Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1219
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
Hicks

Rep: 31.6
votes: 2


PostPosted: Fri Mar 18, 2016 7:37 am Post subject: Sound mod for Gateway to Caen. Reply with quote

I've been tinkering with the sound in GtC for a few days now and thought it would be good to share it.

Here's an initial link until it can be hosted: https://www.sendspace.com/file/l5kk5o

---
Close Combat: Gateway to Caen Sound Mod v1.0

Within this package should be the following:

Readme.txt
DATA --- BASE --- Weapons.txt
LOCALFX --- Sound.sfx

The purpose of this mod is to replace the weapon sound effects in Close Combat: Gateway to Caen. I've gone through videos of the relevant weapon demonstrations and edited the sound files to replace the effects for in-game weapons. There is a change from the samples already present to effects that sound like they are being heard from a distance - from the game's player perspective.

All the small arms sound effects have been replaced with recordings of their real-life counterparts. The Kar98 and Enfield 4 bolt action rifles also include the sound of the bolts being cycled. Explosions are unaltered.

The included Weapons.txt file was necessary to split the references to sound files to allow for more unique sound effects as opposed to one sound file being shared by numerous weapons or coaxial and bow weapons.

Some of the included changes are;

Man portable and vehicle mounted flamethrowers have their own sound effects.

.30 cal, MG34 and BESA machine guns have different sounds for bow, coaxial and AA variants.

Heavy, light and storm variants of the MG42 have their own sound effects.

Tank canons and AT guns are separated for greater variety, the sounds having for the most part been sourced from the Historical gun sounds mod v.1.967 by Gnomefather for World of Tanks

The PIAT makes use of the sound effect from Last Stand Arnhem.

To install extract the archive into your Gateway to Caen folder. Alternatively, drag and drop the files into the relevant folders individually. Remember to make a backup of the installed files prior to using the mod for ease of replacement if you desire.

I hope you enjoy the changes made.

---

There are some other changes that I would like to make, most notably with the grenades. I've got sound effect for the German potato masher and am almost done with smoke grenades. However the game uses one sound-effects for all three grenades. I'm not sure what I'd need to do to split them into separate items that could then have their own unique sound effects. Any guidance on this would be great as it would be nice for a potato masher to sound different to a Mills grenade.

Anywho, suggestions on how to make grenades unique would be great. In the meantime I hope you enjoy the sound mod.  Very Happy
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 191.3
votes: 18


PostPosted: Sat Mar 19, 2016 1:53 am Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

Thanks for making a sound mod for GtC Hicks.

I have yet to test it out.
To make grenades have individual sounds in CC I think you need to add them as a weapon with a unique sound number in weapons.txt and assign this grenade weapon to the individual Soldier in Soldier.txt
Back to top
View user's profile Send private message
 
Hicks

Rep: 31.6
votes: 2


PostPosted: Sat Mar 19, 2016 2:29 pm Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

Hope you enjoy it!

I did some more poking around in the files and I'm struggling to find any individual references to the individual types of grenades, even the smoke grenades. I looked through the CC3 files as well to see if there was anything (there tend to be legacy references that haven't been cleaned up left over in CC files) and no joy there either.

I'm guessing that when a unit is asked to use smoke it checks its held inventory, use the grenade which has a different triggered outcome as opposed to a unique usable weapon. A variable function rather than a unique one. I'll keep on poking around but I'm pretty stumped.

It's been fun getting the files together for a sound mod for Close Combat 3 as well. Some were a pain in the arse to find and there are some oddities with sounds assigned to mortars but I'll keep tinkering.

Not having much luck with CC2 though. Is there a listing of what weapon uses what sound effect? As when I checked the weapons.txt it didn't match up to the numbered files - unless I'm missing something.
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 191.3
votes: 18


PostPosted: Mon Mar 21, 2016 12:46 am Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

I havent poked around that much with grenades, so I might be wrong about some things here: (Other pls correct)

The regular grenades are hardcoded to an index number in weapons.txt - and have hardcoded sounds as well - this means the sound index number needs to remain the same, but you can change the sound by replacing the wav.file.
If you want each grenade to have a unique sound you need to do as I was trying to explain in my last post: Create a new grenade weapon and assign it a sound, then change the grenade weapon that each soldier is given. - Edit: I think you need to assign the new grenade as a secondary weapon to make it work.
This has been done for most mods, so check out some of the weapons and soldier files from mods.

