Posted: Wed Mar 15, 2017 2:58 pm Post subject: Re: Waiting on the frontilne
yup, did all that at first, I should have explained that I don't actually know how to join a game via GR. I've been on and seen MOOXE, but it was locked + it had zero ping anyway so probably would have crashed.
Do i need to enter my ip addy and enter the GR url in the multiplayer part of CC first before opening GR ? Couldn't find any ' how to' notes on GR
Posted: Wed Mar 15, 2017 3:25 pm Post subject: Re: Waiting on the frontilne
nice, thanks zappi - will try later - internet not reliable here during the day - it's shared with an admin office in a YMCA hostel, so not much bandwidth. will try after they finish around 10pm gmt, cava?
Posted: Wed Mar 15, 2017 3:56 pm Post subject: Re: Waiting on the frontilne
Don't trust the ping on GR. Close Combat is from dialup modem days, very little data (comparatively) is transmitted so connections are always good. If my room is locked I am just putting an "ad" up for closecombatseries.net and not actually playing. Msg me though, I have room to start other campaigns or Ops if you can follow through with one.
Posted: Wed Mar 15, 2017 5:02 pm Post subject: Re: Waiting on the frontilne
roger that,mooxe, have plenty of time for a full campaign bash on 5.01, signed off sick until May so late nights not a problem- not a very good player but more than willing
see you or zappi 'round about 10pm
Posted: Wed Mar 15, 2017 9:53 pm Post subject: Re: Waiting on the frontilne
I don't believe it !!!! Went on, was first in so tried to host, this came up;
Symmetric NAT Router
Your internet connection is behind a Symmetric NAT Modem/Router that will prevent you from hosting all games, and from joining peer-peer games.
The solution to this problem will involve you configuring your router. Most routers are configured through a web page built into them. You may be able to reach yours here.
Many recent routers support a feature called Universal Plug and Play (UPnP). This feature will allow GameRanger to do most of the configuration required. You will need to enable it to allow GameRanger to make changes. Not all routers support UPnP correctly, however, so that may not be enough.
The alternative is to manually configure your router to do port-forwarding for UDP port 16000. Ask your ISP (Internet Service Provider) or refer to your router's instruction manual for assistance here.
Port-forwarding tells the router to send the game communication data to your computer. The port-forwarding configuration page will ask you for a public port and a private port. Set both of those to 16000. In some cases, instead of asking for a public port, it will ask for a port range (eg. Start Port, End Port). Set the Start and End to 16000. It will also ask you for the IP address of your computer that the data should be sent to. It may call this the LAN IP, Local IP, or Private IP. This should be set to XXXXXXXXXX If it asks you for the protocol or type, set it to UDP.
Unfortunately, it is not possible to offer step-by-step instructions here as every router is different.
If you are at work on a company network or at a university, you may not be able to fix the problem yourself. Instead you may have to ask the network administrator to how to port-forward UDP port 16000 to your computer.
I know for a fact the network administrator will refuse to do it after he bollocked me for downloading about 200 gb of pirated stuff a few months ago.
Enjoy urselves guys, looks like I'm stuck with the AI vanilla style.
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!