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 Author
Message
 
Nacho78Arg

Rep: 9.5


PostPosted: Sun Aug 23, 2015 8:45 pm Post subject: Re: New mod - Battle for Tunisia Reply with quote

Good work Dfox. i love those units icons, very stylish
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kweniston

Rep: 51.7
votes: 1


PostPosted: Wed Aug 26, 2015 6:43 am Post subject: Re: New mod - Battle for Tunisia Reply with quote

Really, this is finished, oh wow! Would love to test soon.
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ScnelleMeyer

Rep: 170.6
votes: 11


PostPosted: Mon Sep 28, 2015 11:37 am Post subject: Re: New mod - Battle for Tunisia Reply with quote

Looking forward to this one.
How is the mod going Dfox ? Has any release date been set ?
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Dima

Rep: 87.3
votes: 16


PostPosted: Mon Sep 28, 2015 4:32 pm Post subject: Re: New mod - Battle for Tunisia Reply with quote

Hi, missed that

Dima wrote (View Post):

Not true for Gebirgsjäger-Regiment 756. It was a new formation ( November 1942 ) and I found the following: "Die alten Waffen und Kraftfahrzeuge wurden abgegeben und wir erhielten dafuer neue Waffen und nagelneue Kfz. So wurde die Division ( 334 ) damals als eine der ersten Divisionen mit dem neuen MG 42 ausgeruestet". Source - "Mit dem Geb.jaeg.Reg. 756 in Afrika ( Tunesien ) von Gregor Seidenschwarz. Auszug aus, die Gebirgstruppe, Zeitschrift des Kameradenkreises der Gebirgstruppe".

And? Check my statement again Wink
MG.34 should still be the main MG with some MG.42 available

Dima wrote (View Post):

In accordance with K.St.N.132d ( 1.11.1941 ) there was a Panzerabwehrbüchsentrupp ( 10 men ) in Gebirgsjägerkompanie: 3 2-man Panzerbüchse teams, 3 bearers with horses and Truppführer. So Pz.B Truppfuhrer = Panzerbüchse team+Truppführer.

ahh, ok, but will all the 2men PzB truppen have Truppfuhrer?

it always depend on how historical/realist you would like to have your mod Wink
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Dfox

Rep: 101.8
votes: 4


PostPosted: Mon Sep 28, 2015 7:28 pm Post subject: Re: New mod - Battle for Tunisia Reply with quote

Dima wrote (View Post):
Hi, missed that


Hi,

Dima wrote (View Post):

Dima wrote (View Post):

Not true for Gebirgsjäger-Regiment 756. It was a new formation ( November 1942 ) and I found the following: "Die alten Waffen und Kraftfahrzeuge wurden abgegeben und wir erhielten dafuer neue Waffen und nagelneue Kfz. So wurde die Division ( 334 ) damals als eine der ersten Divisionen mit dem neuen MG 42 ausgeruestet". Source - "Mit dem Geb.jaeg.Reg. 756 in Afrika ( Tunesien ) von Gregor Seidenschwarz. Auszug aus, die Gebirgstruppe, Zeitschrift des Kameradenkreises der Gebirgstruppe".

And? Check my statement again Wink
MG.34 should still be the main MG with some MG.42 available


Checked again, but still not agree with you  Cool  I think that totally new formations or their parts  ( entire battalion or company ) could receive MG42 without MG34. If it's not true, please provide any documentary proof.

Dima wrote (View Post):

Dima wrote (View Post):

In accordance with K.St.N.132d ( 1.11.1941 ) there was a Panzerabwehrbüchsentrupp ( 10 men ) in Gebirgsjägerkompanie: 3 2-man Panzerbüchse teams, 3 bearers with horses and Truppführer. So Pz.B Truppfuhrer = Panzerbüchse team+Truppführer.

ahh, ok, but will all the 2men PzB truppen have Truppfuhrer?

it always depend on how historical/realist you would like to have your mod Wink


No, only one 2-man Panzerbüchse team with Truppführer. And 2 teams without Truppführer.
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Dfox

Rep: 101.8
votes: 4


PostPosted: Mon Sep 28, 2015 7:36 pm Post subject: Re: New mod - Battle for Tunisia Reply with quote

Antony_nz wrote (View Post):
Look forward to seeing the commonwealth forces BGs.


Not Commonwealth, but US infantry battlegroup...



US.jpg
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US.jpg


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Antony_nz

Rep: 70.4
votes: 6


PostPosted: Fri Oct 02, 2015 3:50 am Post subject: Re: New mod - Battle for Tunisia Reply with quote

This mod looks really cool. As if it was a finely tuned sequel or expansion of CC.
I love the art design of the teams. Tunisia is a fantastic setting for a mod.
Love the stat map.