For CC2 you need to look at Qclone and the Wpn sound number coloumn. This should indicate the correct sound number.
Back to top
View user's profile Send private message
 
sample

Rep: 59.6
votes: 4


PostPosted: Mon Mar 21, 2016 2:38 am Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

ScnelleMeyer wrote (View Post):

For CC2 you need to look at Qclone and the Wpn sound number coloumn. This should indicate the correct sound number.


In CC2 the sound associated to grenades (weapon sound 1), is actually a throwing sound which in turn consists of 3 different sounds played in loop by the .exe file.

regards,
m.
Back to top
View user's profile Send private message Visit poster's website
 
Hicks

Rep: 31.6
votes: 2


PostPosted: Mon Mar 21, 2016 2:51 pm Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

I've looked at the files for CC2 and am having a headache with them. I've unpacked after renaming the sound file with the CC3 tool as well as checking it with the CC2 Hack tool. I've cross referenced it with QClone and the entries for weapon sound IDs don't match up with the file names - they're all over the place. I've been able to identify some of them but thought it would be worth asking if there's a complete list already which correctly matches the file names e.g. 121.wav with what it actually represents, as weapon Sound ID 32 most certainly isn't 0032.wav unless the M1 Carbine exclusively fires mortar rounds that only hit water Rolling Eyes I think it's the muddled nature compared to CC3's weapon sound ID and file name matching up that's thrown me.

I'll see what I can find with the grenades, with a little luck I'll get there Smile
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 191.3
votes: 18


PostPosted: Mon Mar 21, 2016 10:31 pm Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

Do you have this program Hicks?

http://www.closecombat.org/Downloads/index.php?dirpath=./CC2/modding/&order=0
Back to top
View user's profile Send private message
 
Hicks

Rep: 31.6
votes: 2


PostPosted: Tue Mar 22, 2016 12:31 am Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

ScnelleMeyer wrote (View Post):
Do you have this program Hicks?

http://www.closecombat.org/Downloads/index.php?dirpath=./CC2/modding/&order=0  


The link goes to a repository of different mods. Are you asking about CC2Soundedit.zip in particular? I've got that one yes :)

I've got that installed and have found out and detailed some of the entries for the index file it uses. It's just filling in the blanks that is a little more difficult as the running order of files is dishevelled and intermixed with unused files and unless I've never found it there isn't a way to preview the sound of a weapon on the requisition or soldier summary screen in CC2 as there were in subsequent sequels. It might be worth recording a set of numbers, generically replace the files and try to identify them based on the numbers that are called out as the sound is triggered. Might be a bit messy when a full squad is opening fire but ought to be able to get all the references eventually.

Have you had a chance to try out the sound replacement for Gateway to Caen?
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 191.3
votes: 18


PostPosted: Tue Mar 22, 2016 3:28 am Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

Yeah, I was thinking about the Index file that was included - With tinkering it can be paired up with the correct sound numbers.
Sound like you have thought of a good way to find those last sounds that cant be identified otherwise.

Did listen a bit to your sound mod - great work there - I like most of the new sounds you added:)
Hard to better the original sounds in GtC because the developers also used recordings of real weapons.
Constructive criticism:
- MP-44 was too weak compared to other weapons.
- Could need more bass or deeper tone on some of the light infantry weapons in my opinion.

Keep it up Hicks!
Back to top
View user's profile Send private message
 
Hicks

Rep: 31.6
votes: 2


PostPosted: Tue Mar 22, 2016 1:24 pm Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

Thank you  Smile  It's been fun putting these together for CC3 and for GtC's 1946 mod as well.

There could easily be some increase to the bass adjustments. Any that particularly stand out?

