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Do incapacitations count as a soldier's kills?

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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Mon Aug 29, 2016 1:58 am Post subject: Afghan mod and CCMT UI update Reply with quote

Working on and off on a Soviet-Afghan war mod.

In the process I will update CCMTs user interface.



MainScreen CCMT Afganistan.jpg
 Description:
Working to update the UI of CCMT
 Filesize:  457.83 KB
 Viewed:  20382 Time(s)

MainScreen CCMT Afganistan.jpg


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DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Mon Aug 29, 2016 2:05 am Post subject: Re: Afghan mod and CCMT UI update Reply with quote

The CCMT database for LSA for faster mod;)


heia Safari!!
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Sat Sep 03, 2016 7:00 pm Post subject: Re: Afghan mod and CCMT UI update Reply with quote

Command screen


UO0006.jpg
 Description:
Command
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UO0006.jpg


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ke_mechial

Rep: 89.1
votes: 2


PostPosted: Sun Sep 04, 2016 3:55 pm Post subject: Re: Afghan mod and CCMT UI update Reply with quote

Very nice  Very Happy
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Ivan_Zaitzev

Rep: 56.1
votes: 3


PostPosted: Tue Sep 06, 2016 7:34 am Post subject: Re: Afghan mod and CCMT UI update Reply with quote

It's a really interesting conflict. I have been playing the Combat Mission game lately and even if outdated, it's quite fun.
Good luck with your mod.


The real Close Combat starts when you are out of ammo.
Have you hugged your AT Gun today?
My Youtube Channel
http://closecombat2.blogspot.com
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Tue Sep 06, 2016 7:10 pm Post subject: Re: Afghan mod and CCMT UI update Reply with quote

Thanks guys!
I have played Combat mission Afghanistan too and it ok, but the gameplay in the CM games does not fit me too well.
I also bought the 9th company game "Roots of Terror" on a Steam sale. Its an OK portrayal of the Soviet-Afghan war too.
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Wed Sep 07, 2016 1:21 am Post subject: Re: Afghan mod and CCMT UI update Reply with quote

Battlegroup screen and Soldier screen done.


Battlegroup.jpg
 Description:
Battlegroup
 Filesize:  124.02 KB
 Viewed:  20205 Time(s)

Battlegroup.jpg



Soldier.jpg
 Description:
Soldier
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Soldier.jpg


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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Fri Sep 09, 2016 8:46 pm Post subject: Re: Afghan mod and CCMT UI update Reply with quote

map detail screen


UO0002.jpg
 Description:
Map detail
 Filesize:  119.94 KB
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UO0002.jpg


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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Thu Nov 17, 2016 3:51 am Post subject: Re: Afghan mod and CCMT UI update Reply with quote

A new BTR-70 that I might eventually use in this mod.


BTR-70.png
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BTR-70
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BTR-70.png


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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Mon Nov 28, 2016 11:40 pm Post subject: Re: Afghan mod and CCMT UI update Reply with quote

Map selection screen update.


Map selection.png
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Map selection.png


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Pete

Rep: 118.1
votes: 12


PostPosted: Wed Nov 30, 2016 11:55 pm Post subject: Re: Afghan mod and CCMT UI update Reply with quote

Definitely better than the original. I am hoping you are going to use smaller maps in your mod because I don't like playing on the oversized maps in CCMT.


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Thu Dec 01, 2016 12:08 am Post subject: Re: Afghan mod and CCMT UI update Reply with quote

Thanks Pete. My first thought regarding maps was to use existing maps or make cut-down smaller ones. However lately I have been thinking of making a few completely new maps for the mod or even convert existing European maps to an Afghan scenario.

What I think would be cool scenario wise would be groups of scenarios forming kind of a campaign around a situation and timeline relevant for the 1979-89 war.
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Pete

Rep: 118.1
votes: 12


PostPosted: Thu Dec 01, 2016 2:39 am Post subject: Re: Afghan mod and CCMT UI update Reply with quote

ScnelleMeyer wrote (View Post):
What I think would be cool scenario wise would be groups of scenarios forming kind of a campaign around a situation and timeline relevant for the 1979-89 war.
Yeah, that would be cool but would be better if you could somehow track your progress.


Dulce Bellum Inexpertis
(War is delightful to those who have no experience of it.)
Our facebook page: https://www.facebook.com/buckandpete/
Our website: https://themodsection.net/
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Thu Dec 01, 2016 3:03 am Post subject: Re: Afghan mod and CCMT UI update Reply with quote

Yes, I agree and my intention with these "linked" scenarios is to set up goals that must be accomplished during the mission to "Qualify" for the next smission.
These can be a limit to own troops losses, enemy KIAs, a one or more spesific VLs taken or held, a supply coloumn that must reach its destination etc.
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Tue Dec 06, 2016 1:50 am Post subject: Re: Afghan mod and CCMT UI update Reply with quote

Loading- and Map Info screen.


Map Info scrn.png
 Description:
This screen took me a lot of time...
 Filesize:  583.01 KB
 Viewed:  19435 Time(s)

Map Info scrn.png



Loading screen v1.png
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Loading screen v1.png


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Antony_nz

Rep: 83.9
votes: 6


PostPosted: Mon Dec 12, 2016 11:36 am Post subject: Re: Afghan mod and CCMT UI update Reply with quote

ScnelleMeyer wrote (View Post):
Yes, I agree and my intention with these "linked" scenarios is to set up goals that must be accomplished during the mission to "Qualify" for the next smission.
These can be a limit to own troops losses, enemy KIAs, a one or more spesific VLs taken or held, a supply coloumn that must reach its destination etc.


This sounds so cool man.
Show me more pictures! This makes me want to get CCMT!
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Mon Dec 12, 2016 11:15 pm Post subject: Re: Afghan mod and CCMT UI update Reply with quote

Thanks for the feedback Anthony! - Glad you like the idea and the progress so far.

CCMT is single battles only, meaning you wont fight with the same soldier twice. - I still think the battles can be linked by storyline, and mission orders to create a feeling of progression through a kind of campaign.

CCMT has a lot of cool features and when modded it plays really well and is fun too. For 19.99 on the Matrix Xmas sale you can't go wrong IMO.

Close Combat Afghanistan needs more development still, but I will try to post some more teaser pics as I go along. - Graphics wise I think teams icons will be up next on my list.
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Tue Dec 13, 2016 2:29 am Post subject: Re: Afghan mod and CCMT UI update Reply with quote

Team icon testing.


ICON TEST V1.png
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Icons v1
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ICON TEST V1.png


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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Thu Dec 15, 2016 4:19 am Post subject: Re: Afghan mod and CCMT UI update Reply with quote

DRA (Democratic Republic of Afghanistan) Icons.

What does people think about this style of team icons?



DRA Counters.png
 Description:
Testing
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DRA Counters.png


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Zep

Rep: 51.1


PostPosted: Thu Dec 15, 2016 4:36 am Post subject: Re: Afghan mod and CCMT UI update Reply with quote

imo..They look good Smile
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