Execution - Sign out GC save file by posting "Campaign Blocked". Download the forum attachment and save it to your Matrix Games\Close Combat The Longest Day\Meuse\Games\Save. Play as many games vs the AI as you can. Upon completion upload the GC file back to this thread with a screenshot of results. Save the game with the filename, "TLD_OLB_###.gc" It is very important to save the game with a .gc at the end, this will enable you to upload the file without zipping it.
Platoon_Michael can you do the first engagement?
Last edited by mooxe on Sun Feb 21, 2021 4:45 pm; edited 2 times in total
Posted: Sun Feb 23, 2014 1:46 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado
Ok so I started it...
No strategic moves as Germans are locked into battle first turn. This meeting engagement only seen action in the upper left corner, which is what I expected. All my men raced up about 500m. My 81mm mortar team somehow didn't get setup in the setup phase and took around 2 minutes to set up. mortars came in slowly, and from 500m they were ineffective. Machine gun cars turned out to be very useful!
Posted: Sun Mar 02, 2014 1:00 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado
May 12_Mid_T1_Florenville: I divided my German force into 3 groups sending; 1st South then West, 2nd down the road and 3rd North West. The French surprised my force going down the road destroying a PzI and a half track before the follow up forces destroyed the hidden infantry. The mixed forces going South and North West ran into defenders but they overwhelmed them and the French BG morale breaks giving us 2 additional VL's for full control of the map.
TLD_OLB_FlorenvilleResults.jpg
Description:
Filesize:
236.1 KB
Viewed:
674 Time(s)
Last edited by Tejszd on Tue Mar 04, 2014 2:07 am; edited 3 times in total
Posted: Sun Mar 02, 2014 1:39 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado
12_Mid_T2_BGmoves: Moved all 3 German BG's West grouping them together. This will also make sure that there is open maps for following German BG's to appear on.
TLD_OLB_12_Mid_T2_BGmoves.jpg
Description:
Filesize:
238.07 KB
Viewed:
891 Time(s)
Last edited by Tejszd on Tue Mar 04, 2014 2:07 am; edited 2 times in total
Posted: Sun Mar 02, 2014 1:42 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado
12_Mid_T2_WadelResults: Kept German tanks and vehicles back to destroy AT guns (lost one Tank in the exchange) before rushing across the Bridge. French morale break gives us 2 VL's but the French are still on the map....
TLD_OLB_WadelResults.jpg
Description:
Filesize:
216.4 KB
Viewed:
679 Time(s)
Last edited by Tejszd on Tue Mar 04, 2014 2:08 am; edited 2 times in total
Posted: Sun Mar 02, 2014 2:15 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado
12_Mid_T2_PouillonResults: We needed this map clear for our supply line so pushed hard to get all the VL's and exchanged a lot of shells with French armoured cars, tanks and a gun resulting in 4 of our tanks being damaged. The French BG could not retreat so it was disbanded!
Posted: Mon Mar 03, 2014 8:31 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado
Evening turn on the 12 Turn 1
4/6 Shutzen rolls north to Montherme allowing the 1/1 Panzer to exploit the breakthrough at Sugny created by Oberst Tejszt
The Aufkl-Pioneer battalion move SW to take the supply depot.
Offboard mortar and Arty are given to units crossing the river.
TLD_OLB_12eve Strat move.jpg
Description:
Filesize:
126.2 KB
Viewed:
653 Time(s)
Last edited by pvt_Grunt on Mon Mar 03, 2014 10:15 am; edited 1 time in total
Posted: Mon Mar 03, 2014 10:14 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado
HOUX
I decide to cross to the south and leave a Pak and 1 shutzen defending the north. I lose a 222 car and take a hit to the big 133 inf gun before it fires a shot.
The Pz III escort the shutzen across the first bridge but cannot cross the next footbridge!
I use 4 inf teams to smoke then rush the bridge and go on a VL frenzy to have a decent deploy next turn.
Posted: Mon Mar 03, 2014 10:44 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado
DINANT
Only 1 way across! Fast running Aufklaur coverd by smoke and MG34 is the strategy.
SURPRISE! - they blow the bridge leaving the centre section a new element - Destroyed Bridge which cannot be crossed by armour!
The results are bloody, but I managed to get the remains of 4 units across to the building on the west side, they then suffered 2 counterattacks in the last few minutes, loosing then re-gaing the Entrpot VL before French morale broke.
