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Do incapacitations count as a soldier's kills?

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 Author
Message
 
Dfox

Rep: 101.8
votes: 4


PostPosted: Thu May 26, 2016 3:40 am Post subject: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Hi all,

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4274
 
Enjoy  Very Happy

Special thanks to Drizzt for beta-testing, criticism and valuable comments/suggestions !
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Uberdave

Rep: 26.9


PostPosted: Fri May 27, 2016 5:31 am Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

HI there, before I give it a spin and a review, can you give some background info??

Dates of GC?
Which strat map are you using?
Which vehicle set are you using?
Are they original maps?

thanks in advance
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mick_xe5

Rep: 19.4
votes: 5


PostPosted: Fri May 27, 2016 8:55 am Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Im finding the Allied GC on Elite to be a real challenge. The AI puts up a damn good fight. Its 6 team assault on the two lower left VLs on the pic below was coordinated and well executed. A flat out textbook maneuver.


AI assaults.jpg
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 Viewed:  22143 Time(s)

AI assaults.jpg


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vobbnobb

Rep: 73
votes: 6


PostPosted: Fri May 27, 2016 3:13 pm Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Where is the exe after the install? I chose not to put a desktop icon..

I see it created Battle_for_Tunisia folder inside TLD but no EXE

EDIT I re-installed checking create icon works now


My WW2 CC Series TimeLine
http://tinyurl.com/n2vrec5
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mick_xe5

Rep: 19.4
votes: 5


PostPosted: Fri May 27, 2016 5:43 pm Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Tunisia uses the D switch with the stock TLD .exe . Right click the Tunisia icon, select Properties and you'll see something like "C:\Close Combat The Longest Day\CCE.EXE"  /D Battle_for_Tunisia - which tells the engine to use the standard game files except for the ones in the Tunisia directory. A gift to modders in the re-releases from Matrix and The Blood!.
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vobbnobb

Rep: 73
votes: 6


PostPosted: Fri May 27, 2016 10:39 pm Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Actually I found a shortcut that it was installed in

C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Close Combat The Longest Day\CC TLd Battle for Tunisia

cut it out and put it in the Battle_for_Tunisia where it belongs.


My WW2 CC Series TimeLine
http://tinyurl.com/n2vrec5


Last edited by vobbnobb on Sun May 29, 2016 1:16 am; edited 1 time in total
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Sat May 28, 2016 2:52 am Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Thanks a lot for this mod DFox!  Its looking just as good as expected. - Very refreshing to play some new maps.
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ke_mechial

Rep: 89.1
votes: 2


PostPosted: Sat May 28, 2016 4:03 am Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

The mod is really good quality.
Things I liked at first glance:

1) New realistic weapon sounds and speechs

2) Shiny vehicle graphics with good scale.

3) Nice new maps

4) Good detail  and realism to uniform and rank graphics

5) I liked the idea of combined french-american, italian-german, french-british BGs.
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mooxe

Rep: 221.1
votes: 25


PostPosted: Sat May 28, 2016 4:16 am Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Vehicles are isometric, nice touch, not done in any other mod as far as I remember.
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vobbnobb

Rep: 73
votes: 6


PostPosted: Sat May 28, 2016 11:17 pm Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Like the game so far. Only gripe is that buildings are borked. Also had my first hard crash (exit to desktop) during the campaign about 15 battles in. It was as if enemy was surrendering the battle while it happened.


menumod.png
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 Viewed:  22023 Time(s)

menumod.png




My WW2 CC Series TimeLine
http://tinyurl.com/n2vrec5


Last edited by vobbnobb on Sun May 29, 2016 1:25 am; edited 1 time in total
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Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Sun May 29, 2016 1:24 am Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Thank you Dfox. Downloading now.
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mick_xe5

Rep: 19.4
votes: 5


PostPosted: Sun May 29, 2016 2:18 am Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Ive had 5 Force Morale failure/00:00 CTDs in my GC. Only one of them (FM) didnt record the battle to the save file.
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun May 29, 2016 6:17 am Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

mick_xe5 wrote (View Post):
Ive had 5 Force Morale failure/00:00 CTDs in my GC. Only one of them (FM) didnt record the battle to the save file.


