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Do incapacitations count as a soldier's kills?

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southern_land

Rep: 155.2
votes: 14


PostPosted: Sun Mar 27, 2016 1:24 am Post subject: Re: winter war Reply with quote

started with this texture and magic wanded the lightest colours


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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Sun Mar 27, 2016 2:57 am Post subject: Re: winter war Reply with quote

Allright thanks SL - Then I know Im on to something here:)
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southern_land

Rep: 155.2
votes: 14


PostPosted: Mon Mar 28, 2016 3:59 am Post subject: Re: winter war Reply with quote

Mline2


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Tejszd

Rep: 133.6
votes: 19


PostPosted: Thu Mar 31, 2016 11:29 am Post subject: Re: winter war Reply with quote

southern_land, the map updates are looking good! Remember as you change maps sizes that my monitor resolution is 1920x1200 so nothing smaller! Very Happy

The CC5 Winter War data files have been converted along with graphic files (pics attached).

Still need to do uniforms.txt, campaign.txt and stratmap.txt along with recreating the battles, operations and campaigns. Then add the updated maps and any changes/fixes wanted....



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Uberdave

Rep: 26.9


PostPosted: Thu Mar 31, 2016 11:39 am Post subject: Re: winter war Reply with quote

AWESOME!!!!

I'm currently playing WW on CC5 classic!!  Love that you guys are keeping this game alive!!!

Re: Afrika 40-41 - Definitely up in my top 3 favs.  I'd love to see that one ported to CC TLD.  Is JimRM2 still in the community??

@ Antony - Good to hear someone still likes my little mod. I will port it to CC TLD and finish it someday.  I've been selecting maps from Afrika, Ebro, and El-Alamein to edit and ultimately include in my Nomonhan / Khalkhin-Gol mod.

Twisted Evil  Twisted Evil  Twisted Evil
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southern_land

Rep: 155.2
votes: 14


PostPosted: Sat Apr 02, 2016 3:00 am Post subject: Re: winter war Reply with quote

Uberdave wrote (View Post):


@ Antony - Good to hear someone still likes my little mod. I will port it to CC TLD and finish it someday.  I've been selecting maps from Afrika, Ebro, and El-Alamein to edit and ultimately include in my Nomonhan / Khalkhin-Gol mod.

Twisted Evil  Twisted Evil  Twisted Evil


Good to hear
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southern_land

Rep: 155.2
votes: 14


PostPosted: Sun Apr 03, 2016 2:27 pm Post subject: Re: winter war Reply with quote

defence

Darren you might have to stop helping mate, I've had to reduce the map size to up the AI aggression



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southern_land

Rep: 155.2
votes: 14


PostPosted: Mon Apr 04, 2016 1:19 pm Post subject: Re: winter war Reply with quote

another one


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MajorFrank

Rep: 41.8
votes: 6


PostPosted: Mon Apr 04, 2016 6:19 pm Post subject: Re: winter war Reply with quote

Very nice. Still remember playing the grand campaign of WW, took about as long as the real war itself.  :)

Not sure if it can be implemented but it would be nice if it would be a bit easier to destroy tanks with infantry. That was one of the things Finnish infantry was very good at, destroying the tanks with Molotov Coctails etc. The last time I played WW the Soviet tanks were just a little too effective against my infantry, especially the immobilised tanks.
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Mon Apr 04, 2016 8:49 pm Post subject: Re: winter war Reply with quote

Yeah the maps looks really nice Shane!

What is your recommended max size of maps to get the AI moving ?
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Roger5

Rep: 30.4


PostPosted: Tue Apr 05, 2016 1:10 am Post subject: Re: winter war Reply with quote

Hello Southern land. Don´t forget to include Salhexe's veteran mod 3.5  Wink
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mooxe

Rep: 221.1
votes: 25


PostPosted: Tue Apr 05, 2016 7:33 am Post subject: Re: winter war Reply with quote

WW is one of my favorite mods. Shame I could never find people online to play. I loved all the light vehicles and the maps.
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southern_land

Rep: 155.2
votes: 14


PostPosted: Tue Apr 05, 2016 12:15 pm Post subject: Re: winter war Reply with quote

ScnelleMeyer wrote (View Post):
Yeah the maps looks really nice Shane!

What is your recommended max size of maps to get the AI moving ?


not exactly sure but I've dropped these to about regular cc3 size, and tested in COI.  I'm not sure how aggressive the IA is compared to tLD.  At least this size the finns (The player side to my mind) are forced to confront the heavier Russian weapons right off.
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southern_land

Rep: 155.2
votes: 14


PostPosted: Tue Apr 05, 2016 12:38 pm Post subject: Re: winter war Reply with quote

mooxe wrote (View Post):
WW is one of my favorite mods. Shame I could never find people online to play. I loved all the light vehicles and the maps.


it's be a hard fight H2H
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Roger5

Rep: 30.4


PostPosted: Tue Apr 05, 2016 9:03 pm Post subject: Re: winter war Reply with quote

I play with Salhexe's 3.5 mod and there is a difference to playing without it.
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Sapa

Rep: 76.3
votes: 8


PostPosted: Wed Apr 06, 2016 1:34 am Post subject: Re: winter war Reply with quote

[quote="MajorFrank";p="83464"]Very nice. Still remember playing the grand campaign of WW, took about as long as the real war itself.  :)

Not sure if it can be implemented but it would be nice if it would be a bit easier to destroy tanks with infantry. That was one of the things Finnish infantry was very good at, destroying the tanks with Molotov Coctails etc. The last time I played WW the Soviet tanks were just a little too effective against my infantry, especially the immobilised tanks.[/quote]

105 days Very Happy  Very Happy
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southern_land

Rep: 155.2
votes: 14


PostPosted: Wed Apr 06, 2016 2:06 pm Post subject: Re: winter war Reply with quote

Llakkes


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Sapa

Rep: 76.3
votes: 8


PostPosted: Wed Apr 06, 2016 9:33 pm Post subject: Re: winter war Reply with quote

Wery nice work Shane! I wish i had your energy Very Happy
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Roger5

Rep: 30.4


PostPosted: Wed Apr 06, 2016 10:19 pm Post subject: Re: winter war Reply with quote

Yes It´s very good  Very Happy
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southern_land

Rep: 155.2
votes: 14


PostPosted: Thu Apr 07, 2016 9:00 am Post subject: Re: winter war Reply with quote

Sapa wrote (View Post):
Wery nice work Shane! I wish i had your energy Very Happy


Cheers Mats, haven't completed the coding on many of these yet but I have discovered a way to code fast
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