SebRays
Rep: 0.5
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Posted: Thu Jun 12, 2014 4:35 pm Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Hello, anybody here ??
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DoktorPaj
Rep: 28.4
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Posted: Thu Jun 12, 2014 4:49 pm Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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SebRays wrote (View Post):
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By the way, did you manage to find a way to get a "Major" when selecting squad like "Company HQ" and "Platoon HQ" because I checked and the rank is indeed in the "GameGadg.gdg" file and there are even sounds in "*. sfx" files.
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I don't think there is a way to do implement the major as it is now, I've never seen a major used in any of the CC games I've played (except in COI). But you could edit the game to use a major's rank graphic and voice file instead of captain, but that wouldn't really be the same, and the voice file for "The Major has been wounded" (file no. 0032) will not be used in the game.
This could be done quite easily in LSA, WAR or TLD since they use several possible nation files. This way you could have one separate nation with these minor edits and only use it for company command squads.
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DoktorPaj
Rep: 28.4
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Posted: Tue Jul 15, 2014 1:18 am Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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How's it going?
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Gunsche
Rep: 18.3
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Posted: Thu Jul 24, 2014 7:44 am Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Sorry for the slow reply, but you know: the weather is wonderfull, the birds are singing etc etc (not to mention 30+ celcius indoors!)
Progress has been slow during the summer but not halted.
Those damned unit card pics for the germans are coming along at an painfully slow pace.
At the moment I have put that aside to work on the vehicle wrecks as many are the ugly stock ones and some are missing for the new vehicles which will cause crasches if that particular vehicle wreck was ment to be present on the battlefield.
When that is done Im thinking of releasing a beta for you all to test while I finish the small things.
Any god idea where I can upload it? Unzipped its about 1,62 GB.
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A stupid gigant working on INSIS: 'It Never Snows In September' a mod for LSA. Check my forum thread for details : http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10178 |
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dj
Rep: 157.5 votes: 9
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Posted: Fri Jul 25, 2014 2:29 pm Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Mooxe should be able to get that set-up for you. Good stuff...any new screen shots?
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Gunsche
Rep: 18.3
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Posted: Fri Jul 25, 2014 8:39 pm Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Quote:
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Good stuff...any new screen shots?
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I get the feeling, dj!
Sadly I have nothing to show for yet, maybe some ingame screens of the new maps?
Or screens from a test campaign playing as the allies?
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A stupid gigant working on INSIS: 'It Never Snows In September' a mod for LSA. Check my forum thread for details : http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10178 |
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Ivan_Zaitzev
Rep: 56.1 votes: 3
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Posted: Fri Jul 25, 2014 10:43 pm Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Would love to see the new maps.
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The real Close Combat starts when you are out of ammo.
Have you hugged your AT Gun today?
My Youtube Channel
http://closecombat2.blogspot.com |
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Gunsche
Rep: 18.3
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Posted: Sun Jul 27, 2014 7:17 am Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Alrighty then, here is the first map: LZ-Z Renkum Heath
Map by southerland, coding and tree planting by me.
The scenario: A company from KGr Krafft has located one of the LZs and is attempting to delay the allied advance.
(This battle ain't in the GC as KGr Krafft is busy at Wolfheze. The company who did attack the LZ didn't stay very long and fell back to Krafft due to fear of being encircled)
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Getting across the road to try to set up a havy MG team. British starts to lay down mortar fire. |
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A couple of Para teams are still on the LZ and they are desperately trying to get of it. My mortars and MG are doing their magic. |
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A stupid gigant working on INSIS: 'It Never Snows In September' a mod for LSA. Check my forum thread for details : http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10178
Last edited by Gunsche on Sun Jul 27, 2014 7:37 am; edited 1 time in total |
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Gunsche
Rep: 18.3
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Posted: Sun Jul 27, 2014 7:29 am Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Continue from the previous post
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Two scout teams finds a pesky mortar section. In a minute the mortars are silenced. |
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Grenadiers are moving up to some of the northern field landed gliders. |
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A stupid gigant working on INSIS: 'It Never Snows In September' a mod for LSA. Check my forum thread for details : http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10178 |
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Gunsche
Rep: 18.3
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Posted: Sun Jul 27, 2014 7:33 am Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Continue from the previous post
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Moving on the road is suicidal. My men try to crawl by the side of the road but several of them gets killed by a Vickers further down the field to the south. |
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Accurate MG and rifle fire coming from this area. |
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A stupid gigant working on INSIS: 'It Never Snows In September' a mod for LSA. Check my forum thread for details : http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10178 |
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Gunsche
Rep: 18.3
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Gunsche
Rep: 18.3
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Posted: Sat Aug 02, 2014 7:18 am Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Small update.