Dfox there is nothing you can do you about that as that isn't a mod crash issue but something in the exe.

Though Matrix/Steve say there is no problem???  Shocked
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun May 29, 2016 6:21 am Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Like the R for reinforce available and the speed bars on the BG icons!
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southern_land

Rep: 155.2
votes: 14


PostPosted: Sun May 29, 2016 9:45 am Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Tejszd wrote (View Post):
Like the R for reinforce available and the speed bars on the BG icons!


Does it encourage you to complete Meuse?  Shocked
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun May 29, 2016 12:06 pm Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

southern_land wrote (View Post):
Does it encourage you to complete Meuse?  Shocked


Yes I still want to get a new strat map for Meuse.... I can play/test Meuse with the current strat on LSA....

Right now the priority is to get Winter War converted from CC5 to TLD so that your new maps can be added. Were you going to try doing the strat map change from 44 to 64 maps?
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southern_land

Rep: 155.2
votes: 14


PostPosted: Sun May 29, 2016 1:04 pm Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Yeah, I've created a new strat, I just need the instructions on making a strat
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Pzt_Crackwise

Rep: 64.9
votes: 1


PostPosted: Tue May 31, 2016 3:57 am Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Why are the vehicle and soldier shadows missing? It really makes everything as if they are floating.  : (

Other than that really nice mod, thanks!
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Dfox

Rep: 101.8
votes: 4


PostPosted: Tue May 31, 2016 12:31 pm Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Pzt_Crackwise wrote (View Post):
Why are the vehicle and soldier shadows missing? It really makes everything as if they are floating.  : (

Other than that really nice mod, thanks!

The issue has been discussed here http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10787&postdays=0&postorder=asc&start=20
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Dfox

Rep: 101.8
votes: 4


PostPosted: Tue May 31, 2016 12:41 pm Post subject: Re: TLD Battle for Tunisia Mod v.1.0 Reply with quote

Uberdave wrote (View Post):
HI there, before I give it a spin and a review, can you give some background info??

Dates of GC?
Which strat map are you using?
Which vehicle set are you using?
Are they original maps?

thanks in advance

Hi,
1) 18.11.1942 - 12.05.1943.
2) New start map of northern Tunisia.
3) 2.8-cm s.Pz.B.41
25-pdr Mk II
2-cm Flak 38
2-pdr Mk IXA
3.7-cm PAK 35/36
5-cm PAK 38
6-pdr Mk II
7.5-cm L.G.40
7.5-cm le.Geb.IG.18
7.5-cm le.I.G. 18
7.5-cm PAK 40
75mm Mle1897
8.8-cm Flak 18
8.8-cm Flak 36
Bf 109
Cannone da 47/32
Churchill Mk III
Fw 190
Grant I
Hurricane
Ju 87
M10 3'' GMC
M2 Half-track
M3 37mm Gun
M3 75mm GMC
M3 Half-track
M3 Lee
M3 Stuart
M4A1 Medium
Marder III
P-38
Pz.Kpfw.II Ausf.F
Pz.Kpfw.III Ausf.J
Pz.Kpfw.III Ausf.L
Pz.Kpfw.III Ausf.N
Pz.Kpfw.IV Ausf.G
Pz.Kpfw.VI(H) Tiger
Sd.Kfz. 222
Sd.Kfz. 233
Semovente da 47/32
Sherman III
Spitfire
T30 75mm HMC
Universal Car. Boys
Universal Car. Mort.
Universal Carrier
4) All maps are new, but not all are completely new. Some are remakes of CC5, RtB and other mods maps.
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