I think it would be fun to play American troops in this.  Is Patton commanding a unit?
Sorry if that's been answered.

Would love to see a BG Smile
Thanks
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dj

Rep: 123.1
votes: 7


PostPosted: Fri Oct 02, 2015 6:04 am Post subject: Re: New mod - Battle for Tunisia Reply with quote

Dfox - any chance you think the maps can be coded to smaller size?  Keep it up, looking good.
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bobbielidl

Rep: 4.1


PostPosted: Sat Oct 03, 2015 4:23 am Post subject: Re: New mod - Battle for Tunisia Reply with quote

is mod for remake work on original game? sorry for not satisfactory english
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dj

Rep: 123.1
votes: 7


PostPosted: Sat Oct 03, 2015 5:37 am Post subject: Re: New mod - Battle for Tunisia Reply with quote

CC5 remake aka The Longest Day
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Dfox

Rep: 101.8
votes: 4


PostPosted: Sat Oct 03, 2015 2:31 pm Post subject: Re: New mod - Battle for Tunisia Reply with quote

Antony_nz wrote (View Post):
 Is Patton commanding a unit?


No. All commanders are regiment/brigade commanders.
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Dfox

Rep: 101.8
votes: 4


PostPosted: Sun Nov 15, 2015 11:50 pm Post subject: Re: New mod - Battle for Tunisia Reply with quote

Antony_nz wrote (View Post):
Look forward to seeing the commonwealth forces BGs.


British infantry battlegroup



UK.jpg
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ScnelleMeyer

Rep: 170.6
votes: 11


PostPosted: Mon Nov 16, 2015 2:52 am Post subject: Re: New mod - Battle for Tunisia Reply with quote

- Very clean looking graphics Dfox!
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ke_mechial

Rep: 75.6
votes: 2


PostPosted: Mon Nov 16, 2015 1:49 pm Post subject: Re: New mod - Battle for Tunisia Reply with quote

Very nice graphics, with the arrival of GTC explosions, I can't wait to play the mod.
Nice effort using original CC5 style pictures rather than photos.
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Tejszd

Rep: 122.5
votes: 19


PostPosted: Mon Nov 16, 2015 6:30 pm Post subject: Re: New mod - Battle for Tunisia Reply with quote

Looking good Dfox
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Dfox

Rep: 101.8
votes: 4


PostPosted: Mon Nov 16, 2015 11:33 pm Post subject: Re: New mod - Battle for Tunisia Reply with quote

ke_mechial wrote (View Post):
Very nice graphics, with the arrival of GTC explosions, I can't wait to play the mod.


And I'm waiting ScnelleMeyer to polish his explosions to incorporate them into my mod  Wink
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tripwire

Rep: 37.5
votes: 2


PostPosted: Tue Nov 17, 2015 5:16 pm Post subject: Re: New mod - Battle for Tunisia Reply with quote

Will there be a way to use this new mod from Dfox with CC5?

I have installed all mods as "stand alone" folders using a manual install method... as HD space is really not an issue.

Dfox, may I suggest that you list the light German MGs as such:  Gb le.MG42 Trupp  instead of Gb lMG42 Trupp
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Dfox

Rep: 101.8
votes: 4


PostPosted: Wed Nov 18, 2015 12:31 am Post subject: Re: New mod - Battle for Tunisia Reply with quote

tripwire wrote (View Post):
Dfox, may I suggest that you list the light German MGs as such:  Gb le.MG42 Trupp  instead of Gb lMG42 Trupp


Hi,  

The problem is that the maximum length of unit name is 19 characters. It's ok for "Gb le.MG42 Trupp", but not for "Pionier le.MG42 Trupp" ( 21 characters ). So "lMG42" is the standard abbreviation for different units in the mod.

By the way, the correct abbreviation is "le.M.G.42"  Surprised
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tripwire

Rep: 37.5
votes: 2


PostPosted: Thu Nov 19, 2015 2:25 pm Post subject: Re: New mod - Battle for Tunisia Reply with quote

Dfox, I see the big picture now.  Thanks for all of your efforts on this Mod... looks to be a very beautifully made piece of work from your screen shots.   Just wish I'd be able to install it on regular CC5.
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Von Manstein

Rep: 13.3


PostPosted: Tue Dec 22, 2015 5:46 pm Post subject: Re: New mod - Battle for Tunisia Reply with quote

Any new for this mod?
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