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Pete

Rep: 110.6
votes: 12


PostPosted: Mon Jan 11, 2016 3:52 pm Post subject: Re: Update thread Reply with quote

Update:
We have just announced the mod in progress over at Matrix forums too. We are hoping to release a beta in February.
We made a lot of progress since the last update. What is stopping us from launching now is, well, the GC i not finished yet Wink   and there are a ton of little things that need to be looked at. Basically, it is playable but with some crashes and a weird freeze that sometimes occurs during gameplay. Might be elements file related though.

What we need now is to find out how we create the installer. Who can help out with that?


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
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ScnelleMeyer

Rep: 158.3
votes: 13


PostPosted: Mon Jan 11, 2016 4:24 pm Post subject: Re: Update thread Reply with quote

Thanks for the good news Pete and Buck!
Good job guys.

Did you take a look at Bernd's Modinstaller for LSA - Its self-explanatory with an example included in the download.
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Tejszd

Rep: 129.8
votes: 19


PostPosted: Mon Jan 11, 2016 9:00 pm Post subject: Re: Update thread Reply with quote

Awesome news Buck/Pete!!!

I have used Bernd's installer for Bloody Omaha and Meuse for TLD, if you any questions I'll try to answer them.

Thank you Bernd for the install creator for Matrix CC releases as it along with /D mod directory feature added by Matrix make it simple for mods to be installed and allow multiple mods to be installed without the risk of getting a corrupted installation!!!
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Gunsche

Rep: 18.3


PostPosted: Mon Jan 11, 2016 9:32 pm Post subject: Re: Update thread Reply with quote

I think mooxe also can help you with the installer.

Btw, any chance that we get to see a screenshot or two?  Very Happy


A stupid gigant working on INSIS: 'It Never Snows In September' a mod for LSA. Check my forum thread for details : http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10178
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pvt_Grunt

Rep: 91.6
votes: 5


PostPosted: Tue Jan 12, 2016 9:13 am Post subject: Re: Update thread Reply with quote

Pete wrote (View Post):

Basically, it is playable but with some crashes and a weird freeze that sometimes occurs during gameplay. Might be elements file related though.


If you worked for Matrix that would be good enough!  Embarassed
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ke_mechial

Rep: 81.5
votes: 2


PostPosted: Tue Jan 12, 2016 8:15 pm Post subject: Re: Update thread Reply with quote

You could release a beta even without a GC, I wouldn't mind Smile
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Pete

Rep: 110.6
votes: 12


PostPosted: Tue Jan 12, 2016 10:20 pm Post subject: Re: Update thread Reply with quote

Buck_Compton says I have to create a GC first Wink .
Patience is a virtue my friend  Smile


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
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Pete

Rep: 110.6
votes: 12


PostPosted: Tue Jan 12, 2016 10:21 pm Post subject: Re: Update thread Reply with quote

ScnelleMeyer wrote (View Post):
Thanks for the good news Pete and Buck!
Good job guys.

Did you take a look at Bernd's Modinstaller for LSA - Its self-explanatory with an example included in the download.


Thanks, I will check that out.


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
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Buck_Compton

Rep: 64.6
votes: 9


PostPosted: Tue Jan 12, 2016 10:30 pm Post subject: Re: Update thread Reply with quote

Pete wrote (View Post):
Buck_Compton says I have to create a GC first Wink .
Patience is a virtue my friend  Smile


What would a decent full mod be without a GC??
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ke_mechial

Rep: 81.5
votes: 2


PostPosted: Wed Jan 13, 2016 6:01 pm Post subject: Re: Update thread Reply with quote

Buck_Compton wrote (View Post):
Pete wrote (View Post):
Buck_Compton says I have to create a GC first Wink .
Patience is a virtue my friend  Smile


What would a decent full mod be without a GC??


I just meant to say, I am so curious and eager to see, how new maps are, new BGs, uniforms, weapons, GUI of the new mod. The mod also portraits an  era of WW2 untouched by other mods.
Of course, We all know GC is vital to every mod and admire the efforts of pete and you.
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Buck_Compton

Rep: 64.6
votes: 9


PostPosted: Wed Jan 13, 2016 7:38 pm Post subject: Re: Update thread Reply with quote

ke_mechial wrote (View Post):
Buck_Compton wrote (View Post):
Pete wrote (View Post):
Buck_Compton says I have to create a GC first Wink .
Patience is a virtue my friend  Smile


What would a decent full mod be without a GC??


