Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1212
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


Goto page : 1, 2, 3, 4, 5, 6, 7  Next
 Author
Message
 
mooxe

Rep: 221.7
votes: 25


PostPosted: Fri Feb 21, 2014 3:10 am Post subject: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

Mission - CCS members will crush the French, eliminate all enemy armour!

Settings
May12-19 The Ardennes - Grand Campaign: The Defeat
Axis Host
Axis Elite
Allies Recruit
15 minutes
Morale On
No Limits
Play AI Only

Files
TLD Patch 55014b
TLD_Meuse1940_v3.5.0_Installer.zip

Execution - Sign out GC save file by posting "Campaign Blocked". Download the forum attachment and save it to your Matrix Games\Close Combat The Longest Day\Meuse\Games\Save. Play as many games vs the AI as you can. Upon completion upload the GC file back to this thread with a screenshot of results. Save the game with the filename, "TLD_OLB_###.gc" It is very important to save the game with a .gc at the end, this will enable you to upload the file without zipping it.

Platoon_Michael can you do the first engagement?


Last edited by mooxe on Sun Feb 21, 2021 4:45 pm; edited 2 times in total
Back to top
View user's profile Send private message Visit poster's website
 
mooxe

Rep: 221.7
votes: 25


PostPosted: Sun Feb 23, 2014 1:46 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

Ok so I started it...

No strategic moves as Germans are locked into battle first turn. This meeting engagement only seen action in the upper left corner, which is what I expected. All my men raced up about 500m. My 81mm mortar team somehow didn't get setup in the setup phase and took around 2 minutes to set up. mortars came in slowly, and from 500m they were ineffective. Machine gun cars turned out to be very useful!



TLD_OLB_00001.jpg
 Description:
 Filesize:  475.65 KB
 Viewed:  847 Time(s)

TLD_OLB_00001.jpg



TLD_OLB_00002.jpg
 Description:
 Filesize:  473.51 KB
 Viewed:  752 Time(s)

TLD_OLB_00002.jpg



TLD_OLB_00003.jpg
 Description:
 Filesize:  470.59 KB
 Viewed:  711 Time(s)

TLD_OLB_00003.jpg



TLD_OLB_00006.jpg
 Description:
 Filesize:  144.96 KB
 Viewed:  755 Time(s)

TLD_OLB_00006.jpg



TLD_OLB_00005.jpg
 Description:
 Filesize:  142.19 KB
 Viewed:  808 Time(s)

TLD_OLB_00005.jpg



TLD_OLB_00004.jpg
 Description:
 Filesize:  157.91 KB
 Viewed:  871 Time(s)

TLD_OLB_00004.jpg



TLD_OLB_001.gc
 Description:

Download
 Filename:  TLD_OLB_001.gc
 Filesize:  1.46 MB
 Downloaded:  814 Time(s)

Back to top
View user's profile Send private message Visit poster's website
 
Stwa

Rep: 308.9
votes: 16


PostPosted: Sat Mar 01, 2014 3:26 pm Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

So what's happening?

Are the Germans kicking ass?
Back to top
View user's profile Send private message
 
mooxe

Rep: 221.7
votes: 25


PostPosted: Sat Mar 01, 2014 5:25 pm Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

Well obviously nobody else playing yet...

Second battle complete. Morale loss for French but they stay on map, gained two VLs due to loss. Heavy on the vehicles this time.


