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Do incapacitations count as a soldier's kills?

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No



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Dfox

Rep: 101.8
votes: 4


PostPosted: Mon Jan 19, 2015 5:24 pm Post subject: Question to community to balance the mod Reply with quote

Need your Close Combat experiens... What is average rate of losses of the battlegroup in one battle ( 5 units, 7, 10, 13 ? )
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platoon_michael

Rep: 47.6
votes: 25


PostPosted: Mon Jan 19, 2015 6:46 pm Post subject: Re: Question to community to balance the mod Reply with quote

3-5 .vs the AI

Probably more H2H
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Range10

Rep: 1.4


PostPosted: Mon Jan 19, 2015 7:31 pm Post subject: Re: Question to community to balance the mod Reply with quote

Platoon Michael's answer is probably as good as any, but it sure tells you something about the quality of the AI.

Getting the CC AI to a new level would dramatically improve the overall product and bring new life to the community.
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platoon_michael

Rep: 47.6
votes: 25


PostPosted: Mon Jan 19, 2015 7:36 pm Post subject: Re: Question to community to balance the mod Reply with quote

The question was rather vague.

Is it Tanks .vs Infantry for me,the AI,H2H?
Infantry .vs Infantry?
Balanced?
Map?
Deployment?
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Dfox

Rep: 101.8
votes: 4


PostPosted: Mon Jan 19, 2015 9:06 pm Post subject: Re: Question to community to balance the mod Reply with quote

platoon_michael wrote (View Post):
The question was rather vague.

Totaly agree, but otherwise we need to fill in the big table...
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papa_whisky

Rep: 42.2
votes: 4


PostPosted: Mon Jan 19, 2015 11:09 pm Post subject: Re: Question to community to balance the mod Reply with quote

A very hard question to answer in a meaningful way. You could sort of answer it by looking at losses over multiple campaigns and divide that by the number of turns and the the average number of teams in play for when you are the defender or attacker overall in the campaign.

If I can afford to give up ground my losses will be small compared to when I can't afford to give up ground on the defence. My losses will also be large if I have to be very agressive to take some key ground in a critical period compared to an attack with limited objectives.

I am not entirely sure what the aim of your question is.
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Range10

Rep: 1.4


PostPosted: Tue Jan 20, 2015 1:00 am Post subject: Re: Question to community to balance the mod Reply with quote

The point I took from your answer was that no matter what the setting, forces, etc., the H2H mode was always going to result in a tougher fight.
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