I just meant to say, I am so curious and eager to see, how new maps are, new BGs, uniforms, weapons, GUI of the new mod. The mod also portraits an  era of WW2 untouched by other mods.
Of course, We all know GC is vital to every mod and admire the efforts of pete and you.


Hahaha I was just messing with you guys. I understand you guys are eager to see what we made. But I believe it will be worthwhile waiting for it!

Cheers Buck
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tripwire

Rep: 37.5
votes: 2


PostPosted: Wed Jan 13, 2016 11:24 pm Post subject: Re: Update thread Reply with quote

Yes, most certainly!!  From your past efforts.... I know it will be greatly worthwhile.  Thanks for the update Buck and Pete!
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Pete

Rep: 110.6
votes: 12


PostPosted: Sun Mar 27, 2016 2:01 am Post subject: Re: Update thread Reply with quote

We were finally able to test h2h tonight. For some reason in the multiplayer screen my internal ip is displayed and not my external ip and Gameranger won't allow me to select the modified exe. Buck has the same problems. This stopped us from testing h2h for some time.
Anyway, first test battle resulted in a 00:00 crash. No airstrike used. I don't recall what causes the 00.00 crash though. Expert opinion anyone?


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
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ke_mechial

Rep: 81.5
votes: 2


PostPosted: Tue Mar 29, 2016 12:42 am Post subject: Re: Update thread Reply with quote

It is good news you have started testing. Very Happy

Pete wrote (View Post):
We were finally able to test h2h tonight. For some reason in the multiplayer screen my internal ip is displayed and not my external ip and Gameranger won't allow me to select the modified exe. Buck has the same problems. This stopped us from testing h2h for some time.
Anyway, first test battle resulted in a 00:00 crash. No airstrike used. I don't recall what causes the 00.00 crash though. Expert opinion anyone?


I am not an expert, but why don't you use the standard exe and check if Gameranger error persists? If yes, then it is the router or network, not the modification to .exe.
Are you testing H2H in single battle or campaign mode?
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Buck_Compton

Rep: 64.6
votes: 9


PostPosted: Tue Mar 29, 2016 3:02 am Post subject: Re: Update thread Reply with quote

ke_mechial wrote (View Post):
It is good news you have started testing. Very Happy

I am not an expert, but why don't you use the standard exe and check if Gameranger error persists? If yes, then it is the router or network, not the modification to .exe.
Are you testing H2H in single battle or campaign mode?


We tried that allready. I've spoken with Mooxe about this error. GR only seems to accept an original copy of the game. Seemingly it wont accept any sort of modded version of CC:LSA. I even tried Rhineland with the original exe but that doesn't fix our issue.

Cheers Buck
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Tejszd

Rep: 129.8
votes: 19


PostPosted: Tue Mar 29, 2016 6:44 am Post subject: Re: Update thread Reply with quote

Hi Pete,

I do not think anyone has pinned down what causes the 0:00 crash. I believe it is still happens in all versions of CC since 5. The only good thing is it is rare, how often is it occurring to you guys?
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Pete

Rep: 110.6
votes: 12


PostPosted: Wed Mar 30, 2016 2:17 am Post subject: Re: Update thread Reply with quote

Thanks Tejszd, I thought the issue had been addressed in a patch of one of the newer games but I was probably dreaming.
So far we played 1 battle but also tested movement on the stratmap and that seems to be going fine. More testing h2h will follow soon ofcourse.


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
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ke_mechial

Rep: 81.5
votes: 2


PostPosted: Thu May 26, 2016 5:04 pm Post subject: Re: Update thread Reply with quote

any updates guys?
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Pete

Rep: 110.6
votes: 12


PostPosted: Thu May 26, 2016 11:04 pm Post subject: Re: Update thread Reply with quote

Funny you should ask. Just yesterday Buck and I had a chat about the mod. I have not done anything for months because I am (temporarily) fed up with the mod. It needs work on the forcepools and forcepool reinforcements. H2h play went without issues though.


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
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Gunsche

Rep: 18.3


PostPosted: Thu May 26, 2016 11:56 pm Post subject: Re: Update thread Reply with quote

Release a beta, the forcepools can be patched with a quick fix when you guys finish them Wink


A stupid gigant working on INSIS: 'It Never Snows In September' a mod for LSA. Check my forum thread for details : http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10178
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