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Do incapacitations count as a soldier's kills?

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Message
 
Silverpen

Rep: 28.4
votes: 1


PostPosted: Mon Jul 25, 2011 8:57 pm Post subject: Revision to Battle of the Scheldt Reply with quote

Where do I find the second revision to this game which was mentioned in the news a while back?


Silverpen
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Pete

Rep: 118.1
votes: 12


PostPosted: Tue Jul 26, 2011 9:38 am Post subject: Re: Revision to Battle of the Scheldt Reply with quote

No second revision has been released - the first 2 versions were just that good  Smile  . What in particular do you think would require a new revision?


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
Our website: https://themodsection.net/
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buuface

Rep: 56.4
votes: 1


PostPosted: Tue Jul 26, 2011 10:03 am Post subject: Re: Revision to Battle of the Scheldt Reply with quote

I found the spotting in that mod a bit funky. Units get seen very easily and when they do they usually get annihilated by small arms fire even at very long ranges.

If the mod was to use GJS style weapons and solider data it would be better imho.
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MajorFrank

Rep: 41.8
votes: 6


PostPosted: Mon Aug 01, 2011 1:03 pm Post subject: Re: Revision to Battle of the Scheldt Reply with quote

I've been playing a long German campaign with this mod and I think it's ok. Only thing is, even with maximum advantage, the AI is unable to progess on the map making most of the fights happen in the same few maps. Gets a bit repetitive.
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Fri Dec 27, 2013 1:19 am Post subject: Re: Revision to Battle of the Scheldt Reply with quote

The terrain in a lot of areas was very open and movement hard due to a lot of low lands and mud....
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Pete

Rep: 118.1
votes: 12


PostPosted: Fri Dec 27, 2013 5:24 pm Post subject: Re: Revision to Battle of the Scheldt Reply with quote

Playing the AI can indeed be boring, especially if you let them attack you. I am experiencing this with most mods. It seems the number and placement of vl's does influence this behaviour.


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
Our website: https://themodsection.net/
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Vandoo

Rep: 4.5


PostPosted: Sun Apr 27, 2014 3:28 pm Post subject: Re: Revision to Battle of the Scheldt Reply with quote

Hi

I'm currently playing the GC as canucks against the AI and of course no miracles are expected from it but I keep attacking continuously so its not that bad. What I like the most are the maps, simply gorgeous, thank you modders for your hard work.
The only downpoint is the AI constantly popping BG's at fort Frederick Hendrick (only to get slaughtered)...  Any human player  right in his head wouldnt do that, since all the southern portion of the strat map is Under allied control. I'm a point of putting my troops in defence\ambush then I unleash a naval barrage on the AI when the game starts then I go doing my dishes or whatever...  Apart from that great mod, wish toplay it h2h sometime.
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Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Mods by Buck and Pete -> CC5 Battle of the Scheldt


 
   
 


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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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