o Fixed several issues that could cause a crash at the end of a battle, possibly resulting in the loss of the saved game file.
o Fixed several bugs with supply propagation across maps with blown bridges. This corrects multiple issues where supply could sometimes flow across a blown bridge, allowing incorrect bridge repair and reinforcements.
o Fixed an issue with moving between two maps with multiple connections. When maps are linked by two connections, and the use of one link would require a river crossing while the other would not, a battle group moving via both links will get a normal entry zone on the near side of the river and a smaller entry zone across the river, with deployment on the far side limited to infantry teams.
o Fixed a multi-player bug where host and client could get out of sync if two opposing battle groups both rest for at least one turn (avoiding a battle) and then only one player cancels his rest order without moving the battle group off the map.
o Fixed bug where supply could propagate incorrectly.
o Fixed bug with repair of a blown bridge could cause an error when you reloaded the saved game.
o Fixed bug where using the Relieve order in multi-player game could cause the host and client to be out of sync.
Last edited by mooxe on Sun Jul 26, 2020 8:13 pm; edited 1 time in total
Posted: Sat Mar 05, 2016 3:27 am Post subject: Re: Last Stand Arnhem v5.60.53 Patch + Bug Reports
There may be a bug: when a Battle Group (BG) is trying to enter the Strategic map and the arrival map already has two BG's on it. The game is supposed to keep trying to land the incoming BG next turn/turns ... but during a GJS 7.1 test Campaign, BG 22/7 never came ashore because it's arrival map (Gold Beach) had two BG's on it for two turns past 22/7's arrival time.
That same campaign, Allies also had two BG's at Sword beach blocking 185/3's arrival, but it came ashore at a later turn when the map had less than two BG's on it. So no issue there.
I don't known if this was a one time error, or not ... but good advice to Allied players is to get off the beaches quickly and if possible capture side beach VL's in case an inland VL isnt secured.
It shouldn't be an issue anyway for Allies in 7.3, cause some German Static BG's had a slight reduction of units ...which helps Allies off the beaches with less difficulty.
Also recommend using Morale "Off"
For players commanding German side ... keep track of maps that have new BG's arriving on them ... and keep them clear on dates when incoming BG's arrive.
If it is a bug ... it's in no way a game breaker. It's just something that needs to be managed. And perhaps can be thought of as another military variable
If you keep less than two BG's on a map that is expecting a BG to arrive there next turn ... then it's a total non issue.
Last edited by crewman on Sat Mar 05, 2016 5:37 am; edited 1 time in total
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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