Generalleutnant Mooxe may have my command tomorrow, but I have the bridge! Muuhahahahah.
Posted: Mon Mar 03, 2014 10:51 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado
These bridge maps are tough - there's never enough smoke in the German army. Did their tanks not have smoke?
They remind me of some of those LSA maps where you need to throw away my normal careful approach and just run like hell!
Posted: Tue Mar 04, 2014 2:06 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado
May 12_Eve_T1_Beauraing: This was a tough fight in the city as someone higher up had directed the panzers to other areas. A French armoured car and light tank caused havoc until the armoured car got too close to infantry hiding in a building. The French light tank was damaged by shots from a 2cm and a 10cm gun as it pushed toward our entry area but the multiple HE shells could not destroy the tank which took out one gun then other. Time ran out with the map split in half.
Posted: Tue Mar 04, 2014 3:37 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado
May 12_Eve_T1_Montherme: The French defenders were surprised by pvt_Grunt turning the German BG North as they were on the West side of the map expecting the Germans to attack from the East. Two squads and a command team were ordered East to take up positions in the Factory South of the river to make sure the French could not interfere with our crossing of the rail bridge. After crossing Infantry and light tanks pushed North into Forest and West into the Town on the East side of the river.
Below a PzIB with its dual MG firepower proves decisive against the French infantry.
TLD_OLB_12_Mid_T2_MonthermeTank.jpg
Description:
Mobile MG firepower proves decisive
Filesize:
82.19 KB
Viewed:
616 Time(s)
TLD_OLB_12_Mid_T2_MonthermeResults.jpg
Description:
Filesize:
214.2 KB
Viewed:
609 Time(s)
Last edited by Tejszd on Tue Mar 04, 2014 3:48 am; edited 1 time in total
These bridge maps are tough - there's never enough smoke in the German army. Did their tanks not have smoke?
Found this on the net which indicates only the 75mm guns could have smoke shells but tended to not have any at this stage of the war
Quote:
Smoke shells and smoke dischargers
The French 37mm and 47mm tank guns had no smoke shells, only the 75mm guns (B1, B1bis, FCM-2C, FT-17BS, SAu40) were theoretically able to fire smoke shells but were probably never equipped with this kind of shells. The 75mm smoke shells like many other shells (canister shells, incendiary shells etc.) were probably restricted to the 75mm Mle1897 field guns, the 75mm Mle1897/33 AT guns and/or various 75mm AA guns. In the French army, smoke shells were apparently fired by the supporting mortars, field guns or howitzers, not by the tanks themselves.
Smoke dischargers were tested as prototypes on the Panhard 178 armored car for example and on the Renault AMC-35, which is the single French tank which might have used them on battlefield in very few cases.
The Pz.IV Ausf.A/B/C/D and the StuG III Ausf.A in France in 1940 could fire a smoke shell with the 7.5cm L/24. The German tanks were not equipped with smoke dischargers prior to 1941. The use of smoke dischargers was more generalized in the following battles in Russia and North Africa. They were mounted on the rear portions of the mudguards, facing forwards, or on the sides of the turret. For instance, on a Pz38(t), they would mount a 1/2 cylindrical shaped cylinder propped up by a piece of steel that would contain 3 smoke projectiles per side.
May 12_Eve_T1_Montherme: The French defenders were surprised by pvt_Grunt turning the German BG North as they were on the West side of the map expecting the Germans to attack from the East.
I thought about this move for a while, I wasnt sure if you planned to send the 4/6 Shutzen straight west ala Guderian. I chose to be conservative like a French general and move it to Montherme to both block supply and open up the map for the Pz 1/1 unit. Hopefully Generalleutnant Mooxe will not send me back to the Polish sector as a punishment
Posted: Tue Mar 04, 2014 10:41 am Post subject: Re: CCS vs TLD Meuse AI - Operation Le Blitznado
SUGNY - 84/102 counterattacks the 1/1 Pz
Land Grab! - Both armies start at opposite sides for a meeting engagement. I leave the Pak 35/36 behind and get a Panzer IIIE from the forcepool.
It's a conga line of armour into town, the big Mark IV gets to lay the 7.5 cm into some of those cheese eating surrender monkeys daring to take the village square!
The trick is to get enough VL's BEFORE their morale breaks so you can get total victory.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!