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Do incapacitations count as a soldier's kills?

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GameRat

Rep: 44.8
votes: 2


PostPosted: Fri Jan 13, 2017 1:19 am Post subject: Re: GJS 8.0 AAR Reply with quote

13. Sword June 6, 15:00 - 8th/3rd Br.
Active Roster depleted due to heavy losses last battle here ... therefore, some infantry slots emptied to get one Sherman into duty. Was thinking of putting the new arrived BG into service and resting first BG, but unsure if gained ground would be lost cause of the swap.

Main attack force at p1, scouted West finding little opposition ... ushering other units forward. Smoke placed in front of p4 as three teams go over sea wall at p2. Germans concentrated deployment was in Northern area. Allied teams move into p4, p7 ... but get stopped and cut down by MG and sniper at p4,p5 and 5cm, along with infantry at p6.

Artillery sent to p6, but amazingly Gun keeps firing and most infantry survive. MG42 at p8 hunts infantry in top level buildings and other open LOS areas. Sherman moves from p3 to p7, at hedge corner and knocks out p6 5cm first shot while 5cm fired at Allied infantry at p4.
Several attempts made to destroy all German infantry in Northern area with Tank and infantry ... but lone sniper held out in p5 building . Tank and single soldier of rifle team capture p8 exit, but German team hiding in bunker partially regain with few seconds left.
Allied commander realized after battle that his knowledge of the map was lacking, and therefore had priority to capture p8 ... but was supposed to capture North West exit VL to Bieville. P8 VL exits to exposed entry VL at Bennouville.

Agonizing outcome for the Allies, but well fought by German commander ... intense battle



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Last edited by GameRat on Fri Jan 13, 2017 5:32 am; edited 1 time in total
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mick_xe5

Rep: 19.4
votes: 5


PostPosted: Fri Jan 13, 2017 3:47 am Post subject: Re: GJS 8.0 AAR Reply with quote

mooxe wrote (View Post):
A captured gun. That is very rare.
Less rare in solo play. All you have to do to capture a gun or vehicle is kill its crew with small arms and control that location at the end of the battle. What is truly rare is capturing any seriously wounded enemy soldiers laying about. Those buggers are have become immortals. No weapon is capable of killing them Smile
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GameRat

Rep: 44.8
votes: 2


PostPosted: Fri Jan 13, 2017 11:28 pm Post subject: Re: GJS 8.0 AAR Reply with quote

14. Ouistreham June 6, 15:00 - 1st Special Service Brig.
Second battle to clear this map ... German force reduced significantly during initial attack, but continues hard fighting.
Enemy units in bunkers are extremely difficult to defeat, and require infantry assault to overrun these positions. 5cm Gun and infantry in bunker p1 gets hit with Artillery, then smoke cover along with 95mm Centaur suppression. Two assaults were required to gain control, with a total of five infantry teams.
MG42 in p2 bunker taken with Sherman support, and two infantry teams at p3 hedges.
No Allied tanks lost in either battles here, important for movement into next map.



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GameRat

Rep: 44.8
votes: 2


PostPosted: Fri Jan 13, 2017 11:49 pm Post subject: Re: GJS 8.0 AAR Reply with quote

15. Creully June 6, 15:00 - 69th/50th vs. KG Meyer 352
New for version 8.0 ... Static BG removed at Creully, therefore Meyer arrives at same time as Allied BG ... resulting in a meeting engagement. In my opinion, this better represents Meyer's situation. His Battle Group first being sent to Omaha region from behind Bayeux, and then his force divided ... sending some units to defend against landings at Gold beach. And after marching all day arriving near Creully, troops tired and his force strung out over distance.

As seen in the screenshot the opposing BG's are side by side, kind of bumping into each other as they drive towards each other from opposite directions ... probably similar to history.

note: if Germans stop Allies first battle at Gold, then Allies would attack into a German controlled map next turn.



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Last edited by GameRat on Sat Jan 14, 2017 1:52 am; edited 3 times in total
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ScnelleMeyer

Rep: 190.3
votes: 18


PostPosted: Sat Jan 14, 2017 12:32 am Post subject: Re: GJS 8.0 AAR Reply with quote

Interesting to follow your campaign guys, the next battle up will be extra intense it seems.
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GameRat

Rep: 44.8
votes: 2


PostPosted: Sat Jan 14, 2017 1:06 am Post subject: Re: GJS 8.0 AAR Reply with quote

Thanks ScnelleMeyer,
and yes, you are correct ... next battle is a tough one
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GameRat

Rep: 44.8
votes: 2


PostPosted: Sat Jan 14, 2017 1:07 am Post subject: Re: GJS 8.0 AAR Reply with quote

15. Creully June 6, 15:00 - 69th/50th vs. KG Meyer 352
Allied units hustle to gain control of strategic locations. M-10 17pdr rolls towards p6 from p5. StuG moves through stone wall at p2 from p1, and is first to arrive on road at p3. StuG knocks out M-10 first shot as it rounds the corner.

