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Do incapacitations count as a soldier's kills?

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Pzt_penguin

Rep: 0.5


PostPosted: Fri May 20, 2005 10:41 am Post subject: Moding tutorials Reply with quote

well I decided to make a series of beginners tutorials for moding close
combat 5 Smile I already have the first one up at my site http://www.ccjunkies.com for moding teams. Thought we
needed some for moding it seems all the tutorials are for map making Rolling Eyes


used to be pzt penguin Smile
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FFL_cheesecake

Rep: 9.3


PostPosted: Fri May 20, 2005 2:14 pm Post subject: Reply with quote

great thing pinguin... Razz


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bambam887

Rep: 22.3


PostPosted: Fri May 20, 2005 4:39 pm Post subject: Reply with quote

Good idea Pinguin

If you can, put up a map tutorial there as well Idea

PS do you have a screenshot of the splash screen of the PZT GJS style mod?
PPS what is the progress on Sea Lion?
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Pzt_penguin

Rep: 0.5


PostPosted: Sat May 21, 2005 3:44 am Post subject: Reply with quote

bambam887 wrote:
Good idea Pinguin

If you can, put up a map tutorial there as well Idea

PS do you have a screenshot of the splash screen of the PZT GJS style mod?
PPS what is the progress on Sea Lion?


Yeah I have a splash screen of the gjs pzt style mod it at my site under the
image gallery.

Op Sea lion is almost out of the researching phase had a hard time finding
Divisions that were gunna take place in the battle

about the maps I dont think ill put a tutorial on that up yet since how
im noob when it comes to maps but ill make one for editing and making
graphics for the scrngadge and CCimages files
edit
I also have a screen of the next Pzt Style main screen wich the buttons actualy work, the text in the buttons need some work though Laughing
http://forums.ccjunkies.com/viewtopic.php?t=18 [/url]


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Pzt_penguin

Rep: 0.5


PostPosted: Mon May 23, 2005 12:23 am Post subject: Reply with quote

just got another tutorial up for puting AT guns in Hedge rows
thanks to lord4war http://www.ccjunkies.com


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Pzt_Wruff

Rep: 17.4
votes: 1


PostPosted: Sat May 28, 2005 5:22 pm Post subject: Reply with quote

Great stuff Penguin.



Op SeaLion is gonna kick ass.

I finally get to cross that damned channel and invade the island! Very Happy
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RedScorpion

Rep: 11.7


PostPosted: Sat May 28, 2005 7:51 pm Post subject: Reply with quote

Pzt_Wruff wrote:
Great stuff Penguin.



Op SeaLion is gonna kick ass.

I finally get to cross that damned channel and invade the island! Very Happy



another what if mod! cool


Ceci tuera cela
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Pzt_penguin

Rep: 0.5


PostPosted: Wed Jun 01, 2005 10:04 am Post subject: Reply with quote

just got a tutorial up on how to make a indirect fire AT gun now you can
realy have the 88s shell the shit out of some one Laughing


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Antifa




PostPosted: Sun Jun 12, 2005 5:24 am Post subject: Reply with quote

I just looked at the tutorials briefly -- nice work!!! I've made a CC3 mod and I have no problems with the basic BASE files (Weapons, Soldiers, Teams, Vehicles) but in CC5 I don't know what I'd need to do the make new units in the FPools and the BGroups -- a little tuto :what1 rial about those would be great.

I think I understand the relationship of FPools to BGroups but how to the dates work? Could I have a unit come in later to a specific FPool. i.e., have a BGroup get refreshed later in a Campaign? There are 45 team classes for an FPool on a given date but only 15 type types in BGroups -- how do these things relate? :what1
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Pzt_penguin

Rep: 0.5


PostPosted: Wed Jun 15, 2005 11:29 pm Post subject: Reply with quote

Good Idea for a tutorial I'll get one up shortly, The reason there is so many entries on the Fpools.adb on 1 BG is that covers all the days. I'll go more indepth
in the tutorial but 1 more thing what you was talking about having the units come in on a certian day you would manual edit the Fpools.adb file instead of using BGedit so its possible


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Pzt_penguin

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PostPosted: Thu Jun 16, 2005 4:28 am Post subject: Reply with quote

Just finished a tutorial that covers doing the Fpool and the bgroups manualy
its the battle group tutorial at http://www.ccjunkies.com hope it helps


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Pzt_penguin

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PostPosted: Tue Jul 05, 2005 7:57 pm Post subject: Reply with quote

just added two new tutorials form uberdaves weapon & vehc editing guide
and a tutorial on maps from JimRM2 http://www.ccjunkies.com


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Pzt_penguin

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PostPosted: Sat Jul 30, 2005 7:52 am Post subject: Reply with quote

I just got up a new BG icon tutorial it covers alot u should check it out
its the Battle Group Icon tutorial
http://www.ccjunkies.com


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Pzt_penguin

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PostPosted: Tue Sep 27, 2005 6:45 am Post subject: Reply with quote

Hi all ,
I just got the first part of my sound moding tutorial done and up
over at the close combat junkies sitehttp://www.ccjunkies.com
This first part is mostly a guide to get you started & acquianted with the
tools. hope it helps u out
Pzt Penguin


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dillydally




PostPosted: Sat Oct 01, 2005 10:31 pm Post subject: Reply with quote

What happened to this site, it seems to be offline... Anyone know? I would love to see the tutorials.

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ANZAC_Lord4war

Rep: 3.5


PostPosted: Sun Oct 02, 2005 4:29 am Post subject: mmm Reply with quote

goes offline every now and then as penguin is always trying new things and updating it...try again tomorrow.


Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
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platoon_michael

Rep: 47.6
votes: 25


PostPosted: Tue Oct 04, 2005 8:32 pm Post subject: Reply with quote

If your taking requests how about one to put a new strategic map into CCIV?

Or Force Pools for CCIV?
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Pzt_penguin

Rep: 0.5


PostPosted: Fri Oct 07, 2005 6:21 am Post subject: Reply with quote

My webhost server was down for a day but its back now Smile that and I was
reorganizing the CCJ site.

@ platoon_michael - Ill look into it I was having some probs with
inserting a strat map into CCV myself so after I figure it out Ill put
up a tutorial great idea BTW


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