Link



TLD_OLB_PouillonResults.png
 Description:
 Filesize:  1013.95 KB
 Viewed:  830 Time(s)

TLD_OLB_PouillonResults.png



TLD_OLB_002.gc
 Description:
Latest GC file

Download
 Filename:  TLD_OLB_002.gc
 Filesize:  1.46 MB
 Downloaded:  961 Time(s)



Last edited by mooxe on Sun Mar 02, 2014 6:02 pm; edited 5 times in total
Back to top
View user's profile Send private message Visit poster's website
 
pvt_Grunt

Rep: 99.7
votes: 5


PostPosted: Sat Mar 01, 2014 8:47 pm Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

I've re-installed TLD and will have a crack tonight.
Back to top
View user's profile Send private message
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Mar 02, 2014 1:00 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

May 12_Mid_T1_Florenville: I divided my German force into 3 groups sending; 1st South then West, 2nd down the road and 3rd North West. The French surprised my force going down the road destroying a PzI and a half track before the follow up forces destroyed the hidden infantry. The mixed forces going South and North West ran into defenders but they overwhelmed them and the French BG morale breaks giving us 2 additional VL's for full control of the map.


TLD_OLB_FlorenvilleResults.jpg
 Description:
 Filesize:  236.1 KB
 Viewed:  673 Time(s)

TLD_OLB_FlorenvilleResults.jpg




Last edited by Tejszd on Tue Mar 04, 2014 2:07 am; edited 3 times in total
Back to top
View user's profile Send private message
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Mar 02, 2014 1:39 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

12_Mid_T2_BGmoves: Moved all 3 German BG's West grouping them together. This will also make sure that there is open maps for following German BG's to appear on.


TLD_OLB_12_Mid_T2_BGmoves.jpg
 Description:
 Filesize:  238.07 KB
 Viewed:  890 Time(s)

TLD_OLB_12_Mid_T2_BGmoves.jpg




Last edited by Tejszd on Tue Mar 04, 2014 2:07 am; edited 2 times in total
Back to top
View user's profile Send private message
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Mar 02, 2014 1:42 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

12_Mid_T2_WadelResults: Kept German tanks and vehicles back to destroy AT guns (lost one Tank in the exchange) before rushing across the Bridge. French morale break gives us 2 VL's but the French are still on the map....


TLD_OLB_WadelResults.jpg
 Description:
 Filesize:  216.4 KB
 Viewed:  678 Time(s)

TLD_OLB_WadelResults.jpg




Last edited by Tejszd on Tue Mar 04, 2014 2:08 am; edited 2 times in total
Back to top
View user's profile Send private message
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Mar 02, 2014 2:15 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

12_Mid_T2_PouillonResults: We needed this map clear for our supply line so pushed hard to get all the VL's and exchanged a lot of shells with French armoured cars, tanks and a gun resulting in 4 of our tanks being damaged. The French BG could not retreat so it was disbanded!


TLD_OLB_12_Mid_T2_PouillonResults.jpg
 Description:
 Filesize:  220.1 KB
 Viewed:  690 Time(s)

TLD_OLB_12_Mid_T2_PouillonResults.jpg



tld_olb_003.gc
 Description:

Download
 Filename:  tld_olb_003.gc
 Filesize:  1.47 MB
 Downloaded:  818 Time(s)



Last edited by Tejszd on Tue Mar 04, 2014 2:08 am; edited 1 time in total
Back to top
View user's profile Send private message
 
pvt_Grunt

Rep: 99.7
votes: 5


PostPosted: Mon Mar 03, 2014 8:31 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

Evening turn on the 12 Turn 1
4/6 Shutzen rolls north to Montherme allowing the 1/1 Panzer to exploit the breakthrough at Sugny created by Oberst Tejszt
The Aufkl-Pioneer battalion move SW to take the supply depot.
Offboard mortar and Arty are given to units crossing the river.



TLD_OLB_12eve Strat move.jpg
 Description:
 Filesize:  126.2 KB
 Viewed:  652 Time(s)

TLD_OLB_12eve Strat move.jpg




Last edited by pvt_Grunt on Mon Mar 03, 2014 10:15 am; edited 1 time in total
Back to top
View user's profile Send private message
 
pvt_Grunt

Rep: 99.7
votes: 5


PostPosted: Mon Mar 03, 2014 10:14 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

HOUX
I decide to cross to the south and leave a Pak and 1 shutzen defending the north. I lose a 222 car and take a hit to the big 133 inf gun before it fires a shot.
The Pz III escort the shutzen across the first bridge but cannot cross the next footbridge!
I use 4 inf teams to smoke then rush the bridge and go on a VL frenzy to have a decent deploy next turn.