P8 Allied infantry teams assault across road targeting 7.5cm ATG at  p7.  MG at P9 (red) cuts infantry down on road ... Sherman moves up road to support at p10, gets in a couple of shots, but knocked out by Shreck in P9 (red) building.
Second Sherman rolls alongside destroyed M-10 and behind stone wall at p9 (blue) and trades shots with StuG. Sherman gets him with second shot.

Simultaneously, Allied infantry capture Northern most VL to Bayeux ... but retreat back from MG 42 team just arriving in house other side of road.

Allies fight hard to diminish German AT capability. Meyer left with only an Inf. Gun and Shrecks until StuG and ATG reinforce on turn 4.
Meyer can stay put and defend the Thaon VL, or move back to Thaon and hold out as long as possible until full German BG's arrive. Or move back further and merge.
Since an extra reinforce was removed from Meyer BG  in ver. 8.0 ... its fate is more similar to history ... holding the line for a short time before being destroyed.



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GameRat

Rep: 44.8
votes: 2


PostPosted: Sat Jan 14, 2017 1:13 am Post subject: Re: GJS 8.0 AAR Reply with quote

15. Creully June 6, 15:00 - 69th/50th vs. KG Meyer 352


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GameRat

Rep: 44.8
votes: 2


PostPosted: Sat Jan 14, 2017 1:15 am Post subject: Re: GJS 8.0 AAR Reply with quote

16. Tailleville June 6, 15:00 - 7th/3rd Cdn
Allies enter at p1 and break into three groups. Center group infantry gets pinned advancing towards p2,p3 ... two tanks provide support, but buildings not clear until near end of battle.
Group heading North finds enemy in p5 building, and Southern group gets stopped at p4 ... calling Sherman for support.
Support tank sent directly to p8 rolls past missed shot from 5cm ATG in hedge at p6. Tank anchors control of the important main objective exit VL, as Allied infantry fight two enemy teams North of p6 ATG. Sherman drives to p9 VL but unable to gain VL other side of large hedgerow, and infantry unable to advance that far ... having to fight numerous times and exhausted from moving fast across distance.
Germans succeed to stall next arriving Allied BG ...



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Last edited by GameRat on Sun Jan 15, 2017 12:23 am; edited 4 times in total
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stiener

Rep: 46.4
votes: 3


PostPosted: Sat Jan 14, 2017 2:01 pm Post subject: Re: GJS 8.0 AAR Reply with quote

not sure why Meyer gets a meeting engagement at Cruelly. Meyer spawns there at cruelly, on a german controlled map, before the moves are actually made. Meyer should control the map and the allies should be attacking on.

like GR says ...a tough fight ensued. we will see how the rest of the front unfolds and consult Rommel on next german deployments.


WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND !
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GameRat

Rep: 44.8
votes: 2


PostPosted: Sun Jan 15, 2017 12:09 am Post subject: Re: GJS 8.0 AAR Reply with quote

17. Basly June 6, 15:00 - 153rd/51st
British Battle Groups get delayed at Sword beach, therefore 8th/3rd Cdn improvises by attacking Bieville ... leaving 153rd/51st to shoulder the duties at Basly.
Group at p1 advances under fire from p4, two Daimier Armored Cars assist and a third moves with infantry at p3.
Two teams fight to p6 while simultaneously center group pushes to p7. German teams take up fall back positions and continue defense with other teams further back. Group starting at p3 fight hard across open field with essential suppression fire from Vickers MG in building North of p5.
88mm fire erupts into p10 buildings from unseen Gun estimated to be near p11 ... a lucky 3in Mortar round takes out a few of its crew, but still operational.
Similarly, infantry gaining VL at p9 get hit hard and retreat back as 88 opens up from p12.
Two Daimier AC's sight the 88 from either side of a building at p10 and send 2pdr rounds and MG fire. One AC gets knocked out, but the other succeeds at destroying the big Gun ... and then captures the Southern VL while repelling infantry attacks.
Northern infantry can't advanced past p8, meeting strong enemy resistance.