The MP40? is the weakest effect I think, there isn't an Stg44 in Gateway to Caen though outside of a reference to it in the weapons.txt along with the FG42 etc - at least as far as I'm aware. I've got a couple of different recordings of the MP40 and I was surprised how relatively weak they sounded, almost an underpowered 9mm round for specialised use with a suppressor. :edit: I did some more searching and it seems that the blank firing demonstrations are much punchier and louder than the ballistic loads. I've got a mixture of sounds to play with now though.

I'm still on the fence with including the cycling of the bolts on the standard infantry rifles as well. It's nice and distinct but at first sounds a little odd. I remembered that in CC2 they had some rifle effects that started with the bolt cycle, but it made more sense to me to have the bolt after the weapon discharged.

Finding demonstrations of the Japanese infantry weapons has been interesting and don't even get me started on the MG37 in CC3 Rolling Eyes

Time for some more tinkering! Thank you for the feedback.
Back to top
View user's profile Send private message
 
sample

Rep: 59.6
votes: 4


PostPosted: Tue Mar 22, 2016 10:25 pm Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

Hicks wrote (View Post):

I'm still on the fence with including the cycling of the bolts on the standard infantry rifles as well. It's nice and distinct but at first sounds a little odd. I remembered that in CC2 they had some rifle effects that started with the bolt cycle, but it made more sense to me to have the bolt after the weapon discharged.


I suspect the intention was to have some sort of a loop: the first shot clean, and the following shots with bolt cycle, much like it was done with 2 different sounds for MG34 and .50cal heavy machine gun; the clearest indication is the presence of a rifle sound for enfield rifle and another one with the same sound linked together with the bolt cycle. Perhaps there is a limit in .exe file handling the sounds and only for MGs the loop was allowed.

regards,
m's
Back to top
View user's profile Send private message Visit poster's website
 
RD_Knights-X

Rep: 25.6


PostPosted: Sat Apr 02, 2016 9:28 am Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

Hicks,
I'm having difficulty with your file format.  It appears from your description that it should be a zipped file containing 3 separate files.  Unfortunately, the DL'd file doesn't appear to have a ".zip" format since it won't open.  Suggestions?
Back to top
View user's profile Send private message
 
ScnelleMeyer

Rep: 191.3
votes: 18


PostPosted: Sat Apr 02, 2016 9:05 pm Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

Mine opened just fine with 7zip. Did you try right clicking and open on the file?
Back to top
View user's profile Send private message
 
RD_Knights-X

Rep: 25.6


PostPosted: Sat Apr 02, 2016 11:59 pm Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

Well, how dumb can I get  Shocked !  I should have realized you needed 7-zip,,,although I hadn't heard of it until now. Anyway, thx ScnelleMayer!!!!!
Back to top
View user's profile Send private message
 
mooxe

Rep: 221.7
votes: 25


PostPosted: Tue Apr 05, 2016 7:30 am Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

Hicks... I'd like to make an auto-installer for your sound mod and add it to the database of mods here. The installer would work with the Matrix download, not the Steam download.
Back to top
View user's profile Send private message Visit poster's website
 
Hicks

Rep: 31.6
votes: 2


PostPosted: Wed Apr 06, 2016 8:17 pm Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

mooxe wrote (View Post):
Hicks... I'd like to make an auto-installer for your sound mod and add it to the database of mods here. The installer would work with the Matrix download, not the Steam download.


Please feel free to :)

Probably worth having an archived and extractable version as well for the non-Matrix tied release.

I've swapped out the sound for the MP40 for a recording that had a bit more punch and packed it as a .zip this time - easy to take for granted familiarity with .7z  so here is a tweaked version: https://www.sendspace.com/file/9umfbk

Almost done fiddling with a version for CC3 in-between a romp through Planescape Torment. I've tested it out on a friend. His ears are still ringing  Very Happy
Back to top
View user's profile Send private message
 
mooxe

Rep: 221.7
votes: 25


PostPosted: Thu Apr 07, 2016 6:54 am Post subject: Re: Sound mod for Gateway to Caen. Reply with quote

Ok Hick's we're good.

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4251
 
Still deciding on what to do for a Steam version.
Back to top
View user's profile Send private message Visit poster's website
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat Gateway to Caen


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!