Houx1.jpg
 Description:
 Filesize:  116.48 KB
 Viewed:  675 Time(s)

Houx1.jpg


Back to top
View user's profile Send private message
 
pvt_Grunt

Rep: 99.7
votes: 5


PostPosted: Mon Mar 03, 2014 10:44 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

DINANT
Only 1 way across! Fast running Aufklaur coverd by smoke and MG34 is the strategy.
SURPRISE! - they blow the bridge leaving the centre section a new element - Destroyed Bridge which cannot be crossed by armour!
The results are bloody, but I managed to get the remains of 4 units across to the building on the west side, they then suffered 2 counterattacks in the last few minutes, loosing then re-gaing the Entrpot VL before French morale broke.
Generalleutnant Mooxe may have my command tomorrow, but I have the bridge!  Muuhahahahah.



Dinant1.jpg
 Description:
Someone clean up the mess on the bridge!
 Filesize:  273.56 KB
 Viewed:  668 Time(s)

Dinant1.jpg



Dinant2.jpg
 Description:
 Filesize:  121.87 KB
 Viewed:  629 Time(s)

Dinant2.jpg


Back to top
View user's profile Send private message
 
pvt_Grunt

Rep: 99.7
votes: 5


PostPosted: Mon Mar 03, 2014 10:51 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

These bridge maps are tough - there's never enough smoke in the German army. Did their tanks not have smoke?
They remind me of some of those LSA maps where you need to throw away my normal careful approach and just run like hell!



TLD_OLB_004.gc
 Description:

Download
 Filename:  TLD_OLB_004.gc
 Filesize:  1.48 MB
 Downloaded:  790 Time(s)

Back to top
View user's profile Send private message
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Tue Mar 04, 2014 2:06 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

May 12_Eve_T1_Beauraing: This was a tough fight in the city as someone higher up had directed the panzers to other areas. A French armoured car and light tank caused havoc until the armoured car got too close to infantry hiding in a building. The French light tank was damaged by shots from a 2cm and a 10cm gun as it pushed toward our entry area but the multiple HE shells could not destroy the tank which took out one gun then other. Time ran out with the map split in half.


TLD_OLB_12_Eve_T1_BeauraingResults.jpg
 Description:
 Filesize:  216.2 KB
 Viewed:  617 Time(s)

TLD_OLB_12_Eve_T1_BeauraingResults.jpg


Back to top
View user's profile Send private message
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Tue Mar 04, 2014 3:37 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

May 12_Eve_T1_Montherme: The French defenders were surprised by pvt_Grunt turning the German BG North as they were on the West side of the map expecting the Germans to attack from the East. Two squads and a command team were ordered East to take up positions in the Factory South of the river to make sure the French could not interfere with our crossing of the rail bridge. After crossing Infantry and light tanks pushed North into Forest and West into the Town on the East side of the river.

Below a PzIB with its dual MG firepower proves decisive against the French infantry.



TLD_OLB_12_Mid_T2_MonthermeTank.jpg
 Description:
Mobile MG firepower proves decisive
 Filesize:  82.19 KB
 Viewed:  614 Time(s)

TLD_OLB_12_Mid_T2_MonthermeTank.jpg



TLD_OLB_12_Mid_T2_MonthermeResults.jpg
 Description:
 Filesize:  214.2 KB
 Viewed:  608 Time(s)

TLD_OLB_12_Mid_T2_MonthermeResults.jpg




Last edited by Tejszd on Tue Mar 04, 2014 3:48 am; edited 1 time in total
Back to top
View user's profile Send private message
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Tue Mar 04, 2014 3:46 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

Ongoing GC attached:


tld_olb_005.gc
 Description:

Download
 Filename:  tld_olb_005.gc
 Filesize:  1.48 MB
 Downloaded:  777 Time(s)

Back to top
View user's profile Send private message
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Tue Mar 04, 2014 5:44 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

pvt_Grunt wrote (View Post):
These bridge maps are tough - there's never enough smoke in the German army. Did their tanks not have smoke?


