue Nov 05, 2013 3:25 am Post subject: Re: TLD Battle for Caen v0.93 bugs and comments |
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crewman wrote (View Post):
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You can try the elements file from the TLD mod "Ground Tactics 5" ... and use it if you like
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which are based on stock TLD elements which are really bad.
BfC uses TRSM elements and everything works just fine. |
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