Posted: Fri Mar 18, 2016 5:11 pm Post subject: Re: From The Designers Of Close Combat ... G.I. Combat?
I had this. Still had the cdrom up until recently. It was alright, but playing it hoping it was a sequel killed it for me. Controls were not to my liking.
Posted: Sun Mar 20, 2016 10:45 pm Post subject: Re: From The Designers Of Close Combat ... G.I. Combat?
I recall I played a battle with Eric Young in GIC that time and totally crashed him.
He said, wow, you know how to play this game and I replied, yes, im from CC .
Posted: Tue Mar 22, 2016 4:36 am Post subject: Re: From The Designers Of Close Combat ... G.I. Combat?
G.I. Combat. So I got a chance to put some time into this game completing an allied campaign. I had to turn off vsync and all the AA stuff on the graphics card to get rid of the fuzzies and slow stuff and try to make it was like when it game out. I found the 1.04 patch and patched it up. Just playing the game for the first couple of missions, I said to myself this isn't going to be good. After a couple more hours I got used to the controls and it became fun. There is a certain strategy level to this, and the game does have a ww2 sense of being there with the sound and hedgerows. Once you learn all the controls the game is fun. I would give it an 8/10. The animations are decent as well. There are no penetration details like combat mission but it still has a lot of equipment and tells about them in the force pool screen. It is kind of similar to close combat in many ways, but of course in 3D.
Posted: Fri Mar 25, 2016 4:22 am Post subject: Re: From The Designers Of Close Combat ... G.I. Combat?
I think I played one of these games, don't remember which one. I remember playing a campaign where you had to take Pegasus Bridge and in the next mission take Merville battery with the same troops, and I didn't like that kind of historical nonsense, so I didn't play much of it.
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