Found this on the net which indicates only the 75mm guns could have smoke shells but tended to not have any at this stage of the war


Quote:
Smoke shells and smoke dischargers

The French 37mm and 47mm tank guns had no smoke shells, only the 75mm guns (B1, B1bis, FCM-2C, FT-17BS, SAu40) were theoretically able to fire smoke shells but were probably never equipped with this kind of shells. The 75mm smoke shells like many other shells (canister shells, incendiary shells etc.) were probably restricted to the 75mm Mle1897 field guns, the 75mm Mle1897/33 AT guns and/or various 75mm AA guns. In the French army, smoke shells were apparently fired by the supporting mortars, field guns or howitzers, not by the tanks themselves.
Smoke dischargers were tested as prototypes on the Panhard 178 armored car for example and on the Renault AMC-35, which is the single French tank which might have used them on battlefield in very few cases.

The Pz.IV Ausf.A/B/C/D and the StuG III Ausf.A in France in 1940 could fire a smoke shell with the 7.5cm L/24. The German tanks were not equipped with smoke dischargers prior to 1941. The use of smoke dischargers was more generalized in the following battles in Russia and North Africa. They were mounted on the rear portions of the mudguards, facing forwards, or on the sides of the turret. For instance, on a Pz38(t), they would mount a 1/2 cylindrical shaped cylinder propped up by a piece of steel that would contain 3 smoke projectiles per side.
Back to top
View user's profile Send private message
 
pvt_Grunt

Rep: 99.7
votes: 5


PostPosted: Tue Mar 04, 2014 7:40 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

Tejszd wrote (View Post):
May 12_Eve_T1_Montherme: The French defenders were surprised by pvt_Grunt turning the German BG North as they were on the West side of the map expecting the Germans to attack from the East.


I thought about this move for a while, I wasnt sure if you planned to send the 4/6 Shutzen straight west ala Guderian. I chose to be conservative like a French general and move it to Montherme to both block supply and open up the map for the Pz 1/1 unit. Hopefully Generalleutnant Mooxe will not send me back to the Polish sector as a punishment  Wink
Back to top
View user's profile Send private message
 
pvt_Grunt

Rep: 99.7
votes: 5


PostPosted: Tue Mar 04, 2014 10:14 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

MAY 12 eve
VRESSE-SUR-SUMOIS map - 57/6Pz Aufk vs 5eRDP/DLC

1 Command 1/2 track got tracked and 2 more A/C got immobilised. I got troops into the town but they were stopped at the 2 VL's in the main street.



Vresse1.jpg
 Description:
 Filesize:  118.88 KB
 Viewed:  615 Time(s)

Vresse1.jpg


Back to top
View user's profile Send private message
 
pvt_Grunt

Rep: 99.7
votes: 5


PostPosted: Tue Mar 04, 2014 10:41 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Reply with quote

SUGNY - 84/102 counterattacks the 1/1 Pz
Land Grab! - Both armies start at opposite sides for a meeting engagement. I leave the Pak 35/36 behind and get a Panzer IIIE from the forcepool.
It's a conga line of armour into town, the big Mark IV gets to lay the 7.5 cm into some of those cheese eating surrender monkeys daring to take the village square!
The trick is to get enough VL's BEFORE their morale breaks so you can get total victory.



Sugny2.jpg
 Description:
 Filesize:  133.26 KB
 Viewed:  574 Time(s)

Sugny2.jpg



Sugny1.jpg
 Description:
The Big Cat unloads
 Filesize:  298.79 KB
 Viewed:  885 Time(s)

Sugny1.jpg


Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat The Longest Day
Goto page : 1, 2, 3, 4, 5, 6, 7  Next


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!