KGr Reinhold's Pz IVs were removed and they recived 2 StuG IIIGs. The Panzer IVs will later show up as reinforcements.
This is so simulate the ferry crossing operations the 10.SS were conducting at the Pannerden. They could only send 1 tank across at a time.
I did a check on the mortars as I felt they were too accurate. Their acuraccy rating were set to 252 (50%?) resulting in pretty tight clusters of explosions around the enemy with devastating results. They have now been lowered to 33 and tested.
Check the attached images ( in wrong order ofc) to see the results.
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Twice the range, just blindfire. Very few shells lands in the green area where I put the FIRE command dots. Red circles shows two concentrations of detonations about 30-40 meters from the green area. Note the yellow zones. |
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Range to target is 200meters (minimum range for the medium mortars). Firing with 4 3-inch and 4 2-inch mortars. Results are pretty clear: at close ranges the mortars are still pretty accurate. |
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A stupid gigant working on INSIS: 'It Never Snows In September' a mod for LSA. Check my forum thread for details : http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10178 |
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dj
Rep: 157.5 votes: 9
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Posted: Tue Aug 05, 2014 4:37 am Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Thanks Gunsche. Are you using smaller maps similar size as original CC2? Actually I would prefer smaller maps - hope that can improve AI gameplay, similar to original CC2. Plus it should save a bit of time for creating the maps. How is the Strategic map looking? Keep it up...we are all looking forward to this mod!
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Gunsche
Rep: 18.3
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Posted: Mon Aug 11, 2014 7:21 am Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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The new maps are of varying sizes. Some of them are remakes of the original CC2 maps, so they are pretty small compared to some of the LSA maps.
Please observe: I have NOT made any of these maps. I have only planted trees and coded them.
All graphical-wise work was mady by southerland.
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The assembly point for 502 PIR in the Eindhoven sector. rnIt's also a place where the german player may try to cut the corridor. |
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Just before the Elst map. Just to give the germans more of a chance of stalling the allies. |
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North of the Groesbeek LZs.rnCalled the Devil's Hill |
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The Best area has been split in two. Now there is Best Town and Best Bridge. |
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A stupid gigant working on INSIS: 'It Never Snows In September' a mod for LSA. Check my forum thread for details : http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10178
Last edited by Gunsche on Mon Aug 11, 2014 7:27 am; edited 1 time in total |
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Gunsche
Rep: 18.3
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Posted: Mon Aug 11, 2014 7:26 am Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Post 2
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You have already seen it but I did modify it further by adding some more trees for cover. |
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Another map to make the british Oosterbeek perimiter bigger when they get encircled by KG von Tettau from the west and the II.SS Pz Korps from the east. |
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Just a map infront of the Veghel bridge. Will see battles later in the campaign as the germans try to cut the corridor. |
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The first village across the Nijmegen bridge, also the only map which the Waal crossing map is connected to. |
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335 Time(s) |
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A stupid gigant working on INSIS: 'It Never Snows In September' a mod for LSA. Check my forum thread for details : http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10178 |
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Tejszd
Rep: 133.6 votes: 19
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Posted: Mon Aug 11, 2014 7:34 am Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Thanks for the previews!
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dj
Rep: 157.5 votes: 9
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Posted: Mon Aug 11, 2014 5:58 pm Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Good idea, no need to reinvent the wheel, might as well re-use CC2 maps. I thought they looked a lot smaller than LSA maps.
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Sapa
Rep: 76.3 votes: 8
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Posted: Thu Aug 14, 2014 5:36 am Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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Great work!
Looking forward to those small maps
/Mats
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stiener
Rep: 46.4 votes: 3
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Posted: Thu Aug 14, 2014 6:59 pm Post subject: Re: It Never Snows In September: A mod for Last Stand Arnhem |
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looking good!!! cant wait for the mod
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WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND ! |
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Gunsche
Rep: 18.3
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