Pzt_Crackwise
Rep: 64.9 votes: 1
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Posted: Sat Jun 04, 2016 12:17 am Post subject: Re: winter war |
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The maps look great!
But is it possible to have more varying trees with slightly different colors and different types etc.? The current color looks somehow a bit plastic.
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southern_land
Rep: 155.2 votes: 14
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Posted: Sat Jun 04, 2016 2:55 am Post subject: Re: winter war |
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Yeah these trees are the basic cc5 trees that comes with 5CC (I've forgotten how to add terrain elements). Though you raise a good point. Might be worth creating my own tree spries like I did for Karealia2
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southern_land
Rep: 155.2 votes: 14
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southern_land
Rep: 155.2 votes: 14
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Posted: Sat Jun 04, 2016 7:59 am Post subject: Re: winter war |
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Another one for the Mannerheim line
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southern_land
Rep: 155.2 votes: 14
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Posted: Sat Jun 04, 2016 3:40 pm Post subject: Re: winter war |
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3 peaks
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southern_land
Rep: 155.2 votes: 14
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Posted: Sun Jun 05, 2016 2:31 pm Post subject: Re: winter war |
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sawmill... and one map left to draw
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southern_land
Rep: 155.2 votes: 14
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Posted: Fri Jun 10, 2016 9:19 am Post subject: Re: winter war |
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And the finale Viipiri the biggest map of the series and the hardest for the Soviets to capture (hopefully)
I've tested half a dozen maps in COI and the Finns will have a mission to resist the reds even playing against the AI
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ScnelleMeyer
Rep: 190.3 votes: 18
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Posted: Fri Jun 10, 2016 6:05 pm Post subject: Re: winter war |
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Really beautifull maps and awasome that they make an opponent out of the AI.
Just a little feedback on the Viipuri map (last one posted) - I think the open water should be a lot darker, - a very dark blue - or almost black in colour.
Otherwise the buildings and boats look great.
btw did you make up the boats from scratch or is there some borrowing involved?
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southern_land
Rep: 155.2 votes: 14
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Posted: Sat Jun 11, 2016 2:57 am Post subject: Re: winter war |
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ScnelleMeyer wrote (View Post):
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btw did you make up the boats from scratch or is there some borrowing involved?
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Took them off of Google earth, same as most of the buildings.
the problem with the GE images translated to CC is soft detail. With a little work "hardening" up the eves and chimneys and so forth they become quite usable. The boats and buildings are pulled from the Rhine cities and London
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Pzt_Crackwise
Rep: 64.9 votes: 1
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Posted: Tue Jun 14, 2016 12:37 am Post subject: Re: winter war |
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My honest criticism regarding the last map:
The rocks on the river bank, the road on the bridge, the roads, sidewalks all have repeating (copy-pasted) patterns which give the map a very dull appearance.
PitF also has such map elements which don't blend in with the surrounding stuff - which I find a pity, since its maps are actually beautiful...
(Please don't get me wrong southern land, I really like your artwork normally!)
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southern_land
Rep: 155.2 votes: 14
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Posted: Sun Jul 31, 2016 3:00 am Post subject: Re: winter war |
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A quick update on progress. I have a dozen maps fully coded and all of the others with preliminary coding. Tested a bunch in CC3. Working on the strat map, thats a mindfuck! So still progressing but its become a trudge through the menial stuff now.
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Pete
Rep: 118.1 votes: 12
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Pete
Rep: 118.1 votes: 12
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Posted: Sun Jul 31, 2016 6:46 pm Post subject: Re: winter war |
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southern_land wrote (View Post):
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Took them off of Google earth, same as most of the buildings.
the problem with the GE images translated to CC is soft detail. With a little work "hardening" up the eves and chimneys and so forth they become quite usable. The boats and buildings are pulled from the Rhine cities and London
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Could you share with us how you adjust them for use in your maps?
Thanks!
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Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
Our website: https://themodsection.net/ |
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ScnelleMeyer
Rep: 190.3 votes: 18
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Posted: Sun Jul 31, 2016 6:51 pm Post subject: Re: winter war |
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+1 to what Pete said
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southern_land
Rep: 155.2 votes: 14
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Posted: Mon Aug 01, 2016 11:23 am Post subject: Re: winter war |
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This is a fast version. This a stripped down version of what we did for Panthers in the fogs where I made about 150 fully different buildings, then added extra roof textures to some. A huge effort but I thing it was worth it
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ScnelleMeyer
Rep: 190.3 votes: 18
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Posted: Mon Aug 01, 2016 7:18 pm Post subject: Re: winter war |
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Thanks for the pictures and explanation SL. - The hardening step involves the scary part of free-hand drawing of lost details and edges, right?
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southern_land
Rep: 155.2 votes: 14
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Posted: Tue Aug 02, 2016 10:20 am Post subject: Re: winter war |
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not if you're using photoshop. just make another layer. use the brush at 1 pixel put a spot where you want a styraight line to start, depress the shift and add another dot... straight line between the two
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southern_land
Rep: 155.2 votes: 14
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Posted: Tue Aug 02, 2016 11:55 am Post subject: Re: winter war |
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this is what you can snaffle from google earth... Dresden. not a lot of work to make it usable
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southern_land
Rep: 155.2 votes: 14
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Posted: Tue Aug 02, 2016 1:16 pm Post subject: Re: winter war |
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zip with a psd of the building layers
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ScnelleMeyer
Rep: 190.3 votes: 18
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Posted: Tue Aug 02, 2016 2:50 pm Post subject: Re: winter war |
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Thanks again Southern Land! - I knew the straight line trick in PS, but more generally I am not a very talented artist.
That Dresden building is a beauty - Must be one of the few large old buildings left in the center after the allies firebombing in -45..
Took a look at the .psd file and it gives a really clear picture of the techniques used. - Thanks a lot!
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