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Last edited by GameRat on Sun Jan 15, 2017 10:41 am; edited 1 time in total
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GameRat

Rep: 44.8
votes: 2


PostPosted: Sun Jan 15, 2017 12:48 am Post subject: Re: GJS 8.0 AAR Reply with quote

stiener wrote (View Post):
not sure why Meyer gets a meeting engagement at Cruelly. Meyer spawns there at cruelly, on a german controlled map, before the moves are actually made. Meyer should control the map and the allies should be attacking on.


i understand your logic, but after thinking about it more ... maybe the game calculates the arrival by what turn it is, not necessarily what order things appear to happen on the Strategic map. Therefore, since the map is without a Static BG and both BG's arrive during the same turn ... the map goes neutral except for arrival deployment VL's.
The unique deployment areas did create an interesting battle, and perhaps the best possible way to represent historical events.
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speziam

Rep: 0.1


PostPosted: Sun Jan 15, 2017 11:01 am Post subject: Re: GJS 8.0 AAR Reply with quote

Any way to post 8.0 for download?  I was just about to start a new campaign tomorrow

Thanks
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GameRat

Rep: 44.8
votes: 2


PostPosted: Sun Jan 15, 2017 9:44 pm Post subject: Re: GJS 8.0 AAR Reply with quote

Hi speziam,
There is a temporary download link to version 8.0 in LSA forum section:
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=11429
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GameRat

Rep: 44.8
votes: 2


PostPosted: Tue Jan 17, 2017 10:58 pm Post subject: Re: GJS 8.0 AAR Reply with quote

18. Bieville June 6, 15:00 - 8th/3rd Cdn
Canadians deployment is confined. Infantry team gets cut down by MG42 at p2, as they go West across field  ... support tank assists.
Main assault moves down road to p3, infantry clear buildings ahead of Sherman. Elusive German infantry efficiently move throughout buildings and hedges ... keeping attacking soldiers under fire, and tanks busy tracking them.
Support tank in Northern field reaches p4 VL, but is knocked out by 5cm ATG at p5, after several shots. Small group with Sherman move down through fields towards p4.
Fierce skirmishes continue until Allies overpower isolated pockets and gather towards p6, where Sherman bounces round from p5 ATG. Allied infantry help suppress Gun as shots are exchanged, but Sherman prevails with knock out hit.
Approximately same time, other Sherman takes Southern road and captures important p7 VL behind 5cm Gun.



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GameRat

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votes: 2


PostPosted: Wed Jan 18, 2017 5:17 am Post subject: Re: GJS 8.0 AAR Reply with quote

19. Bavent June 6, 15:00 - 3rd/6th AB vs I./125/21 Div
Airborne now put to the test, as full German Battle Group attacks with Armor support.
Para units prepare a defense at areas 1,2,3,4, ... and plan fall back positions.  
Germans first regain p5 with SPG 10.5cm shells exploding into buildings ... followed by infantry.
Next the two Assault Guns and MG42's test probable areas of concern, but for most part AB units were placed outside of these lines of fire.
German infantry then advanced from p6 and p7, but got hit hard. SPG's followed close with explosions erupting ... knocking out a 6pdr. at p3, and sending AB units back to next line of defense.
Piat team had position for shot, but was spotted and destroyed. German infantry poured across hedgerows at several locations, causing concern of break through. One Assault Gun reached p8 with infantry in buildings behind.
Airborne gets pushed back ...



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GameRat

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PostPosted: Wed Jan 18, 2017 5:23 am Post subject: Re: GJS 8.0 AAR Reply with quote

20. Ranville June 6, 15:00 - 5th/6th AB
6th Air Landing/6th AB arrives with favorable deployment at area 1



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GameRat

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PostPosted: Wed Jan 18, 2017 6:53 am Post subject: Re: GJS 8.0 AAR Reply with quote

20. Ranville June 6, 15:00 - 5th/6th AB
Airborne tasked with clearing remnants of Static Battle Group, hemmed in at South West area.
Infantry attacking from p1,p2 take heavy fire moving through exposed lanes. Patrols sent from p3 and p4 searching for isolated enemy units. Finding nothing, both groups directed across fields to join attack at p5,p7.
Hidden infantry team cut down approaching p9 VL from Vickers ambushing in church tower and AB Rifle team in area flanks them.
Enemy HT MG42 drives to stop advances from several directions, but its crew are overwhelmed at p7 by assaulting infantry ... capturing the vehicle.
Combined efforts squeeze last units at p6.



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GameRat

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PostPosted: Thu Jan 19, 2017 2:23 am Post subject: Re: GJS 8.0 AAR Reply with quote

June 7, 07:00 Strategic moves


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GameRat

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PostPosted: Thu Jan 19, 2017 2:34 am Post subject: Re: GJS 8.0 AAR Reply with quote

21. Sword June 7, 07:00 - 9th/3rd Br
Just a sniper and MG team remain of the Static force. German commander placed units in center of map to save time.



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